Distant Worlds: Introduction of the alien races.

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Wade1000
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RE: Distant Worlds: Introduction of the alien races.

Post by Wade1000 »

I count 20 races.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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Wade1000
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RE: Distant Worlds: Introduction of the alien races.

Post by Wade1000 »

ORIGINAL: Erik Rutins

Some races instinctively dislike other races, which is a pretty steep hill to get over if you want to build positive relations with them. As far as if we could add races in an expansion - absolutely, but don't tell the artist that now! [;)]

Cool. Thanks.

Perhaps an expansion, or even better an update, can add some more races like:
-a robotic/android race
-a cyborg race(part machine, part biological)
-a floater, gas giant planet dwelling race
-a feathered avian race
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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Webbco
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RE: Distant Worlds: Introduction of the alien races.

Post by Webbco »

Ahhh, you're correct Wade. I best get back to school and learn more counting skills.
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Shark7
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RE: Distant Worlds: Introduction of the alien races.

Post by Shark7 »

So now that we see the 20 races...

Question: Will it be possible to ever have more than 20 races in one game, or is the number of races hard-coded? Diversity is a good thing.
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Sarissofoi
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RE: Distant Worlds: Introduction of the alien races.

Post by Sarissofoi »

Max 20 race.
Max 50 empires - but you can start game with only 20.
Hardcoded.
Plus pirates factions.
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Wade1000
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RE: Distant Worlds: Introduction of the alien races.

Post by Wade1000 »

That was answered somewhere before.

Currently, in a game of Distant Worlds, you can start with 20(player plus AI) main factions of any multiple duplicates of the 20 races, plus dozens of other factions of non-playable pirates and space faring independent colonies. Also, other main factions can appear in game, via rebellion and independent colonies expanding, but I forget the maximum number of factions that can result.

For example, you can start a game with 20 Human factions.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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Sarissofoi
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RE: Distant Worlds: Introduction of the alien races.

Post by Sarissofoi »

Pirates are from playable races.
And there are race are space faring. If you start with 20 human empires then you can meet some another races as independent colonies. With time they can grow to full empires.

That I get from information on this forum(and from screenshots and videos). I can be wrong thought.
Hyfrydle
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RE: Distant Worlds: Introduction of the alien races.

Post by Hyfrydle »

Hope there's an option to randomise all races at the start of the game. I like not knowing what my race will be. Makes the game challenging if you get something unfamiliar.
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Wade1000
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RE: Distant Worlds: Introduction of the alien races.

Post by Wade1000 »

ORIGINAL: Sarissofoi

Pirates are from playable races.
And there are race are space faring. If you start with 20 human empires then you can meet some another races as independent colonies. With time they can grow to full empires.

That I get from information on this forum(and from screenshots and videos). I can be wrong thought.
Thanks. I edited my information post.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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Shark7
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RE: Distant Worlds: Introduction of the alien races.

Post by Shark7 »

I was wondering about the mod possibilities. Seems like you will have to replace existing races to add new ones, as opposed to being able to add in addition to.
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Wade1000
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RE: Distant Worlds: Introduction of the alien races.

Post by Wade1000 »

I think the modding part should be set to add more races while keeping in the originals then a new game can choose 20 out of the expanded pool of races.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
Gertjan
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RE: Distant Worlds: Introduction of the alien races.

Post by Gertjan »

I wonder if empires that split or parts that defect from one are always of the same type and name or that they differ each game. Any answers? Thanks in advance!
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Wade1000
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RE: Distant Worlds: Introduction of the alien races.

Post by Wade1000 »

I think I read it somewhere on this forum, I don't remember.
-Will a new faction split consist of the original race, the majority race, or a mixture of the races of a "parent" civilization? A mixture seems better.
-How are the new factions named?
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
Gertjan
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RE: Distant Worlds: Introduction of the alien races.

Post by Gertjan »

I hope for some random elements, otherwise it could become boring after a couple of games. It would be funny to get an aggressive race defecting from a peaceful race at one point and a peaceful one the other time.

Is it also possible for two empires to merge?
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Erik Rutins
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RE: Distant Worlds: Introduction of the alien races.

Post by Erik Rutins »

There are a lot of random elements and a virtually infinite replayability. You always hear "no two games are the same", that's really true here.
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drillerman
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RE: Distant Worlds: Introduction of the alien races.

Post by drillerman »

While I am not making a judgement, I can't help thinking this game needs a robot type race.
Huh?
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Shark7
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RE: Distant Worlds: Introduction of the alien races.

Post by Shark7 »

ORIGINAL: drillerman

While I am not making a judgement, I can't help thinking this game needs a robot type race.

Resistance if futile, you will be assimilated... [:D]
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drillerman
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RE: Distant Worlds: Introduction of the alien races.

Post by drillerman »

Yes, yes Shark 7
 
I'd like a race that is totally alien to everything else, maybe made of anti-matter and uses anything in the universe including other species as fuel for their space ships, food for their young. You know, they might see us as water droplets or something.etc.etc.
Huh?
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Webbco
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RE: Distant Worlds: Introduction of the alien races.

Post by Webbco »

A friend tried to break my mind the other day by sending me this link: http://www.youtube.com/watch?v=uDaKzQNlMFw

I was thinking about a race that exist in the 4th dimension. I don't know what their characteristics would be like but I think it would be quite an original idea. Possibly quite humorous too!
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RE: Distant Worlds: Introduction of the alien races.

Post by ASHBERY76 »

 It seems the only good insect is a dead one in the DW setting.[:)]
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