Are you sure that you are using the 1127 beta? And the new map?....GPCalifvol wrote: Sun Dec 18, 2022 5:22 pm All my TF's disband with a mouse click unless it has troops in it? I just did sub, surface, cargo, pt and they just disband no added click. I have the patch applied and am play Scn 06.
New! v1127 Public Beta Available
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Re: New! v1127 Public Beta Available
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Re: New! v1127 Public Beta Available
That is exactly what I am saying. 1127 beta applied, New Map with New Orleans and Suez, etc. In fact I just downloaded the patch (found at first entry of this thread) a second time and I can still disband, no click.btd64 wrote: Sun Dec 18, 2022 6:35 pmAre you sure that you are using the 1127 beta? And the new map?....GPCalifvol wrote: Sun Dec 18, 2022 5:22 pm All my TF's disband with a mouse click unless it has troops in it? I just did sub, surface, cargo, pt and they just disband no added click. I have the patch applied and am play Scn 06.
OK- I don't usually go looking inside of game files because I am computer inept. But, I did so this time. I have two different executable files for the game after applying the patch. The first file:
War in the Pacific Admiral Addition (file Ver- 1.8.11.27)
-When running that file no TF disband button. (and game runs fine)
Second file that I just saw:
War in the Pacific Admiral Addition_NoLLA (file Ver (the same)- 1.8.11.27)
-When running this version, yes, TF disband button
Last edited by Califvol on Sun Dec 18, 2022 11:49 pm, edited 7 times in total.
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
Re: New! v1127 Public Beta Available
You might include a screen shot showing what you’re doing. I’ve had this installed in new game setup, installed into existing game location that I restarted from turn one.. plus copied the 1127 exe into an existing game and ran it for 40 turns and the disbanding of a task force always required a keyboard in all three locations.. plus you’re the only person who appears to be able to use the mouse….Califvol wrote: Sun Dec 18, 2022 11:09 pmThat is exactly what I am saying. 1127 beta applied, New Map with New Orleans and Suez, etc. In fact I just downloaded the patch (found at first entry of this thread) a second time and I can still disband, no click.btd64 wrote: Sun Dec 18, 2022 6:35 pmAre you sure that you are using the 1127 beta? And the new map?....GPCalifvol wrote: Sun Dec 18, 2022 5:22 pm All my TF's disband with a mouse click unless it has troops in it? I just did sub, surface, cargo, pt and they just disband no added click. I have the patch applied and am play Scn 06.
Re: New! v1127 Public Beta Available
Thanks for the note about the mouse. Like I said I am computer inept. When I stop using the mouse and hit the Y or N key the game starts running again- duh, stupid me.
But why I have two different executables for the game with two different game functions is beyond a bit surprising.
But why I have two different executables for the game with two different game functions is beyond a bit surprising.
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
Re: New! v1127 Public Beta Available
It's good that you have posted these finding here. Michael will look at this....GPCalifvol wrote: Sun Dec 18, 2022 11:09 pmThat is exactly what I am saying. 1127 beta applied, New Map with New Orleans and Suez, etc. In fact I just downloaded the patch (found at first entry of this thread) a second time and I can still disband, no click.btd64 wrote: Sun Dec 18, 2022 6:35 pmAre you sure that you are using the 1127 beta? And the new map?....GPCalifvol wrote: Sun Dec 18, 2022 5:22 pm All my TF's disband with a mouse click unless it has troops in it? I just did sub, surface, cargo, pt and they just disband no added click. I have the patch applied and am play Scn 06.
OK- I don't usually go looking inside of game files because I am computer inept. But, I did so this time. I have two different executable files for the game after applying the patch. The first file:
War in the Pacific Admiral Addition (file Ver- 1.8.11.27)
-When running that file no TF disband button. (and game runs fine)
Second file that I just saw:
War in the Pacific Admiral Addition_NoLLA (file Ver (the same)- 1.8.11.27)
-When running this version, yes, TF disband button
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
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Re: New! v1127 Public Beta Available
It was said that their are two different versions of the game because one of them had problems with Win 11, see this post.Califvol wrote: Sun Dec 18, 2022 11:52 pm But why I have two different executables for the game with two different game functions is beyond a bit surprising.
