Issues that were addressed in 1.01b and 1.02

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eske
Posts: 258
Joined: Wed Jan 02, 2008 12:26 pm

RE: Black Sea Trade Rule Omission

Post by eske »

#102-N8 NAVAL PHASE
Problem: A major power is unable to lift blockade and rescue blockaded fleets after the enemy captured the city.
File: Unable to lift blockade before evac.sav
Status: Confirmed bug - Pending
 
Bug here is, that evaciation battle is not resolved immidiatly, when the harbor is captured.
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eske
Posts: 258
Joined: Wed Jan 02, 2008 12:26 pm

RE: Black Sea Trade Rule Omission

Post by eske »

NAVAL PHASE
Problem: A fleet still tries to intercept after it has lost a naval interception battle.
File: frenchblockaderun.sav
Status: new ?
As France attack GB blockade at Brest. GB retreat to Portsmouth. Move french fleet to area11, off of Portsmouth.
Now GB fleet tries to intercept again - after having lost a battle and retreated.
Attachments
frenchblo..aval.sav.zip
(191.41 KiB) Downloaded 4 times
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eske
Posts: 258
Joined: Wed Jan 02, 2008 12:26 pm

RE: Black Sea Trade Rule Omission

Post by eske »

LAND PHASE
Problem: It is possible to invade from a fleet in a blockade box to other ares than blockaded port.
File: Invade from blockade box
Status: new?
From fleet blocking Portsmouth France can invade other area than Portsmouth
Attachments
Invadefor..ckadebox.zip
(203.73 KiB) Downloaded 7 times
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eske
Posts: 258
Joined: Wed Jan 02, 2008 12:26 pm

RE: Black Sea Trade Rule Omission

Post by eske »

GENERAL 
Problem: Corrupted .sav file? Neutral minor forces are present on tha map: Denmark fleet with invasion corps, Tunesian corps. Russian transport area699 show invasion corps still on board. That corps is now in Stockholm.
File: Invade from blockade box
Status: new?

ImageAttachment (1)
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Jimmer
Posts: 1968
Joined: Wed Dec 05, 2007 9:50 pm

RE: Black Sea Trade Rule Omission

Post by Jimmer »

ORIGINAL: Mardonius

Monadman:

There is another minor rule from the AH game that was omitted from the PC game.

“8.2.1.2.1.3:“Ports on the Black Sea can only trade if given permission by the major power controlling Constantinople” See page 24 AH Rule book.

Should not be too hard to fix by allowing a check box in the Turkish trade options.

best
Mardonius
Actually, they need to be careful on this one. The Turks are not always the power controlling Constantinople. However, the rule could be supplemented by simply saying that either Turkey controls the Dardenelles, or nobody does (if Turkey has lost the capital). It wouldn't be exactly the same, but close enough for 99% of the game.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
eske
Posts: 258
Joined: Wed Jan 02, 2008 12:26 pm

RE: Black Sea Trade Rule Omission

Post by eske »

NAVAL PHASE 
Problem: Gamestopper! French empty fleet in area10 still on the board. It was wiped out in french naval after GB interception and combat in area8.
File: Invade from blockade box
Status: new?

Cannot 'End current phase' after done land move. Gets 'Add forces or remove unit' None of that is possible to do with a fleet in a land phase.

ImageAttachment (1) on the map
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eske
Posts: 258
Joined: Wed Jan 02, 2008 12:26 pm

RE: Black Sea Trade Rule Omission

Post by eske »

NAVAL PHASE 
Problem: It is possible to move one fleet first, then selcet a second fleet. Move second fleet to same area as first fleet. Activate Stack mode and move combined fleet as one.
File: None
Status: new?

According to the rules/manual whenever you stop moving one fleet and start moving another, you can't start moving the first again. So if you want to combine fleets you must move the first fleet to where the second starts, activate stack mode, and move on, until movements points are spent. A much more limited movement procedure than is implemented.
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bresh
Posts: 936
Joined: Mon Aug 08, 2005 9:10 am

RE: Black Sea Trade Rule Omission

Post by bresh »

ORIGINAL: Jimmer

ORIGINAL: Mardonius

Monadman:

There is another minor rule from the AH game that was omitted from the PC game.

“8.2.1.2.1.3:“Ports on the Black Sea can only trade if given permission by the major power controlling Constantinople” See page 24 AH Rule book.

