AI for MWiF - France
Moderator: Shannon V. OKeets
- Red Prince
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RE: AI for MWiF - France
Railed factories cannot be repaired, if I remember correctly, which is (I assume) why they count for less.
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Edit: Or is that constructed factories? Now I'm confused. Sorry.
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Edit: Or is that constructed factories? Now I'm confused. Sorry.
Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH
-Lazarus Long, RAH
RE: AI for MWiF - France
ORIGINAL: Extraneous
ORIGINAL: Dr Deo
I've read several posts suggesting saving oil in Syria. Well, is it worth the build point to create the oil marker there (assuming you play with option 14: synth oil plants)? I would have thought every bp counts in the defense of Paris...
([:D] It’s all about the 13.5.1 Oil (AfA option 48) [:D])
While 1 saved oil starts in Metropolitan France (RAW7scenario.pdf). France may want to save oil in Syria to keep their reserve from being over run. It’s up to the French player.
No, my question relates to option 14, because with that in place it costs 1 build point to create the oil marker in the hex where the oil is saved. I understand why you'd want to save the oil, but I just question whether it's worth the expense of that bp...?
Putting the initial oil in a "safe" place is cheaper than 1 bp, right?
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RE: AI for MWiF - France
The way MWIF handles creating saved oil is that each Saved Oil 'unit' has a number on it, reflecting how much oil is being saved in the hex. When you save one oil point in a hex, the unit is created with a number of 1; so no oil is 'lost'. The program imposes the pertinent limits on how much can be saved in each hex.ORIGINAL: Dr Deo
ORIGINAL: Extraneous
ORIGINAL: Dr Deo
I've read several posts suggesting saving oil in Syria. Well, is it worth the build point to create the oil marker there (assuming you play with option 14: synth oil plants)? I would have thought every bp counts in the defense of Paris...
([:D] It’s all about the 13.5.1 Oil (AfA option 48) [:D])
While 1 saved oil starts in Metropolitan France (RAW7scenario.pdf). France may want to save oil in Syria to keep their reserve from being over run. It’s up to the French player.
No, my question relates to option 14, because with that in place it costs 1 build point to create the oil marker in the hex where the oil is saved. I understand why you'd want to save the oil, but I just question whether it's worth the expense of that bp...?
Putting the initial oil in a "safe" place is cheaper than 1 bp, right?
The WIF FE rules on this are very confusing, mostly due to using printed counters for saved oil points. In MWIF, saved oil and build point 'units' are virtually identical as far as the creation process is concerned.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: AI for MWiF - France
ORIGINAL: Shannon V. OKeets
The way MWIF handles creating saved oil is that each Saved Oil 'unit' has a number on it, reflecting how much oil is being saved in the hex. When you save one oil point in a hex, the unit is created with a number of 1; so no oil is 'lost'. The program imposes the pertinent limits on how much can be saved in each hex.
The WIF FE rules on this are very confusing, mostly due to using printed counters for saved oil points. In MWIF, saved oil and build point 'units' are virtually identical as far as the creation process is concerned.
That sounds to me exactly the way the RAW treats saving oil when using option 31 but not using option 14. By RAW you are allowed to create your own oil markers, so you're not limited by the counters available. However, with option 14 (i.e. playing with synth oil) you have to invest 1 bp whenever you save oil where there's no oil stored already. I guess that symbolises the cost of constructing storage tanks etc.
13.5.1 Option 14:
Each oil marker you place on the map costs 1 build point.
It is free to increase the value of the marker.
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RE: AI for MWiF - France
Ah, I see. I had never noticed/understood this aspect of the saved oil rule. Thanks (I guess).[8|]ORIGINAL: Dr Deo
ORIGINAL: Shannon V. OKeets
The way MWIF handles creating saved oil is that each Saved Oil 'unit' has a number on it, reflecting how much oil is being saved in the hex. When you save one oil point in a hex, the unit is created with a number of 1; so no oil is 'lost'. The program imposes the pertinent limits on how much can be saved in each hex.
The WIF FE rules on this are very confusing, mostly due to using printed counters for saved oil points. In MWIF, saved oil and build point 'units' are virtually identical as far as the creation process is concerned.