Sardaukar wrote: Fri Nov 11, 2022 11:43 amszmike wrote: Fri Nov 11, 2022 11:25 am what does War in the Pacific Admiral Edition_noLLA.exe do?
I missed that information anywhere
That is a version without the 'use large addressing' option.
During some testing earlier, we found that the AE wouldn't run for some users with Win 11. Turning off the flag and the EXE worked fine.
So I'm throwing both versions out there in case others can't get the normal AE to run.
It is the same executable just with the option flag disabled.
Re: New! v1127 Public Beta Available
Thank you for the info.GrosserKreuzer wrote: Mon Dec 19, 2022 11:04 amIt was said that their are two different versions of the game because one of them had problems with Win 11, see this post.Califvol wrote: Sun Dec 18, 2022 11:52 pm But why I have two different executables for the game with two different game functions is beyond a bit surprising.
Sardaukar wrote: Fri Nov 11, 2022 11:43 amszmike wrote: Fri Nov 11, 2022 11:25 am what does War in the Pacific Admiral Edition_noLLA.exe do?
I missed that information anywhere
That is a version without the 'use large addressing' option.
During some testing earlier, we found that the AE wouldn't run for some users with Win 11. Turning off the flag and the EXE worked fine.
So I'm throwing both versions out there in case others can't get the normal AE to run.
It is the same executable just with the option flag disabled.
I notice the two diff executables don't have the same game functions. LLA has the disband TF Y/N function and the other (base?) doesn't. What other items don't function the same I don't know. FYI- I am on Win 10.
I'll just add from my perspective I dislike the TF Y/N function, as it makes game play hard with my disablities. It's just that everybody was speaking about it and, yet, it didn't appear in the game I was playing. Now I know why, two diff executables, but is that WAD or not?
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
Re: New! v1127 Public Beta Available
I am trying to run the new update. I have installed a fresh base game and run the update. Now I can't seem to get my switches to work? Please help me...
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -dd_sw -w –px1920 –py1080 -r -altFont -skipVideo -DeepColor
Is my current switches - can anyone spot the problem?
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -dd_sw -w –px1920 –py1080 -r -altFont -skipVideo -DeepColor
Is my current switches - can anyone spot the problem?
Re: New! v1127 Public Beta Available
My first question is what is not working?Ashcloud wrote: Wed Dec 21, 2022 3:52 am I am trying to run the new update. I have installed a fresh base game and run the update. Now I can't seem to get my switches to work? Please help me...
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -dd_sw -w –px1920 –py1080 -r -altFont -skipVideo -DeepColor
Is my current switches - can anyone spot the problem?
One item I do notice that is not right is that -DeepColor is wrong, it should be -deepColor
Re: New! v1127 Public Beta Available
Yes, of course - sorry about that. Ok, the game opens in a small window. I am trying to get it to open at my current resolution 1920x1080.Nomad wrote: Wed Dec 21, 2022 3:55 amMy first question is what is not working?Ashcloud wrote: Wed Dec 21, 2022 3:52 am I am trying to run the new update. I have installed a fresh base game and run the update. Now I can't seem to get my switches to work? Please help me...
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -dd_sw -w –px1920 –py1080 -r -altFont -skipVideo -DeepColor
Is my current switches - can anyone spot the problem?
New! v1127 Public Beta Available
Try changing the -w to -f and run it in full screen
Re: New! v1127 Public Beta Available
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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: New! v1127 Public Beta Available
That made it full screen but still displays the game as 800x600 and not the 1920x1080 as needed.
Re: New! v1127 Public Beta Available
Then go with joes suggestion, use SeaBee Alpha
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Re: New! v1127 Public Beta Available
If 1920x1080 is your default res then that could be the problem, as it happened too me pre Windows 10. I fixed it my using a res smaller then the default. Now, with Windows 10, I use this to specify the exact size I want, almost full screen but still a window.