Should not be too hard to fix by allowing a check box in the Turkish trade options.

best
Mardonius
Actually, they need to be careful on this one. The Turks are not always the power controlling Constantinople. However, the rule could be supplemented by simply saying that either Turkey controls the Dardenelles, or nobody does (if Turkey has lost the capital). It wouldn't be exactly the same, but close enough for 99% of the game.

It will need alot of coding, since EIA-rules say they do not control the Dardenelles if Constantinople is lost or besieged.

Regards
Bresh
ecn1
Posts: 132
Joined: Sun Apr 08, 2007 9:37 pm

Major Backup Combat Bug

Post by ecn1 »

OKay, this is has happened twice so far in games I am in.

A backup is required on someone's land phase where combat between major powers is about to happen and battle files will be exchanged. After the backup, the phasing major power cannot get a battle file generated. They click on the territory and nothing happens, even though both stacks are in the area.

For example, in the attached game, we had to do a backup after French land phase and before his combat phase, but now he cant seem to generate battle file for the area that has his and the prussian stack.

Suggestions? this would seem to screw up games, if you do a backup but then cant fight battles?
Attachments
remake_bac..r_France.zip
(175.2 KiB) Downloaded 6 times
bresh
Posts: 936
Joined: Mon Aug 08, 2005 9:10 am

RE: Major Backup Combat Bug

Post by bresh »

ORIGINAL: ecn1

OKay, this is has happened twice so far in games I am in.

A backup is required on someone's land phase where combat between major powers is about to happen and battle files will be exchanged. After the backup, the phasing major power cannot get a battle file generated. They click on the territory and nothing happens, even though both stacks are in the area.

For example, in the attached game, we had to do a backup after French land phase and before his combat phase, but now he cant seem to generate battle file for the area that has his and the prussian stack.

Suggestions? this would seem to screw up games, if you do a backup but then cant fight battles?

Dont think you are supposed to split up move-phase+combat-phase.
Normally France would only send his landmove after combats.
I dont know much about hosting, but think you would have to use backup from before French landmove.
If you are lucky one of the fixes comming in 1.02 patch could solve it, but dont know.

Regards
Bresh
j_gerwe
Posts: 2
Joined: Fri Dec 21, 2007 7:50 pm

Disappearing Corps

Post by j_gerwe »

I'm hosting a PBEM game. When I took my Feb '05 land phase as France, any coprs that I tried to move was removed from the map and is now available for reinforcement. We proceeded, and the others are not seeing any issues in their games, but my game shows that their coprs were removed as well. I installed the patch but am not sure if the others have done so yet.

Thanks for any ideas,
Jim
Attachments
DisappearingCorps.zip
(166.43 KiB) Downloaded 8 times
Grognot
Posts: 409
Joined: Thu Dec 06, 2007 10:37 pm

Potential synch issue w/ prisoner release

Post by Grognot »

Haven't tested to see whether this can cause freaky things, but it's possible to order the release of prisoners when it's not your turn.  Event gets logged as if the phasing player were the one releasing them.
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Not a grognard.
Not an optimizer. It's a game to me, not a job.
Grognot
Posts: 409
Joined: Thu Dec 06, 2007 10:37 pm

UI issue -- inaccessible fleet info

Post by Grognot »

In this situation, as Prussia, there appears to be no way to view the second (lower in the stack) Turkish fleet. It cannot be found in either the AS or ES tabs, regardless of scrolling.

Image
Attachments
fleet_info.jpg
fleet_info.jpg (75.65 KiB) Viewed 249 times
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Not a grognard.
Not an optimizer. It's a game to me, not a job.
mariom1au
Posts: 4
Joined: Thu Sep 06, 2007 2:19 am

RE: Reporting Bugs (as of v.1.01b)

Post by mariom1au »

ORIGINAL: Jimmer

ORIGINAL: Jimmer

ORIGINAL: exp101

"No, port supply source...depot on fleet lost" bug

This has happened twice in the same PBEM game. A GB one-factor HF had a depot onboard for invasion supply. The depot was suddenly removed and the event recorded (see language above) even though there are at least 2 unblockaded British supply-source ports with fleet counters and depots. The fleet with the depot was not moved in any way. In the files attached, this occurred immediately following the June British naval phase. Earlier it happened in the April Land/Land combat between the Prussian and French phases.

Annoying in that it requires GB to spend an additional $$ to place a new invasion supply depot.