That sounds to me exactly the way the RAW treats saving oil when using option 31 but not using option 14. By RAW you are allowed to create your own oil markers, so you're not limited by the counters available. However, with option 14 (i.e. playing with synth oil) you have to invest 1 bp whenever you save oil where there's no oil stored already. I guess that symbolises the cost of constructing storage tanks etc.
13.5.1 Option 14:Each oil marker you place on the map costs 1 build point.
It is free to increase the value of the marker.
This rule is problematical to implement. What it says is that you have to spend a BP, which can only be done during production (unless we are letting the player use a saved BP and save the oil at some other point in the sequence of play). But simultaneously you have to have an oil point shipped to the location where it is to be saved. Looking at the sequence of play for the end of turn, it appears that this would have to occur after Use Oil and Final Reorganization, and also after Search and Seizure:
pPartisan, // RAC 13.1.
pEntry, // RAC 13.2.
pUSEntry, // RAC 13.3.
pProdPlanningPrelim, // RAC 13.6.1 & 13.6.2.
pStayAtSeaA, // RAC 13.4.
pStayAtSeaD, // RAC 13.4.
pReturnToBaseA, // RAC 13.4.
pReturnToBaseD, // RAC 13.4.
pUseOil, // RAC 13.5.1.
pFinalReorganization, // RAC 13.5.
pBreakDown, // RAC 22.4.1.
pProdPlanningFinal, // RAC 13.6.1 & 13.6.2.
pSearchAndSeizure, // RAC 13.6.1.
pScrapDestroyed, // RAC 13.6.9.
pNavalRepair, // RAC 13.6.5.
pProduction, // RAC 13.6.3 -> 13.6.9.
In other words, saving oil should be part of production. But the routing of the oil point to a location would have had to have occurred earlier in the turn. For example, all routing decisions would have had to have been made before search and seizure.
The only way I see being able to impose this BP expenditure rule for new oil point locations would be to require an oil point to have successfully arrived at its intended destination (from previous routing instructions) and then either save the oil point if the player expends a BP, or else simply destroy the oil point (pour it onto the ground) since there is no 'facility' at its destination.
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I think I am going to leave the code the way it is, ignoring this codicil to the optional saved oil rules when the optional synthetic oil plants rules are also being used. Why the introduction of synthetic oil plants would make a difference to saving oil eludes me at the moment. And writing more code for combinations of optional rules doesn't stimulate any positive feedback in my brain cells.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: AI for MWiF - France
That's fine by me. I don't like it very much myself and I'm guessing most players houserule out that part of option 14...
It also has some implications for setup. For example Japan might to decide to split their saved oil at setup between different sites to avoid the expenditure of additional BPs for new markers later when more oil is saved.
It also has some implications for setup. For example Japan might to decide to split their saved oil at setup between different sites to avoid the expenditure of additional BPs for new markers later when more oil is saved.
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RE: AI for MWiF - France
ORIGINAL: Dr Deo
ORIGINAL: Extraneous
ORIGINAL: Dr Deo
I've read several posts suggesting saving oil in Syria. Well, is it worth the build point to create the oil marker there (assuming you play with option 14: synth oil plants)? I would have thought every bp counts in the defense of Paris...
([:D] It’s all about the 13.5.1 Oil (AfA option 48) [:D])
While 1 saved oil starts in Metropolitan France (RAW7scenario.pdf). France may want to save oil in Syria to keep their reserve from being over run. It’s up to the French player.
No, my question relates to option 14, because with that in place it costs 1 build point to create the oil marker in the hex where the oil is saved. I understand why you'd want to save the oil, but I just question whether it's worth the expense of that bp...?
Putting the initial oil in a "safe" place is cheaper than 1 bp, right?
ORIGINAL: WIFFE_RAW-7.0.pdf ~ 13.5.1 Oil (AfA option 48) ~ Page 36
If you are playing with this option, you only automatically turn units face-up during the final reorganisation step if they are not oil dependent. To flip oil dependent units, you must spend oil resources. Oil dependent units are shown on the Unit costs chart (see 28).