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Re: New! v1127 Public Beta Available
...oop did it twice
Re: New! v1127 Public Beta Available
Thank you all for the help. I managed to get it to work full screen with the help of SeaBee Alpha and some tinkering - the main issue was my display was scaled at 125% in the windows display settings. All good now, thank again.Chris21wen wrote: Wed Dec 21, 2022 6:07 amIf 1920x1080 is your default res then that could be the problem, as it happened too me pre Windows 10. I fixed it my using a res smaller then the default. Now, with Windows 10, I use this to specify the exact size I want, almost full screen but still a window.
-pxf1900 -pyf1000
Re: New! v1127 Public Beta Available
You are most welcome.Ashcloud wrote: Wed Dec 21, 2022 7:03 amThank you all for the help. I managed to get it to work full screen with the help of SeaBee Alpha and some tinkering - the main issue was my display was scaled at 125% in the windows display settings. All good now, thank again.Chris21wen wrote: Wed Dec 21, 2022 6:07 amIf 1920x1080 is your default res then that could be the problem, as it happened too me pre Windows 10. I fixed it my using a res smaller then the default. Now, with Windows 10, I use this to specify the exact size I want, almost full screen but still a window.Ashcloud wrote: Wed Dec 21, 2022 5:18 am
That made it full screen but still displays the game as 800x600 and not the 1920x1080 as needed.
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Seek peace but keep your gun handy.
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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: New! v1127 Public Beta Available
Base Carnegie, #1667 has a port build size of 2, but it is in the middle of Australia, it should be size 0
Bases Kuala Kangsar ( #1605 ) and Port Dickson ( #1608 ) are of Type 6 - Secondary Airfield, WitP AE Tracker does not recognize
these bases exist, if they are changed to Type 1 - Port there is no problem and it should not affect them in the game.
I think, but am unsure, that the combination of Type 6 and having a Port build size of 1+ is the problem
Bases Kuala Kangsar ( #1605 ) and Port Dickson ( #1608 ) are of Type 6 - Secondary Airfield, WitP AE Tracker does not recognize
these bases exist, if they are changed to Type 1 - Port there is no problem and it should not affect them in the game.
I think, but am unsure, that the combination of Type 6 and having a Port build size of 1+ is the problem
Re: New! v1127 Public Beta Available
Hello
Some Data Question // suggestions: (I took scen 01) But I think this will be also an issue in other scenarios
Ships:
3280 Boise => Question: Should the ship have a withdrawdate 08.06.1942 // return 15.11.1942? (Was in the Mediterranean)
Ship Class:
679 Lexington => Wpn 10 20 mm => Looks wrong maybe left side => see ID678
1046 Sendai => Wpn17 25mm => Question is this right also front as Wpn 16? Or Facing rear?
1055 Katori => Wpn17 Type 21 Radar => Should be facing to ALL Sides
2174 Soya => Wpn 6 13,2mm => Should be facing to Left Sides
3229 Leander => Cptain Bevan, Robert Hesketh should command the ship (this leader has to be created)
https://uboat.net/allies/warships/ship/4003.html
3230 Achilles => Leader 17167 Barnes,Hugh Merriman should command the ship
https://uboat.net/allies/warships/ship/4001.html
2390 Kanawha => Wpn 7 SG SS Rdar => Should be facing to ALL Sides
2483 Manoora AMC => Wpn 7 .303 cal Lews => Should be facing to Left Sides
2555 Pres. Coolidge => Here all AA Guns should be checked 20mm and 0,5 in
2625 C2S Mt. Hood => Wpn 7 20mm => Should be facing to Left Sides4
2669 C Hamul => Wpn 7 20mm => Should be facing to Left Sides
2678 C1 Acontius => Wpn 5 20mm => Should be facing to Left Sides
2679 C1 Acontius => Wpn 5 20mm => Should be facing to Left Sides
2688 LST Type-II => Wpn 8 20mm => Should be facing to Left Sides
3101 Bathurst => Wpn 5 20mm => Should be facing to Right Sides ?
4983 S-47 => remove cpatain Hayler (was captain later the captain of the USS Honolulu) (( James White Davis would be the correct one... but he is already appointed // other suggtestion would be Frank Edward Hayler, USN => Commanded the S-47 from 30. Sep 1942 till late 1944. But this leader has to be created.
