Stalin's fired, I'm in charge! III 1/2- Tullius (Soviet) vs Marquo (Axis)

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TulliusDetritus
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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

[center]Turn 77[/center]
[center]3 December 1942[/center]

From Marquo's email:

"Do not forget to patch; it will be easier for you deal with my regiments"

Where's that patch??!!

*game patched*

Now I only need the Matrix patchman (the one tied in the basement that is) to cook a patch to deal with his divisions too! As you can see I am not that optimist, as I think I will need all the help I can find and then tons of luck [:D] Either I get (more or less) to the area of Kursk (historical frontline) or...

The thing is Marquo is more or less collaborating. He started a small withdrawal south of Gorky, in fact in a place where attacks seemed more complicated: my plan was to strike in the south of that position and if successful, he would start retreating on his own (in theory). The thing is in this area there is an important rail line (blocked by the Germans). This has complicated my movement of reserves from north to south (a detour is necessary). So the sooner he leaves this place the better.
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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

Here's the area I am talking about. In fact, you can see I have gathered artillery units (brigades all of them). That's because I thought combats here would be more complicated therefore I would need an extra punch.

As for the artillery divisions I am planning a really small operation in one hex adjacent to Moscow, simply to see if they make a difference. And after all, I cannot tolerate enemy hordes adjacent to the capital! [8D]

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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

This is what I want to do next to Moscow, possibly on the next turn if I bring the artillery divisions this turn. The attack will inevitably involve penalties...

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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

Some really nice counters. They all are in Moscow or in the vicinity.

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RE: Death to Marquo's Hitlerite Hordes!

Post by 76mm »

TD, artillery divisions seem to make a big difference, especially against forts. I like using them en masse, at least three divs per attack. forts melt away...
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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

ORIGINAL: 76mm

TD, artillery divisions seem to make a big difference, especially against forts. I like using them en masse, at least three divs per attack. forts melt away...

Good to know! [:)] I will -I guess- do what I never do- soften the target with air attacks before the attack. I will bring 3 artillery divisions because it's er... all I have [:D] I will be buying much more of those things but I am still struggling to replace the summer losses. I need this "magical" 450 rifle divisions (or equivalents). Then the rifle corps (+ SUs), then more cavalry and tank corps. Oh, and the Mechanised Corps... + the many SUs that the lot of them will need [8|]
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RE: Death to Marquo's Hitlerite Hordes!

Post by 76mm »

I think those are the right build priorities, but sneak in some ArtDivs whenever your production pool allows.
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RE: Death to Marquo's Hitlerite Hordes!

Post by Klydon »

ORIGINAL: TulliusDetritus

Some really nice counters. They all are in Moscow or in the vicinity.

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I am guessing you don't have any support units assigned. I know you want to get to 450 division equivalents but if you want these guys to make hay, they really do need some sapper regiments attacked and a tank regiment would not hurt either. It will help cut down on your casualties against dug in Germans and allow you more concentration of power.

Just my 2 cents.
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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

ORIGINAL: Klydon

ORIGINAL: TulliusDetritus

Some really nice counters. They all are in Moscow or in the vicinity.

Image

I am guessing you don't have any support units assigned. I know you want to get to 450 division equivalents but if you want these guys to make hay, they really do need some sapper regiments attacked and a tank regiment would not hurt either. It will help cut down on your casualties against dug in Germans and allow you more concentration of power.

Just my 2 cents.

Wrong guess [:)] I am hard pressed but the corps (cavalry, tank and rifle) got 100% their support. This was not true for the last 5 or 6 regular rifle corps which I was forced to create on the last 2 months. But I plan to assign SUs to them as soon as possible. In this concrete case, the Guards Rifle Corps have assigned each 2 x Sapper regiment + 1 x AT Regiment.
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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

Here you can see the details [8D]

I have exactly 11 Guards Rifle Corps and 5 regular corps.

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RE: Death to Marquo's Hitlerite Hordes!

Post by Aurelian »

ORIGINAL: 76mm

TD, artillery divisions seem to make a big difference, especially against forts. I like using them en masse, at least three divs per attack. forts melt away...

Yes they do. Forts? What forts?
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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

ORIGINAL: Aurelian

ORIGINAL: 76mm

TD, artillery divisions seem to make a big difference, especially against forts. I like using them en masse, at least three divs per attack. forts melt away...

Yes they do. Forts? What forts?

You mean that forts don't really matter that much now? [:)] Anyway, as always, I was too impatient! I kicked them out, without waiting for the artillery divisions)! I will bring them same as they should help to capture all the hexes next to Moscow.
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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

Now yes, 1) the pesky German units in the west (area of Moscow) were trashed and forced to retreat, and 2) the First Guards Tank Corps was part of the victorious hordes.

In the east, the recently (this turn) harvested 2 Guards Tank Corps miserably failed the attack though. Or quoting Goebbels "the enemy irresponsably held their positions, taking lots of casualties..."

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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

Moscow and east [8D] I want to kick him out of 2 positions next to the capital.

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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

As I had said, Marquo had done a small withdrawal south of Gorky, but that was not enough, so I pushed him just a little bit. Just in case [8D]

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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

More attacks in the south [8D]

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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

And the last part of this southern area.

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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

As you can see there are mostly enemy ants in this area.

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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

And the question is: where are his panzers? Mostly near Moscow (the attack of the 2 Tank Corps was repulsed by armored hordes on reserve mode ) and in the deep south. Therefore I am more or less free to trash the units I need to trash if I want (somehow) to advance towards Kursk.

I will retreat in this southern part, as to me what matters is a historical frontline north of the Black Sea.

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RE: Death to Marquo's Hitlerite Hordes!

Post by TulliusDetritus »

Another problem I did not know how to resolve: given that I was trying to protect Moscow I had gathered here Stavka Armies. Now of course I would like to send them to the area where I am planning massive attacks... But... to protect Moscow I was forced (as I had said above) to create more rifle corps. And these units were assigned to front and stavka armies. The thing is I don't want to pull back the corps (just in case), and to reassign them to other armies is expensive. In other words, these stavka (aka mobile) armies were/are sort of stuck around Moscow!

This turn I have finally managed to pull back the 3rd Shock (1 cavalry corps + divisions) and 37th (1 Rifle Corps + 1 Cavalry Corps + divisions) Armies. They will be sent to the south, to reinforce (we hope ) the offentsive. Let's hope the presence of the rifle corps down there terrorizes Marquo and he keeps retreating!

Anyway, in january I plan to create let's say 4 rifle corps (40 APs). One for each of the armies on the attack, again, the goal (which might not work, eh!): terrorise the e-enemy (aka Marquo [:D]) big time [;)]

Also note the long detour...

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