You can only use your own oil to flip your units face-up. Even oil controlled by co-operating major powers can’t help. However, communist and nationalist Chinese can use each other’s oil. You do not have to transport the oil anywhere. But you must be able to trace a path from the unit to the oil resource. This path is exactly like a basic supply path (including via overseas) (see 2.4.2) except that it can be of any length.
No more than 5 units can trace a path to the same oil resource. Work out how many oil dependent units you want to flip face-up. Each HQ-I counts as 2 units, each HQ-A counts as 3 and each aircraft that takes 2 turns to build counts as half a unit. Divide the total by 5. This is the minimum number of oil resources (whether from the current turn or saved) that you must spend. This means that you can turn 2 units face-up for nothing (because 0.4 rounds to zero).
If 3 or more units trace a path to the same oil resource, you must spend that resource. This may mean that you will have to spend more oil resources than the minimum number.
Example: You have only 2 oil resources and 6 face-down oil dependent units. You will have to spend a minimum of 1 oil resource to flip them face-up because 6/5 = 1.2, which rounds to 1. You will only have to spend the minimum if 4 or 5 of the units can trace a path to the same resource. But suppose that 3 units can only trace to 1 of the resources and the other 3 can only trace to the second resource. In that case, you would have to spend both resources to f lip all 6 units face-up.
SiF option 9: Each naval unit (CVPiF/SiF option 56: or carrier plane) you turn face-up counts as half a unit and each convoy point counts as a quarter of a unit.
CLiF option 75: Each CA or CL you turn face-up counts as a quarter of a unit.
Saved oil resources (AfA option 31)
You can save oil resources you used neither in production nor to reorganize units. A major power can only save oil if it was transported to a city or port it controls. Put an oil resource marker on that city or port to indicate how many oil resources you are saving there.
You may save only 1 oil marker (of any value) in each city or port (cumulative) you control and double these limits in your major power’s capital (e.g. The Commonwealth can save 16 oil (4 x 4) in London). You can’t save other resources. This is in addition to saved build points (see 13.6.8).
You can use saved oil resources either to reorganise units or as resources for production. Treat them exactly like printed oil resources.
You transport oil like any other resource (see 13.6.1) except that they may be transported to cities and ports that are not factories. Of course, it still has to get to a factory to be used for production. Neutral major powers can only save one oil per turn (in addition to their previously saved oil).
If one of your land units enters a hex containing saved enemy oil resources, they become your oil resources.
Saved oil resources can be destroyed by strategic bombardment (see 11.7).
Option 14: Each oil marker you place on the map costs 1 build point. It is free to increase the value of the marker (up to their maximum value of 4 oil). Please note that this means it is in your interest not to use up that last barrel of oil in a particular hex if there is any other source of supply. Neutral major powers (like all others) may now save any number of oil per turn.
ORIGINAL: WIFFE_RAW-7.0.pdf ~ 13.6.1 Resources
Resources are printed on the map. The total resources in each country are recorded on the factory and resources table.
There are two types of resources - general resources and oil resources. Oil and general resources are the same, except for strategic bombardment (11.7) and the optional oil rule (AfA option 48 ~ see 13.5.1).
[:)] It's all about the oil. [:)]
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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RE: AI for MWiF - France
Is this right?
Free-French Chart* (Administration group: Die (% chance to become Free French))
Morocco (Capital: Rabat), Algeria (Capital: Algiers), and Tunisia (Capital: Tunis): 10 (10%)
French West Africa (Capital: Dalar): 9–10 (20%)
Syria (Capital: Damascus): 9–10 (20%)
French Indo-China (Capital: Hanoi): 9–10 (20%)
Madagascar (Capital: Antanarivo): 8–10 (30%)
All Asian map minors & territories: 7–10 (40%)
French Equatorial Africa (Capital: Libreville): 3–10 (50%)
All Pacific map minors & territories: 2–10 (60%)
New Caledonia (territory Pacific map). Are the French Islands near by part of New Caledonia?
