Lambs to the slaughter (Lowpe (J) vs Jocke; BillBrown (A)) Finished

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Afternoon strikes...ouch.

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Interesting.

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Lokasenna
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RE: Fun and Games in the Solomons

Post by Lokasenna »

Cleveland could easily be down from 2 torpedo hits.

The mine sinking Columbia is one I don't believe.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

ORIGINAL: Lokasenna

Cleveland could easily be down from 2 torpedo hits.

The mine sinking Columbia is one I don't believe.

Normally, you are pessimistic. I don't think either are down and out...but I missed the mine hit, type 93s are dinky little things.
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Lokasenna
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RE: Fun and Games in the Solomons

Post by Lokasenna »

It depends on what the damage messages were. If you saw "Listing, counter flooding" on both of those hits, I'd say she's a goner or going to be. If you saw that one time, and another time saw any kind of explosion or "Critical Damage" or "Severe Damage", she'd also be in real trouble.

What about planes destroyed on the ground for the day? Any Seagulls? They do have places to land so if you don't see any that doesn't mean you didn't sink the ship.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

No seagulls sunk. I might watch the replay again to examine the damage messages closer.
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Canoerebel
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RE: Fun and Games in the Solomons

Post by Canoerebel »

Seagulls, stop it now!


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"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

The training level for the IJA is 55 experience.

When a unit respawns...i.e. reforms at Tokyo; it starts with 40 experience and 40 morale.

Now, according to the manual a unit may train and gain experience once prep reaches 100 points.

What else can you do to speed up the training process?

Leaders? Both the unit leader and HQ's in the area?

Mode: Does rest speed it up?

Disruption/Fatigue/Morale: does this have any impact?

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Canoerebel
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RE: Fun and Games in the Solomons

Post by Canoerebel »

Jeff, I have some experiencing rebuilding and training units after the Battle of Sumatra.

I often set units at rear bases in rest mode. I haven't done a scientific study, but I think rest mode might have a small benefit in training.

I had 1st Marine Div. broken into three RCT, each set to train once they reached 100% prepped. It looked like the unit with the best commander (inspiration and/or administration) increased noticeably faster. I didn't test between insp. and admin.

So, based upon my experience, without any real testing, I'd work from the hypothesis that training in rest mode with good commanders offers slightly better results.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

August 12, 1943

The last major Chinese town is taken. All industry is destroyed.



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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

KB shows up, the target was evacuated...you can see the task force fleeing to the south. They cottoned onto something...so a very disappointing day. Sank two or three teeny ships.

I think overall I got too complicated here....with naval strike as the first target, and then port strike as a second objective. I have never gotten this to work in the past, and I didn't today either as not a single Judy flew. The port had been empited so I guess I can't fault the local commanders.



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Lokasenna
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RE: Fun and Games in the Solomons

Post by Lokasenna »

ORIGINAL: Canoerebel

Jeff, I have some experiencing rebuilding and training units after the Battle of Sumatra.

I often set units at rear bases in rest mode. I haven't done a scientific study, but I think rest mode might have a small benefit in training.

I had 1st Marine Div. broken into three RCT, each set to train once they reached 100% prepped. It looked like the unit with the best commander (inspiration and/or administration) increased noticeably faster. I didn't test between insp. and admin.

So, based upon my experience, without any real testing, I'd work from the hypothesis that training in rest mode with good commanders offers slightly better results.

Anything that decreases prep time to 100% decreases training time. Rest mode does this.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

ORIGINAL: Canoerebel

Jeff, I have some experiencing rebuilding and training units after the Battle of Sumatra.

I often set units at rear bases in rest mode. I haven't done a scientific study, but I think rest mode might have a small benefit in training.

I had 1st Marine Div. broken into three RCT, each set to train once they reached 100% prepped. It looked like the unit with the best commander (inspiration and/or administration) increased noticeably faster. I didn't test between insp. and admin.

So, based upon my experience, without any real testing, I'd work from the hypothesis that training in rest mode with good commanders offers slightly better results.

Thanks. I figured local leaders probably have the biggest impact once prep gets to 100%. Interesting that Rest might slow down prep getting to 100% as fast as in combat mode.

I simply do not have any PP for anything other than releasing troops and only every now and then can afford to change leaders under dire circumstances only.

I am so in a world of hurt in this game...but I love it![;)]
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Lokasenna
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RE: Fun and Games in the Solomons

Post by Lokasenna »

ORIGINAL: Lowpe

ORIGINAL: Canoerebel

Jeff, I have some experiencing rebuilding and training units after the Battle of Sumatra.

I often set units at rear bases in rest mode. I haven't done a scientific study, but I think rest mode might have a small benefit in training.

I had 1st Marine Div. broken into three RCT, each set to train once they reached 100% prepped. It looked like the unit with the best commander (inspiration and/or administration) increased noticeably faster. I didn't test between insp. and admin.

So, based upon my experience, without any real testing, I'd work from the hypothesis that training in rest mode with good commanders offers slightly better results.

Thanks. I figured local leaders probably have the biggest impact once prep gets to 100%. Interesting that Rest might slow down prep getting to 100% as fast as in combat mode.

I simply do not have any PP for anything other than releasing troops and only every now and then can afford to change leaders under dire circumstances only.

I am so in a world of hurt in this game...but I love it![;)]

When in rest mode there is a chance to gain 2 points instead of 1 point.
GetAssista
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RE: Fun and Games in the Solomons

Post by GetAssista »

ORIGINAL: Lokasenna
When in rest mode there is a chance to gain 2 points instead of 1 point.
Other modes do it too. Combat mode certainly does
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

ORIGINAL: Lokasenna

ORIGINAL: Lowpe

ORIGINAL: Canoerebel

Jeff, I have some experiencing rebuilding and training units after the Battle of Sumatra.

I often set units at rear bases in rest mode. I haven't done a scientific study, but I think rest mode might have a small benefit in training.

I had 1st Marine Div. broken into three RCT, each set to train once they reached 100% prepped. It looked like the unit with the best commander (inspiration and/or administration) increased noticeably faster. I didn't test between insp. and admin.

So, based upon my experience, without any real testing, I'd work from the hypothesis that training in rest mode with good commanders offers slightly better results.

Thanks. I figured local leaders probably have the biggest impact once prep gets to 100%. Interesting that Rest might slow down prep getting to 100% as fast as in combat mode.

I simply do not have any PP for anything other than releasing troops and only every now and then can afford to change leaders under dire circumstances only.

I am so in a world of hurt in this game...but I love it![;)]

When in rest mode there is a chance to gain 2 points instead of 1 point.

Oh, so you are saying rest mode improves prep time. I thought it was impacted by experience or leaders or even HQs or possibly proximity to the target.

I do know when you swap Prep targets experience seems to play a big role in converting some of the existing prep levels to the new prep target.
GetAssista
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RE: Fun and Games in the Solomons

Post by GetAssista »

I run some tests and did not see any difference in prep between Combat and Rest. Bonus +1 prep happens with ~20% probability in both
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

ORIGINAL: GetAssista

I run some tests and did not see any difference in prep between Combat and Rest. Bonus +1 prep happens with ~20% probability in both

Interesting! Thanks.

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

No turn today as Jocke is caught up in a nasty event in Stockholm. He is ok, but the city basically shut down.

Tomorrow is a son's birthday, so perhaps no turn then either.

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

August 13, 1943

Japan loses an 8000 unit tanker, which somehow blundered out on her own! Subs make quick work of her.

The KB gets away...

Other than that a fairly quiet day.

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