ORIGINAL: Nemo121
Its like a woman you love deeply but who also drives you crazy. [X(][X(][X(]
Don't they all?
Moderators: wdolson, Don Bowen, mogami
ORIGINAL: Nemo121
Its like a woman you love deeply but who also drives you crazy. [X(][X(][X(]
ORIGINAL: Nemo121
and one fragment deployed onto a submarine somehow.
LOL! That gave me a much-needed laugh. The absurdity of some of the bugs WHICH HAVE NOTHING TO DO WITH WEIRD PLAY STYLES OR GAME EXPLOITS is amazing. Sure some may arise from that but there are so many bugs which arise from just very sedate, ordinary play that one cannot, IMO, justify fobbing these bugs off as the result of exploitative play.
The really frustrating thing is that this game is the sort of game which should be top of my all-time list yet some of the bugs in it just would drive anyone to distraction....
e.g. Want to transport something by dedicated transport plane... many of which had large cargo capacity? Sure but it can't have a load cost more than 7. Want to transport troops by bomber, cramming them into every little space on a completely non-dedicated plane? Sure thing and don't worry about load cost. You want to move an 8 inch howitzer? No problem cause non-transports don't check for load cost limits.
Eg2. Say mister would you like to replace the losses in your parachute units? Ok, no problem but when we replace your losses your parachute unit will also upgrade to weaponry which can no longer be air-transported.... No, we didn't think of making paratroop units exempt from load cost checks in order to prevent this happening when we were designing the game...
Its like a woman you love deeply but who also drives you crazy. [X(][X(][X(]



When I get home I'll post todays bug...
CV TF set to fast move in order to close with an enemy port and launch an airstrike... It was to move 10 hexes. Instead if only moved about 8. I had it set to "DO NOT REFUEL" and "DO NOT RETIRE" so those aren't the problems. It just refuses to move the full distance the game says it can in spite of precautions being taken so it doesn't stop for refueling etc. All ships had their bunkers topped up from a replenishment TF yesterday ( although there was also a bug when this occurred which I'll go into another day) so fuel wasn't an issue.

ORIGINAL: Nemo121
I planned to have that division in Hyderabad a day or two before Trey could have enough force there to throw me out... The division DID have enough time to travel there but didn't actually do so because of a bug. End result, today I lost Hyderabad. This now opens the entire right flank of my thrust toward Karachi and will allow Trey to mount a spoiling attack. Oh and the Imperial Guards who, yesterday, had travelled sufficiently far to be in Hyderabad have today had their movement cancelled since the city fell ( without benefit of their defensive strength) and are sitting with no movement orders 60 miles from the city.
So, medium-sized bug but large ramifications.
BUG? Disruption and fatigue impact movement speed methinks. War is hell not a calculated formula. Maybe you are just a bad tactician leaving your flanks exposed?
And of course I note the failure of anyone involved with Matrix to actually still post anything about the triggers of the carrier airgroup bug or workarounds to avoid it/reset them without spending PP since I've begun making solid complaints about these bugs. We're now 3 days and counting without anyone involved giving any answers, including even a "we don't have a damned clue". I mean if they don't have a clue about triggers etc then that's fine but they could at least have the courtesy to say so.
As a customer service methodology ignoring someone who complains doesn't really strike me as "best practice". Well, all I can do is keep asking them more and more publicly until they deign to give some sort of response to a mere mortal.
Nag, nag, nag, you sound like a politician. Quit playing the game!
When I get home I'll post todays bug...
CV TF set to fast move in order to close with an enemy port and launch an airstrike... It was to move 10 hexes. Instead if only moved about 8. I had it set to "DO NOT REFUEL" and "DO NOT RETIRE" so those aren't the problems. It just refuses to move the full distance the game says it can in spite of precautions being taken so it doesn't stop for refueling etc. All ships had their bunkers topped up from a replenishment TF yesterday ( although there was also a bug when this occurred which I'll go into another day) so fuel wasn't an issue.
"Do not refuel" does not mean the ships wont replenish at sea just when docking at a port. Flank speed ahead ha? Maybe one destroyer needed some extra fuel? Maybe some sys damage lowered the flankspeed on one of your ships? Maybe some search planes needed to be launched? War is hell!
Would anyone involved with the game like to explain this?
When I get home I'll post todays bug...
CV TF set to fast move in order to close with an enemy port and launch an airstrike... It was to move 10 hexes. Instead if only moved about 8. I had it set to "DO NOT REFUEL" and "DO NOT RETIRE" so those aren't the problems. It just refuses to move the full distance the game says it can in spite of precautions being taken so it doesn't stop for refueling etc. All ships had their bunkers topped up from a replenishment TF yesterday ( although there was also a bug when this occurred which I'll go into another day) so fuel wasn't an issue.

ORIGINAL: Kapten Q
ORIGINAL: Nemo121
I planned to have that division in Hyderabad a day or two before Trey could have enough force there to throw me out... The division DID have enough time to travel there but didn't actually do so because of a bug. End result, today I lost Hyderabad. This now opens the entire right flank of my thrust toward Karachi and will allow Trey to mount a spoiling attack. Oh and the Imperial Guards who, yesterday, had travelled sufficiently far to be in Hyderabad have today had their movement cancelled since the city fell ( without benefit of their defensive strength) and are sitting with no movement orders 60 miles from the city.
So, medium-sized bug but large ramifications.
BUG? Disruption and fatigue impact movement speed methinks. War is hell not a calculated formula. Maybe you are just a bad tactician leaving your flanks exposed?
And of course I note the failure of anyone involved with Matrix to actually still post anything about the triggers of the carrier airgroup bug or workarounds to avoid it/reset them without spending PP since I've begun making solid complaints about these bugs. We're now 3 days and counting without anyone involved giving any answers, including even a "we don't have a damned clue". I mean if they don't have a clue about triggers etc then that's fine but they could at least have the courtesy to say so.
As a customer service methodology ignoring someone who complains doesn't really strike me as "best practice". Well, all I can do is keep asking them more and more publicly until they deign to give some sort of response to a mere mortal.
Nag, nag, nag, you sound like a politician. Quit playing the game!
When I get home I'll post todays bug...
CV TF set to fast move in order to close with an enemy port and launch an airstrike... It was to move 10 hexes. Instead if only moved about 8. I had it set to "DO NOT REFUEL" and "DO NOT RETIRE" so those aren't the problems. It just refuses to move the full distance the game says it can in spite of precautions being taken so it doesn't stop for refueling etc. All ships had their bunkers topped up from a replenishment TF yesterday ( although there was also a bug when this occurred which I'll go into another day) so fuel wasn't an issue.
"Do not refuel" does not mean the ships wont replenish at sea just when docking at a port. Flank speed ahead ha? Maybe one destroyer needed some extra fuel? Maybe some sys damage lowered the flankspeed on one of your ships? Maybe some search planes needed to be launched? War is hell!
Would anyone involved with the game like to explain this?
Q
ORIGINAL: Mogami
If anyone causes you grief in your AAR we will request they refrain from posting in it

War is hell!
ORIGINAL: Nemo121
Timtom,
Willfully misconstruing objective reality is unlikely to serve you well in the long run. Any amount of criticism of tactics, strategy and operational planning is welcome as is any request for information. This has been stated by me on at least two occasions within this thread. The only thing I think Mogami was trying to say was that there was no need to register anyone's disapproval of house rules two consenting adults had agreed to. If you cannot bring yourself to be sufficiently tolerant to encompass that request then you have my commisserations.