All other territories & minors: 9–10 (20%)
Chad (Capital: Fort Lamy)
French Guinea (Capital: Konakri)
French Guyana (Capital: Cayenne)
French Smoliland (Capital: Jibuti)
Gabon (Capital: Libreville)
Ivory Coast (Capital: Bingerville)
Mauretania (Capital: St. Louis)
Middle Congo (Capital: Brazzaville)
Niger Colony (Capital: Niamey)
Senegal, Togo & Dahomey (Capital: Togo)
Ubangi-Sharie (Capital: Bangui)
Upper Volta (Capital: Oungadougou)
French Polynesia (territory South America map)
Are these part of French Polynesia?
Clipperton (territory South America map)
Maarqueasas Islands (territory South America map)
Free-French Chart* (Administration group: Die (% chance to become Free French))
Morocco (Capital: Rabat), Algeria (Capital: Algiers), and Tunisia (Capital: Tunis): 10 (10%)
French West Africa (Capital: Dalar): 9–10 (20%)
Syria (Capital: Damascus): 9–10 (20%)
French Indo-China (Capital: Hanoi): 9–10 (20%)
Madagascar (Capital: Antanarivo): 8–10 (30%)
All Asian map minors & territories: 7–10 (40%)
French Equatorial Africa (Capital: Libreville): 3–10 (50%)
All Pacific map minors & territories: 2–10 (60%)
New Caledonia (territory Pacific map). Are the French Islands near by part of New Caledonia?
All other territories & minors: 9–10 (20%)
Chad (Capital: Fort Lamy)
French Guinea (Capital: Konakri)
French Guyana (Capital: Cayenne)
French Smoliland (Capital: Jibuti)
Gabon (Capital: Libreville)
Ivory Coast (Capital: Bingerville)
Mauretania (Capital: St. Louis)
Middle Congo (Capital: Brazzaville)
Niger Colony (Capital: Niamey)
Senegal, Togo & Dahomey (Capital: Togo)
Ubangi-Sharie (Capital: Bangui)
Upper Volta (Capital: Oungadougou)
French Polynesia (territory South America map)
Are these part of French Polynesia?
Clipperton (territory South America map)
Maarqueasas Islands (territory South America map)
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
RE: AI for MWiF - France
French West Africa contains:
Niger, Togo and Dahomey, Upper Volta, Ivory Coast, French Guinea, Senegal, French Sudan, Mauretania (i.e: all French African possessions west of and including Niger);
French Equatorial Africa contains:
Chad, Ubagi Shari, Cameroons, Gabon, Middle Congo.
So it is stated on the African Map of WiF.
New Caledonia is rolled together with the pacific territories. You roll for each administrative group as stated in RAW:
"Roll a die for each of the other administration groups to determine who controls it."
So you get the following nine die rolls:
Morocco, Algeria, Tunesia
French West Africa
Syria
Indo-China
Madagascar
All Asian Map minors and territories
French Equatorial Africa
All Pacific map minors and territories
All other minors and territories
The last one contains all other French territories and minors, not mentioned before, meaning all French territories on the east side of the America Map (Carribean, French Guyana (Capital: Cayenne), French Somaliland).
Always, of course, only if the individual country hasn't been conquered by the Axis before Vichy is declared. So, if Tunesia is conquered by Italy, the die roll for Morocco, Algeria and Tunesia determines only the control of Morocco and Algeria, not Tunesia (which remains Italian).
Niger, Togo and Dahomey, Upper Volta, Ivory Coast, French Guinea, Senegal, French Sudan, Mauretania (i.e: all French African possessions west of and including Niger);
French Equatorial Africa contains:
Chad, Ubagi Shari, Cameroons, Gabon, Middle Congo.
So it is stated on the African Map of WiF.
New Caledonia is rolled together with the pacific territories. You roll for each administrative group as stated in RAW:
"Roll a die for each of the other administration groups to determine who controls it."
So you get the following nine die rolls:
Morocco, Algeria, Tunesia
French West Africa
Syria
Indo-China
Madagascar
All Asian Map minors and territories
French Equatorial Africa
All Pacific map minors and territories
All other minors and territories
The last one contains all other French territories and minors, not mentioned before, meaning all French territories on the east side of the America Map (Carribean, French Guyana (Capital: Cayenne), French Somaliland).
