ORIGINAL: Cribtop
Note to all JFBs: This is why you take all those small and dot bases at the end of the expansion phase. [;)]
Two to go!
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Cribtop
Note to all JFBs: This is why you take all those small and dot bases at the end of the expansion phase. [;)]
ORIGINAL: Canoerebel
1/9/43
Steve sends a gracious note to open discussions for Japan's unconditional surrender. We're actually planning to play for about six more days, up until my departure date on a long camping trip. He suggested that and I'm glad, for I have four major things I'm interested in seeing:
1. The main thing is the invasion of Celebes and the simultaneous disclosure of the Allied bases in the eastern DEI. I think I have just enough time to get this done. Maybe.
2. There is a major CHinese attack planned near Chengchow. That will take place in about three days.
3. I would love to finally eradicate the Japanese garrison at Magwe. I don't think that will happen.
4. I've been nursing a severely damaged CA Salt Lake City for many months. She's on her way to the yards at Colombo, but she might not make it. I wish I could find out, but she's too far away to make it in the time remaining.
Very well played. This is one of the biggest and quickest Allied victories in the history of Scenario 2. You stuck with your plan and did it your way.
ORIGINAL: Commander Cody
CR: Congratulations on the victory! You have provided some excellent strategic lessons in this AAR.
Cheers,
CC
I would like to take this opportunity to thank you for the game. While it wasn't the type of game I was expecting, It certainly turned out to be entertaining and more than a bit frustrating, I might add. I did truely enjoy it and I can now say that I have been expertly schooled on how to conduct a defence!
From the very first move you had me reacting to your moves instead of you reacting to mine and that, my friend, is not a good place to be when one is supposed to be on the offensive. Those early troops losses you inflicted on me also hobbled me more than I could ever say. That forced me to wait for reinforcements which in turn gave you a chance to do what you wanted to. Certainly took the wind out of my sails time and time again.
Festung Sumatra was brilliant. While I don't think it belongs in a historical game, it certainly is a strategy well worth considering in a more open game. If the Japanese player fails to recognize it early (guilty) or if he does not have enough uncommitted troops to prevent it (again guilty), then he is up a creek without the proverbial paddle. Once established, it is near impossible to penetrate without stripping forces from every part of the empire. That then allows the allied player the freedom to go and do whatever he wants.
And even more frightening was your Kurile Island gambit. Had you kept going, you could have gobbled up the Kuriles and then landed virtually unopposed on Hokkaido. Japanese Home Island forces are restricted to the Home Islands and cannot deploy to the Kuriles (5th Fleet) so there would have been nothing to prevent the Kuriles from falling. The only reinforcements Hokkaido can receive is via airlift. Even the air forces are restricted. I had to bring in troops from the Philippines and China to sep up a defensive line. All of the IJA aircraft came from Manchuria and much of the IJN aircraft came from the 4th Fleet.
The Kurile Island and nothern Japan force structure are one of the things AE got very, very wrong IMO. It definitely needs to be reworked.