Detailed combat reporting

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Hard Sarge
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RE: German units designations

Post by Hard Sarge »

this one hurts, this is where I was planning on getting my jump off point working

now got to use all of my supplies and fuel, to reset my lines and close off his advances

(hmmmm, I may need to call for a mulagan and do that all over again :)

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RE: German units designations

Post by Hard Sarge »

think I dodged the bullet in the North, that looks stable, and may still gain a pocket



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RE: German units designations

Post by Hard Sarge »

got the center stable

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RE: German units designations

Post by Hard Sarge »

maybe

took Rostov (moved 3 points closer to victory, oh boy)

but south is weak, but over all, so are the Russian



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RE: German units designations

Post by Hard Sarge »

finally broke out down by ketch, now, to see if the Russian has to move troops to block them (takes pressure off of my line if they do)



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RE: German units designations

Post by Hard Sarge »

not much in the way of kills this week, most of the battle was to seal off the gaps, but still did some damage

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RE: German units designations

Post by Hard Sarge »

the Russian is going for Ketch on the cheap !

I'll take those Cities cheap, I don't care

(of course, I could wish for a Pz Div or 3 down there now !!!)


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RE: German units designations

Post by Hard Sarge »

in the North, the pocket held, that is going to hurt !



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RE: German units designations

Post by Hard Sarge »

now this hurt, the Russian got out of the pocket in the center, that was a decent line too

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RE: German units designations

Post by Hard Sarge »

interesting, he don't got nothing with the power to defeat that line showing now, he hit and ran, or, he got hurt pretty badly, getting those wins


in the south, about what I feared, it is going to be a close run thing I am thinking

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RE: German units designations

Post by Hard Sarge »

5 Corps, 5 Divs and 10 Brigs, good pockets, 165,000 troops lost


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RE: German units designations

Post by ComradeP »

What happened to the two Rifle Corps in Novorossiysk, the AI didn't actually split them up did it? As you seem to be playing without FOW, it seems the AI decided to abandon Novorossiysk for no real reason.

I don't think you have enough forces in the area to take out a stack like at Krasnodar or what was at Novorossiysk, within a few weeks.
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RE: German units designations

Post by notenome »

Holy Crap the AI has gotten a lot better since Pyle Driver began his AAR. Very promising indeed.
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RE: German units designations

Post by Beetle »

Sarge-
Thank you for the ss of the different game concepts.  The game is looking good.
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RE: German units designations

Post by Hard Sarge »

ORIGINAL: ComradeP

What happened to the two Rifle Corps in Novorossiysk, the AI didn't actually split them up did it? As you seem to be playing without FOW, it seems the AI decided to abandon Novorossiysk for no real reason.

I don't think you have enough forces in the area to take out a stack like at Krasnodar or what was at Novorossiysk, within a few weeks.

to be honest, it would be very HARD to tell what the AI did, when it did what ever it did, it is HARD to follow, when the AI moves/splits/joins up units

all I can tell, is there were 8 units in the area, now there are 11

so I am not sure if it, split, or if it moved them out, to another part of the map (there is a lot of pressure north of here)

I do have the power to take the one, the 2nd one would be much HARDer, besides putting me into a bad postion, if the AI decides to come down in any force

overall, I really think it is more a damned if you do, damned if you don't deal, it had to try and block/screen me, if it stayed in place, I could put the Rostov area into a big hurtlocker

so, yea, it may of given up a strong point, to try and make a solid line

(which failed)

again, for me, not sure if it was a good move, or a bad move, I can see both sides of what it is having happen to it

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RE: German units designations

Post by Hard Sarge »

okay

it is HARD to follow, but from watching and then looking, what looks to be going on, the AI, is massing troops, building Corps, making attacks, then pulling the Corps back, but what it also looks like, it when it can, breaks the Corps back down, I think this is why, where you see a lot of battles, the next turn, all you see are 1 strength units around

with a few Corps sitting around behind the main line, on reserve, and all of those little units massed around, it makes it very HARD to break though

if indeed this is what is really going on (and not just want it looks like) Gary has out done himself

I am getting a lot of local pockets, but I am not able to pull off a major one

(most of those I did get, were from how the battle is set up, not from the actions of the AI)



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RE: German units designations

Post by Hard Sarge »

plus it keeps shifting forces on me (after a while I started to follow suit)

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RE: German units designations

Post by Hard Sarge »

there been talk about how easy it is to fool, suck in, an AI

well, in the north, if nothing else, it is smart enough to not cross the Fin no Attack line (was kind of hoping !!!)

I havn't really had a chance to try this in the south, too busy trying to save my line


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RE: German units designations

Post by Hard Sarge »

kind of interesting, I had run a simi game, for 6 weeks and posted some screen shots of it, before being told I should restart

here is the results of the first 6 weeks of this run



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RE: German units designations

Post by Hard Sarge »

if I remember right, I had killed 26 corps, 28 Divs and 20 Brigs in that one

kind of close to the same again

22 Corps, 44 Divs and 20 Brigs

but I think the AI is doing better this time around, I have only picked up 4 points for victory, so not doing well, main goals I set, the Russian has been able to keep that in check (really, looks like I need to gain it, to have any long term effect)
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