Poor Gort and one of his companions did not fair well, I'm afraid. This might well lead to the end of the BEF, and not in a return trip home, I'm afraid.

Moderator: Shannon V. OKeets

Warspite1ORIGINAL: Red Prince
You fans of the BEF aren't going to like this..............Poor Gort and one of his companions did not fair well, I'm afraid. This might well lead to the end of the BEF, and not in a return trip home, I'm afraid.
Red Prince summary 
Possible increase in chits: 200 + 180 + 150 + 140 + 40 = 710 (7.1 chits)
Possible chits removed: 120 + 160 = 280 (2.8 chits)
710% possible Increase in chits – 280% possible chits removed = 430 (4.3 chits) possible Increase in number of chits
3 starting chits + 4.3 possible Increase in number of chits + 1 end of turn chit = 8.3 total possible number of chits
8.3 total possible number of chits x 2.33 average per chit = total possible average value of chits 19.3
200 + 180 + 150 + 140 + 40 = 710% possible additions (7.1 chits)
120 + 160 = 280% possible removals (2.8 chits)
The possible additions to the Entry Pools went 7 out of 13
The possible removals from the Entry Pools went 2 of 3
Actual chits drawn
Germany/Italy (1, 1, 3, 3, 4, 4) total value of Germany/Italy actual chits drawn 16
Japanese (0, 2, 4, 4, 5) total value of Japanese actual chits drawn 10
Total value of Germany/Italy and Japanese actual chits drawn 26
Actual chits removed
Germany/Italy (1, 3) total value of removals 4 (2 chits x 2.33 average per chit = average total value of removals 4.66)
Japanese (None)
Adjusted total value of chits
Germany/Italy additions (1, 1, 3, 3, 4, 4) - Germany/Italy removals (1, 3) = (1, 3, 4, 4)
Japanese additions (0, 2, 4, 4, 5) - Japanese removals (None) = (0, 2, 4, 4, 5)
Total value of Germany/Italy and Japanese chits 27 - total possible average value of chits 19.3 = difference in total values and possible average values of chits +7.7
Average Germany/Italy Entry Pool (2.33 x 4 = 9.32)
Germany/Italy Entry Pool (1, 3, 4, 4) total value of chits 12 (average value of a chit is 3)
Average Germany/Italy Entry Pool (2.33 x 5 = 11.65)
Japanese Entry Pool (0, 2, 4, 4, 5) total value of chits 15 (average value of a chit is 3)

The real problem is that HQ-I Chiang has only 2 movement points, so the only way he can retreat without being disorganized is if the weather stays Fine. It might have been wiser to make a stand at Hengyang, where the oil was. If he gets disorganized now, he stays that way until the Allies can get an Oil Point to the Chinese.ORIGINAL: composer99
One of the units will have to move while out of supply to re-establish the supply chain, which should allow the othre 3 to continue retreating in good order.




So I should move Georges to that hex and leave the 5-4 INF as a sacrifice. But what about the CW 7-4 MOT? Does he move? or does he stay to bolster the stack?ORIGINAL: composer99
As long as the Axis don't get a ZoC on the hex in between Paris & Rouen, the BEF can trace supply to the Bay of Biscay.
2 logic branches here:ORIGINAL: Red Prince
So I should move Georges to that hex and leave the 5-4 INF as a sacrifice. But what about the CW 7-4 MOT? Does he move? or does he stay to bolster the stack?ORIGINAL: composer99
As long as the Axis don't get a ZoC on the hex in between Paris & Rouen, the BEF can trace supply to the Bay of Biscay.
A few responses:ORIGINAL: Centuur
About a Barbarossa 1940... Do you have enough units available to crack the garrison ratio? That will be very high, since all Russian units are doubled in Garrison value...
Now, if I was the USSR, I'm a little worried about the way things are going in France. So, I'm want to build as many land units as possible (I never build any aircraft, since they are to expensive) and stuff the border. I'm not going to claim the Finnish Borderlands, to prevent the Germans from adding more minor units to his garrison ratio. So USSR builds are: INF, CAV, MECH (in that order of business).
Now, I'm probably able to gather at least 20 land and aircraft units on the border around M/J 1940 (Zhukov included). Doubled for defensive garrison means 40. Add to this about 10 point of defensive markers, I'm than at 50. This means the Germans has to get at least 100 point from the garrison and there offensive markers. Good luck to Adolf (remember, Italians don't count...).
So comrades, we stay at the border untill N/D 1940 and start running away at that point (if things are looking very bad, garrison wise...).
So you're running the risk of the German army having to sit on the USSR border doing absolutely nothing for an entire year. Not a wise move...
However: look at you're first strategy: close the Med, it was. Now, let's assume France is going to get conquered (Vichy, Lyon, Rouen, Nantes, Paris and Toulouse are left now). I think that a good look at the Allied Production Circle is needed. How many French units can arrive in Toulouse in two turns? Only the French units around Paris and those that will arrive as reïnforcements are able to prevent you're moves to the south. Even the Italians can move now, since there aren't any units who can kill you're units available to the French. The BEF might be getting killed next turn, if Gort doesn't make a run for it...
At that point you're army is right at the Spanish border and ready to cross in it in 1940! Isn't that nice? So you might get a shot at Gibraltar end of 1940 (with luck...). Barbarossa 1941, I would aim for, with a closed Med in 1940.
Regarding you're question about the French movements possible. There isn't any defense at all possible to keep Paris under control much longer (since in Paris there's only the HQ and the airforce, isn't it). If you're committing all units there to defend Paris, you will get two attacks by the Germans. First an attack to clear away the stack NW of Paris and in the next impulse you're going to be killed in Paris.
Now, I think the time has come to make a decision. I would at this point rail Georges from Paris to Toulouse. Than I would put Billotte in Paris, together with the 6-4 INF and the gun. The 5-4 is going to stay in the hex as a sacrifice. If possible, rebase you're aircraft to the Toulouse area (I don't know if you've used them...). If you do not build a defense in the South of France now, you're likely to get conquered and that's not a very good position al all. Next turn, the railroads might be blocked by Axis forces. It only takes one impulse with fine weather and if that's happens it's a French conquest...
Now the British can stay put, however if the turn doesn't end, the BEF is going to get destroyed (OOS and isolated...). So it is better to move the MOT to Rouen and hope for the turn to end. You're than at least in supply and maybe you're able to move first next turn. This might save Gort...
So you see, I don't agree with my previous posters at all, since I'm worried about a French conquest, followed by an invasion of Spain.
Of course, if you're convinced that you're able to get a large enough garrison on the USSR-German border, things are different. However, count you're land units and count those of the Russians and you'll find that it isn't that easy to start a Barbarossa 1940...
