In the Center, I just shuffle some divsions around in Bryansk Front area. I'm going to get beaten up some more but there's nothing I can do but take it like a man [:D]
After the shock of how easy it is to capture those city hexes, I move in another Siberian division into the Moscow hex. The combined strength is 150 CV in a lvl 3 hex. Each division belongs to a different Army with high initiative ratings (one 7, 2x 6, with Zukov backing them up. All 3 armies have several strong divisions in reserve.
In addition, I find this in the manual:
15.5.3.1. DEFENSIVE RESERVE UNITS COMMITMENT TO CITY AND URBAN HEXES
There are special rules regarding defending unit’s ability to react from reserve into a battle in
a city, light urban or heavy urban hex. Any reserve unit within 2 hexes of a battle in a city or
urban hex that can trace it’s way to the hex and has at least one movement point remaining
may be committed from reserve even if the number of MPs to reach the battle exceed the
number the unit has remaining. The unit is also exempt from the normal distance check. If the
unit commits to the battle, it will expend the normal cost to commit from reserve, but if it is
more than the remaining MPs of the unit, the unit will be reduced to zero MPs. Units can never
be adjacent to an enemy unit to react in from reserve and must still pass a leader initiative
roll to be committed. In addition, the normal Die(18) die roll used to compare against number
of units committed is changed to Die(36) for light-urban and Die(72) for heavy-urban (instead
of Die(18)).
I'm thinking, let him come!
