In the game a deliberate attack causes very great losses and very disadvantages loss ratio's. Very quickly my advantage will disappear and the battle is over after two or three delibearate attacks.
That is *exactly* what should happen.
Borderline ratio should *always* go to the defender. It is up to the Attacker to win, not up to the Defender to loose.
If you want to fight at the borderline level, you must stop, rest and recover fatigue/disruption then attack again, and repeat the sequence as long as it takes. Hopefully due to planning, you are recovering faster then the other guy and will eventually wear him down.
An opening attack (both sides rested and ready) causes very little losses as both sides have fatigue and disruption to spare. If you watch your fatigue closely, you will know if you won or lost even on a 0:1 result. If it skyrockets, you will never win. If it doesn't, you have enough forces to win over time but you *have* to allow recovery between attacks.