Always, of course, only if the individual country hasn't been conquered by the Axis before Vichy is declared. So, if Tunesia is conquered by Italy, the die roll for Morocco, Algeria and Tunesia determines only the control of Morocco and Algeria, not Tunesia (which remains Italian).
Peter
- paulderynck
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RE: AI for MWiF - France
The die roll is for that last Admin group and it would be 80% not 50%ORIGINAL: Extraneous
Is this right?
Free-French Chart* (Administration group: Die (% chance to become Free French))
Morocco (Capital: Rabat), Algeria (Capital: Algiers), and Tunisia (Capital: Tunis): 10 (10%)
French West Africa (Capital: Dalar): 9–10 (20%)
Syria (Capital: Damascus): 9–10 (20%)
French Indo-China (Capital: Hanoi): 9–10 (20%)
Madagascar (Capital: Antanarivo): 8–10 (30%)
All Asian map minors & territories: 7–10 (40%)
French Equatorial Africa (Capital: Libreville): 3–10 (50%)
Umm that would be 90%, not 60%...ORIGINAL: Extraneous
All Pacific map minors & territories: 2–10 (60%)
It doesn't matter. The roll is for everything in the Admin group and since New Caledonia is a territory, not a minor country, that little region is conquered and liberated as per the rules for conquering/liberating territories.ORIGINAL: Extraneous
New Caledonia (territory Pacific map). Are the French Islands near by part of New Caledonia?
Paul
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RE: AI for MWiF - France
Free-French Chart* (Administration group: Die (% chance to become Free French))
1) Morocco (Capital: Rabat), Algeria (Capital: Algiers), and Tunisia (Capital: Tunis): 10 (10%)
2) French West Africa: 9–10 (20%)
French Guinea (Capital: Konakri), French Sudan (Capital: Bamako), Ivory Coast (Capital: Bingerville), Niger Colony (Capital: Niamey), Senegal (Capital: Dakar), Togo & Dahomey (Capital: Togo), Upper Volta (Capital: Oungadougou), and Mauretania (Capital: St. Louis)
3) Syria (Capital: Damascus): 9–10 (20%)
4) French Indo-China (Capital: Hanoi): 9–10 (20%)
5) Madagascar (Capital: Antanarivo): 8–10 (30%)
6) All Asian map minors & territories: 7–10 (40%)
None
7) French Equatorial Africa: 3–10 (80%)
Chad (Capital: Fort Lamy), Ubangi-Sharie (Capital: Bangui), Cameroons (Capital: Younde), Gabon (Capital: Libreville), Middle Congo (Capital: Brazzaville).
8) All Pacific map minors & territories: 2–10 (90%)
New Caledonia (territory) and French Pacific islands
9) All other territories & minors: 9–10 (20%)
French Guyana (Capital: Cayenne) (South America map) and all French islands on the Americas map.
French Somaliland (Capital: Jibuti) is on the east side of Africa so shouldn't it be part of the French Equatorial Africa or Asian Map admin group?
1) Morocco (Capital: Rabat), Algeria (Capital: Algiers), and Tunisia (Capital: Tunis): 10 (10%)
2) French West Africa: 9–10 (20%)
French Guinea (Capital: Konakri), French Sudan (Capital: Bamako), Ivory Coast (Capital: Bingerville), Niger Colony (Capital: Niamey), Senegal (Capital: Dakar), Togo & Dahomey (Capital: Togo), Upper Volta (Capital: Oungadougou), and Mauretania (Capital: St. Louis)
3) Syria (Capital: Damascus): 9–10 (20%)
4) French Indo-China (Capital: Hanoi): 9–10 (20%)
5) Madagascar (Capital: Antanarivo): 8–10 (30%)
6) All Asian map minors & territories: 7–10 (40%)
None
7) French Equatorial Africa: 3–10 (80%)
Chad (Capital: Fort Lamy), Ubangi-Sharie (Capital: Bangui), Cameroons (Capital: Younde), Gabon (Capital: Libreville), Middle Congo (Capital: Brazzaville).