See:
https://uboat.net/allies/warships/ship/4842.html
Leaders:
9010 Hayler, Robert W. => Should be Rank 28 or Type 04 (was promoted 1944 to rear admiral) => problem: a leader with rank higher 28 and Type 05 will vanish ingame because of the code restriction
8689 Conolly, Richard L. => Only suggestion Would promote him to 29 rear admiral (he was promoted July 1942 maybe put his delay to this date)
9311 DuBose, Laurance => Should be Rank 28 or Type 04 => problem: a leader with rank higher 28 and Type 05 will vanish ingame because of the code restriction
9782 Fletcher Frank Jack => Fletcher, Frank Jack
10158 Ginder, Samuel Paul => Should be Rank 28 or Type 04 => problem: a leader with rank higher 28 and Type 05 will vanish ingame because of the code restriction
12359 => McMorris, Chas H. => Should be Type 4 => problem: a leader with rank higher 28 and Type 05 will vanish ingame because of the code restriction
Omat
Some Data Question // suggestions: (I took scen 01) But I think this will be also an issue in other scenarios
Ships:
3280 Boise => Question: Should the ship have a withdrawdate 08.06.1942 // return 15.11.1942? (Was in the Mediterranean)
Ship Class:
679 Lexington => Wpn 10 20 mm => Looks wrong maybe left side => see ID678
1046 Sendai => Wpn17 25mm => Question is this right also front as Wpn 16? Or Facing rear?
1055 Katori => Wpn17 Type 21 Radar => Should be facing to ALL Sides
2174 Soya => Wpn 6 13,2mm => Should be facing to Left Sides
3229 Leander => Cptain Bevan, Robert Hesketh should command the ship (this leader has to be created)
https://uboat.net/allies/warships/ship/4003.html
3230 Achilles => Leader 17167 Barnes,Hugh Merriman should command the ship
https://uboat.net/allies/warships/ship/4001.html
2390 Kanawha => Wpn 7 SG SS Rdar => Should be facing to ALL Sides
2483 Manoora AMC => Wpn 7 .303 cal Lews => Should be facing to Left Sides
2555 Pres. Coolidge => Here all AA Guns should be checked 20mm and 0,5 in
2625 C2S Mt. Hood => Wpn 7 20mm => Should be facing to Left Sides4
2669 C Hamul => Wpn 7 20mm => Should be facing to Left Sides
2678 C1 Acontius => Wpn 5 20mm => Should be facing to Left Sides
2679 C1 Acontius => Wpn 5 20mm => Should be facing to Left Sides
2688 LST Type-II => Wpn 8 20mm => Should be facing to Left Sides
3101 Bathurst => Wpn 5 20mm => Should be facing to Right Sides ?
4983 S-47 => remove cpatain Hayler (was captain later the captain of the USS Honolulu) (( James White Davis would be the correct one... but he is already appointed // other suggtestion would be Frank Edward Hayler, USN => Commanded the S-47 from 30. Sep 1942 till late 1944. But this leader has to be created.
See:
https://uboat.net/allies/warships/ship/4842.html
Leaders:
9010 Hayler, Robert W. => Should be Rank 28 or Type 04 (was promoted 1944 to rear admiral) => problem: a leader with rank higher 28 and Type 05 will vanish ingame because of the code restriction
8689 Conolly, Richard L. => Only suggestion Would promote him to 29 rear admiral (he was promoted July 1942 maybe put his delay to this date)
9311 DuBose, Laurance => Should be Rank 28 or Type 04 => problem: a leader with rank higher 28 and Type 05 will vanish ingame because of the code restriction
9782 Fletcher Frank Jack => Fletcher, Frank Jack
10158 Ginder, Samuel Paul => Should be Rank 28 or Type 04 => problem: a leader with rank higher 28 and Type 05 will vanish ingame because of the code restriction
12359 => McMorris, Chas H. => Should be Type 4 => problem: a leader with rank higher 28 and Type 05 will vanish ingame because of the code restriction
Omat
Last edited by Omat on Sat Apr 15, 2023 1:19 pm, edited 3 times in total.
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