Don't stop, just keep the initiative and keep rolling forward.
Jap planes can't fly from airports they don't own
Or such. IDK again, just spitballing, but I think you can CAP a massive convoy or two.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: SqzMyLemon
ORIGINAL: Lokasenna
Lastly, I don't think it's the airframes themselves that are the problem. I think it is the slow pace of air ops prior to you taking the game.
I faced the same issues CR was when I took over the game as well. It's not the lack of combat, it's countering the low Japanese CAP that is the problem. I raised concern after concern in my AAR about not being able to achieve better than 1:1 results when sweeping with Allied aircraft. The low CAP gives Japan the numbers, climb and dive advantages over the smaller sized Allied sweeps. Learning how to defeat the Low CAP settings is how to beat Erik in the air.
Avoidance is a good thing too. Just defend what is necessary. Let the Japanese sweeps hit empty air and concentrate on somehow damaging those airbases and other aircraft in the rear by other means.
If I recall, I inherited good planes pools from Historiker as well, but I learned that Low CAP settings is a tactic that is hard to overcome and if you take it on in the traditional old way as an Allied player, you are quickly out of your best planes with pools almost empty.
ORIGINAL: AcePylut
So... bring about 40 divisions and necessary support troops to Hokkaido and pound them into submission with Sherman tanks. Use bombers to butcher his troops to make the invasion easier. Use fighters to CAP the "one or two massive convoys" needed to dump enough supply into the Island.
Don't stop, just keep the initiative and keep rolling forward.
Jap planes can't fly from airports they don't own![]()
Or such. IDK again, just spitballing, but I think you can CAP a massive convoy or two.

ORIGINAL: Canoerebel
Trying to bulldoze out of Wakkanai would have been the slowest and probably the most costly method. He would have terrain advantages and could feed troops in and out. The 2x terrain would limit the effectiveness of my bombers. His AA would make it even more problematic.
I found what I think was a weakness in his defenses - a way to maneuver around his MLR into more open terrain. That includes clear terrain at Bihoro.
I guarantee this. Had I chosen to advance overland, some fine players would have protested, "Why didn't you use your mobility?" They'd have been right.