8) All Pacific map minors & territories: 2–10 (90%)
New Caledonia (territory) and French Pacific islands
9) All other territories & minors: 9–10 (20%)
French Guyana (Capital: Cayenne) (South America map) and all French islands on the Americas map.
French Somaliland (Capital: Jibuti) is on the east side of Africa so shouldn't it be part of the French Equatorial Africa or Asian Map admin group?
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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RE: AI for MWiF - France
The code for this isn't very much:ORIGINAL: Extraneous
Free-French Chart* (Administration group: Die (% chance to become Free French))
1) Morocco (Capital: Rabat), Algeria (Capital: Algiers), and Tunisia (Capital: Tunis): 10 (10%)
2) French West Africa: 9–10 (20%)
French Guinea (Capital: Konakri), French Sudan (Capital: Bamako), Ivory Coast (Capital: Bingerville), Niger Colony (Capital: Niamey), Senegal (Capital: Dakar), Togo & Dahomey (Capital: Togo), Upper Volta (Capital: Oungadougou), and Mauretania (Capital: St. Louis)
3) Syria (Capital: Damascus): 9–10 (20%)
4) French Indo-China (Capital: Hanoi): 9–10 (20%)
5) Madagascar (Capital: Antanarivo): 8–10 (30%)
6) All Asian map minors & territories: 7–10 (40%)
None
7) French Equatorial Africa: 3–10 (80%)
Chad (Capital: Fort Lamy), Ubangi-Sharie (Capital: Bangui), Cameroons (Capital: Younde), Gabon (Capital: Libreville), Middle Congo (Capital: Brazzaville).
8) All Pacific map minors & territories: 2–10 (90%)
New Caledonia (territory) and French Pacific islands
9) All other territories & minors: 9–10 (20%)
French Guyana (Capital: Cayenne) (South America map) and all French islands on the Americas map.
French Somaliland (Capital: Jibuti) is on the east side of Africa so shouldn't it be part of the French Equatorial Africa or Asian Map admin group?
---
Code: Select all
// ****************************************************************************
function VichyGroup(const Country: TGovernedArea): TVichyGroup;
var
MinC: TMinorCountry;
begin
MinC := TMinorCountry(Country);
if MinC.ID in Game.MetropolitanVichyFrance then Result := vgVichyFrance
else if MinC.ID in [Morocco.ID, Algeria.ID, Tunisia.ID] then Result := vgMorocco
else if MinC.ID = Syria.ID then Result := vgSyria
else if MinC.ID = FrenchIndoChina.ID then Result := vgIndoChina
else if MinC.Africa and (Country is TMinorCountry) then
begin
if MinC.ID = Madagascar.ID then Result := vgMadagascar
else if MinC.Capital.X >= 35 then Result := vgEAfrica
else Result := vgWAfrica;
end
else if MinC.Asia then Result := vgAsia
else if MinC.Pacific then Result := vgPacific
else Result := vgOther; // Europe and the Americas.
end;
// ****************************************************************************
This routine handles all countries, including territories. The only place where it needs the country to be a Minor Country is when referencing its capital to separate east and west Africa. Gabon is in hex column 35, so it is considered East Africa. The data fields for Africa, Asia, Pacific, etc. are defined according to the WIF FE maps.
---
Way back in 2005 I created the variable type TGovernedArea in lieu of CWIF's Variable type TCountry. I found TCountry to be too confusing given that there are Major Countries, Minor Countries, and SubCountries - the last being for areas like Eastern Poland.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: AI for MWiF - France
Thank you for the code.
I have looked for readable WiF FE maps on the web and the best I can find is VASSAL.
VASSAL doesn't differentiate the maps nor bother with the WiF scenario setups.
My question remains:
French Somaliland (Capital: Jibuti) is on the east side of Africa so shouldn't it be part of the French Equatorial Africa or Asian Map admin group?
I have looked for readable WiF FE maps on the web and the best I can find is VASSAL.
VASSAL doesn't differentiate the maps nor bother with the WiF scenario setups.
My question remains:
French Somaliland (Capital: Jibuti) is on the east side of Africa so shouldn't it be part of the French Equatorial Africa or Asian Map admin group?