Thanks,
Ron
I've seen this bug many times, too. As GB, it's not so bad, because it just costs $1 to rebuild it. But, it's money that shouldn't need to be spent.
I tried some playtesting with this, and I found that it ALWAYS deletes the depot on a fleet at sea. Furthermore, it does not do so until after naval movement is complete. I did not have any naval battles, so I couldn't tell if it was between naval move and naval combat. But, they were gone at the beginning of the land movement phase, yet present at the beginning of the naval move phase.

NOTE: The depot which was the supply source for these depots was never removed, no was at least one fleet that was in that port (which isn't even required, but I just wanted to rule that out).


I have got the same with the Turks.
I am invading Egypt and thought to use sea supply to save money. I was able to supply my troops cheaply off the coast but after I ended the land phase it has been deleted.
At least I got to it for the one turn I need it.

Mario
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Monadman
Posts: 548
Joined: Tue Dec 06, 2005 3:33 pm
Location: New Hampshire

RE: Disappearing Corps

Post by Monadman »

ORIGINAL: j_gerwe

I'm hosting a PBEM game. When I took my Feb '05 land phase as France, any coprs that I tried to move was removed from the map and is now available for reinforcement. We proceeded, and the others are not seeing any issues in their games, but my game shows that their coprs were removed as well. I installed the patch but am not sure if the others have done so yet.

Thanks for any ideas,
Jim

This one looks like a version conflict with compounding problems from it. When 1.02 comes out, have everyone upgrade to it and restart your game. We have added an auto backup function in 1.02 that saves the host’s saved game files to the “Save” folder at the start of each month’s Diplomacy Phase, however, it is also recommended that the host does a manual backup at various times throughout the game (e.g. when large land battles are imminent).

Richard
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Monadman
Posts: 548
Joined: Tue Dec 06, 2005 3:33 pm
Location: New Hampshire

RE: Black Sea Trade Rule Omission

Post by Monadman »

ORIGINAL: eske

NAVAL PHASE 
Problem: Gamestopper! French empty fleet in area10 still on the board. It was wiped out in french naval after GB interception and combat in area8.
File: Invade from blockade box
Status: new?

Cannot 'End current phase' after done land move. Gets 'Add forces or remove unit' None of that is possible to do with a fleet in a land phase.

ImageAttachment (1) on the map


No file was not attached. Could you try uploading it again? Thanks

Richard
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Monadman
Posts: 548
Joined: Tue Dec 06, 2005 3:33 pm
Location: New Hampshire

RE: Black Sea Trade Rule Omission

Post by Monadman »

ORIGINAL: eske

GENERAL 
Problem: Corrupted .sav file? Neutral minor forces are present on tha map: Denmark fleet with invasion corps, Tunesian corps. Russian transport area699 show invasion corps still on board. That corps is now in Stockholm.
File: Invade from blockade box
Status: new?

ImageAttachment (1)

This one too . . . no file was not attached. Could you upload it again? Thanks

Richard
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Monadman
Posts: 548
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Location: New Hampshire

RE: UI issue -- inaccessible fleet info

Post by Monadman »

ORIGINAL: Grognot

In this situation, as Prussia, there appears to be no way to view the second (lower in the stack) Turkish fleet. It cannot be found in either the AS or ES tabs, regardless of scrolling.

Image


You will have to click on it in order for the program to display it in the Selected Area Info box when there are more than two different major power’s fleets stacked in the same area.

Richard
Grognot
Posts: 409
Joined: Thu Dec 06, 2007 10:37 pm

Strange scuttle?

Post by Grognot »

1- Turkish fleets (2) blockade Prussian-controlled Danish fleet in
Corfu

2- Danish fleet attempts to break out, and wins (1 Danish hvy loss vs. 2 Turkish light)

3- Turkish fleets... scuttled? They weren't blockaded, they weren't at war with GB (the other power with a fleet nearby, and they have unblockaded ports available).

Image
Attachments
scuttle.jpg
scuttle.jpg (74.48 KiB) Viewed 249 times
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Not a grognard.
Not an optimizer. It's a game to me, not a job.
Grognot
Posts: 409
Joined: Thu Dec 06, 2007 10:37 pm

Lost a minor to myself...

Post by Grognot »

Prussian-controlled Algerian free state falls to... Prussia. Net gain is 0 PP, but it allows +1 more (for turning it into a FS again) and might have been bad if I were actually using the Algerian corps at the time.
Attachments
algeria.zip
(206.1 KiB) Downloaded 5 times
--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
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