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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RE: AI for MWiF - France
It's a minor country in Africa and its capital is in a high numbered column (far east), so it is in the East Africa group in MWIF.ORIGINAL: Extraneous
Thank you for the code.
I have looked for readable WiF FE maps on the web and the best I can find is VASSAL.
VASSAL doesn't differentiate the maps nor bother with the WiF scenario setups.
My question remains:
French Somaliland (Capital: Jibuti) is on the east side of Africa so shouldn't it be part of the French Equatorial Africa or Asian Map admin group?
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- paulderynck
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RE: AI for MWiF - France
This is not so for the board game. Because the Admin Groups are marked on the map and French Somaliland is not in any of the other African ones, its fate is determined by the "all others" roll.ORIGINAL: Shannon V. OKeets
It's a minor country in Africa and its capital is in a high numbered column (far east), so it is in the East Africa group in MWIF.ORIGINAL: Extraneous
Thank you for the code.
I have looked for readable WiF FE maps on the web and the best I can find is VASSAL.
VASSAL doesn't differentiate the maps nor bother with the WiF scenario setups.
My question remains:
French Somaliland (Capital: Jibuti) is on the east side of Africa so shouldn't it be part of the French Equatorial Africa or Asian Map admin group?
Often it has already been conquered by Italy anyway.
Paul
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RE: AI for MWiF - France
ORIGINAL: paulderynck
This is not so for the board game. Because the Admin Groups are marked on the map and French Somaliland is not in any of the other African ones, its fate is determined by the "all others" roll.
Often it has already been conquered by Italy anyway.
I saw that on the VASSAL map (and wondered about it).
Free-French Chart* (Administration group: Die (% chance to become Free French))
1) Morocco (Capital: Rabat), Algeria (Capital: Algiers), and Tunisia (Capital: Tunis): 10 (10%)
2) French West Africa: 9–10 (20%)
French Guinea (Capital: Konakri), French Sudan (Capital: Bamako), Ivory Coast (Capital: Bingerville), Niger Colony (Capital: Niamey), Senegal (Capital: Dakar), Togo & Dahomey (Capital: Togo), Upper Volta (Capital: Oungadougou), and Mauretania (Capital: St. Louis)
3) Syria (Capital: Damascus): 9–10 (20%)
4) French Indo-China (Capital: Hanoi): 9–10 (20%)
5) Madagascar (Capital: Antanarivo): 8–10 (30%)
6) All Asian map minors & territories: 7–10 (40%)
None
7) French Equatorial Africa: 3–10 (80%)
Chad (Capital: Fort Lamy), Ubangi-Sharie (Capital: Bangui), Cameroons (Capital: Younde), Gabon (Capital: Libreville), Middle Congo (Capital: Brazzaville).
8) All Pacific map minors & territories: 2–10 (90%)
New Caledonia (territory) and French Pacific islands
9) All other territories & minors: 9–10 (20%)
French Somaliland (Capital: Jibuti) (Africa map), French Guyana (Capital: Cayenne) (South America map), and all French islands on the Americas maps
So there are no minors or territories on the Asian map?
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
RE: AI for MWiF - France
Sorry Steve, but according to the FAQ that isn't right...ORIGINAL: Shannon V. OKeets
It's a minor country in Africa and its capital is in a high numbered column (far east), so it is in the East Africa group in MWIF.ORIGINAL: Extraneous
Thank you for the code.
I have looked for readable WiF FE maps on the web and the best I can find is VASSAL.
VASSAL doesn't differentiate the maps nor bother with the WiF scenario setups.
My question remains:
French Somaliland (Capital: Jibuti) is on the east side of Africa so shouldn't it be part of the French Equatorial Africa or Asian Map admin group?
Q17.2-7 17.2 I am playing with the African map. What
happens to French somaliland if it is still
French controlled when Vichy is declared?
You roll for it on the "All other territories &
minors" row of the Free-French chart (see
WiF 17.2). Date 13/01/2009
17.2: Roll a die for each of the other administration
groups to determine who controls it.
13/01/2009
Peter
- paulderynck
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RE: AI for MWiF - France
3 hexes - 2 are the Comoros Islands northwest of Madagascar (which are not part of Madagascar even though a Marine could walk there, because they are a marked territory) and Reunion.ORIGINAL: Extraneous
So there are no minors or territories on the Asian map?
It is also remotely possible that France could also have conquered hexes on the Asian map before getting Vichied.
Paul
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RE: AI for MWiF - France
Free-French Chart* (Administration group: Die (% chance to become Free French))
1) Morocco (Capital: Rabat), Algeria (Capital: Algiers), and Tunisia (Capital: Tunis): 10 (10%)
2) French West Africa: 9–10 (20%)
French Guinea (Capital: Konakri), French Sudan (Capital: Bamako), Ivory Coast (Capital: Bingerville), Niger Colony (Capital: Niamey), Senegal (Capital: Dakar), Togo & Dahomey (Capital: Togo), Upper Volta (Capital: Oungadougou), and Mauretania (Capital: St. Louis)
3) Syria (Capital: Damascus): 9–10 (20%)
4) French Indo-China (Capital: Hanoi): 9–10 (20%)
5) Madagascar (Capital: Antanarivo): 8–10 (30%)
6) All Asian map minors & territories: 7–10 (40%)
Comoros Islands and Reunion Islands
7) French Equatorial Africa: 3–10 (80%)
Chad (Capital: Fort Lamy), Ubangi-Sharie (Capital: Bangui), Cameroons (Capital: Younde), Gabon (Capital: Libreville), Middle Congo (Capital: Brazzaville).
8) All Pacific map minors & territories: 2–10 (90%)
New Caledonia (territory) and all French Pacific islands
9) All other territories & minors: 9–10 (20%)
French Somaliland (Capital: Jibuti), French Guyana (Capital: Cayenne) (South America map) and all French islands on the Americas map
So the chart looks like this.
Note: Reunion Islands (FR) are east of Madagascar so I added them to the Asian map Administration group.
1) Morocco (Capital: Rabat), Algeria (Capital: Algiers), and Tunisia (Capital: Tunis): 10 (10%)
2) French West Africa: 9–10 (20%)
French Guinea (Capital: Konakri), French Sudan (Capital: Bamako), Ivory Coast (Capital: Bingerville), Niger Colony (Capital: Niamey), Senegal (Capital: Dakar), Togo & Dahomey (Capital: Togo), Upper Volta (Capital: Oungadougou), and Mauretania (Capital: St. Louis)
3) Syria (Capital: Damascus): 9–10 (20%)
4) French Indo-China (Capital: Hanoi): 9–10 (20%)
5) Madagascar (Capital: Antanarivo): 8–10 (30%)
6) All Asian map minors & territories: 7–10 (40%)
Comoros Islands and Reunion Islands
7) French Equatorial Africa: 3–10 (80%)
Chad (Capital: Fort Lamy), Ubangi-Sharie (Capital: Bangui), Cameroons (Capital: Younde), Gabon (Capital: Libreville), Middle Congo (Capital: Brazzaville).
8) All Pacific map minors & territories: 2–10 (90%)
New Caledonia (territory) and all French Pacific islands
9) All other territories & minors: 9–10 (20%)
French Somaliland (Capital: Jibuti), French Guyana (Capital: Cayenne) (South America map) and all French islands on the Americas map
So the chart looks like this.
Note: Reunion Islands (FR) are east of Madagascar so I added them to the Asian map Administration group.
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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- Posts: 1810
- Joined: Sat Jun 14, 2008 1:58 am
RE: AI for MWiF - France
ORIGINAL: RAW7scenario.pdf
After you have finished setting-up, you can make naval moves out to sea with your naval units. Treat this as a naval action you conducted last turn, so the units must finish their move, then drop to a lower sea-box section as if they had stayed at sea last turn (see 13.4 Return to base). Neutral major powers can only make these moves with convoy (22.4.19 Convoys in Flames (CoiF option 76): and tanker) points.
After having set up your units can the French TRS (if they have the movement points and range) in 24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945: load an INF unit, move 2 sea zones, and enter a port. Or do they have to stay at sea?
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)