Down near Rabaul, this is a good time to ambush I think.
I should have set those ACM to lay mines and then move away LRCAPing them. Didn't think of it really, I had them set to disband in port but they weren't fast enough. No loss, other than the chance to catch some Allied planes though since they were almost out of fuel.
In less than 2 months the Frank R will start production. I will have 12 eligible sentai to upgrade, however, 3 of them need the Frank B which won't come until Oct/Nov of 1944 most likely...unless I move some of the Frank R r&d factories to it (which I might).
So 9 Frank R squadrons, plus a steady trickle of arriving reinforcements.
But also in two months George and Jacks start showing up. Not numerous but very, very good.
One of the great difficulties I have had this game is that Jocke hardly every uses his Jugs and Lightnings. However, I am betting they will come out and play in two days over the central plains of Burma. I must be ready to inflict maximum losses, even to the point of sacrificing some protection over the oil at Magwe.
10 days...these bad girls will get TRACOM pilots...I had thought to send them to Rabaul...but I think they will go to the air war over Rabaul instead.
The only other recent long lasting PDU off game I know about is NJP's excellent game where he elected I recall not to bother even making the Judy since so few squadrons flew it.
Just because there's no stacking limit doesn't mean there isn't stacking [;)]. Lots of planes there = easier to hit them. I punished MM's level 9 AFs many times on this, so I'm mostly speaking from observation rather than direct knowledge - more planes at an airfield means higher likelihood that they'll be hit by any given airfield hit. Overstacking increases the likelihood further. Level 9 AFs are simply immune to overstacking.
You just have to get used to this kind of stuff. Happens with regularity.
Big invasion at Rabaul..2 divisions. The MTB retreat a hex, and then bounce back and forth having several encounters with Allied SAG's before going down.
Assaulting units:
17th Ind.Mixed Brigade
144th Infantry Regiment
Maizuru 1st SNLF
14th Garrison Unit
19th Naval Guard Unit
15th Base Force
51st Base Force
24th Air Flotilla
4th Air Defense AA Regiment
Yokosuka 5th SNLF /5
8th Base Force
12th Ind.AA Gun Co /5
Defending units:
2nd Marine Division
Americal Infantry Division
1st USMC Tank Battalion
South Pacific
134th Field Artillery Battalion
198th Field Artillery Battalion
1st Medium Regiment
205th Field Artillery Battalion
2nd Medium Regiment
1st Marine Defense Battalion
147th Field Artillery Battalion
II Australian
2nd RAA Jungle Regiment
I have 9 factories working on the Sam, and today, 9/22/43 the first factory fully repaired. I am months away from the engine, though, but still this is huge progress.
For you JFBs out there, allocating 9-10 size 30 factories on the Sam, plus 3-4 engine r&d groups, you should be able to really accelerate the Sam for 44 action.
A big investment, certainly. But a must, especially in scenario 2 games.
I have a massive low level layered CAP over my troops north of Shwebo, and only 2 radar sets present (but they are good ones). I am quite skeptical how well the low level cap will do away from a base. This could be real bad.
I have 9 factories working on the Sam, and today, 9/22/43 the first factory fully repaired. I am months away from the engine, though, but still this is huge progress.
For you JFBs out there, allocating 9-10 size 30 factories on the Sam, plus 3-4 engine r&d groups, you should be able to really accelerate the Sam for 44 action.
A big investment, certainly. But a must, especially in scenario 2 games.
I can't like the Sam. It's essential, even with PDU On, but I just can't like the air-frame. I feel that I build it just for the CV's, and it's sub-par at everything other than a CV escort. It's just as well that CV's are limited to the magic 8 hex range, as otherwise it wouldn't even be worth that.
I wonder how getting it in 1944 will work out - I'll be watching closely to see how it compares against the late-war Allied air-frames.
I have 9 factories working on the Sam, and today, 9/22/43 the first factory fully repaired. I am months away from the engine, though, but still this is huge progress.
For you JFBs out there, allocating 9-10 size 30 factories on the Sam, plus 3-4 engine r&d groups, you should be able to really accelerate the Sam for 44 action.
A big investment, certainly. But a must, especially in scenario 2 games.
I can't like the Sam. It's essential, even with PDU On, but I just can't like the air-frame. I feel that I build it just for the CV's, and it's sub-par at everything other than a CV escort. It's just as well that CV's are limited to the magic 8 hex range, as otherwise it wouldn't even be worth that.
I wonder how getting it in 1944 will work out - I'll be watching closely to see how it compares against the late-war Allied air-frames.
To tell the truth, I don't think I will get it early enough. Most of the factories where ones I added after picking up the game. I suspect another 2 months before the next factory repairs.
I agree with how you feel, but in a pdu off game it is super critical.
A hard day for Japan, but one that had to be spent.
Massive air combat north of Shwebo. Japan uses a low layered LRCAP. The first fighters in are Corsairs, followed by Hurricanes, followed by Jugs, followed by Lightnings, followed by Warhawks, followed by Hellcats, followed by Mustangs.
Losses are steep for Japan...but the price has to be paid. I believe we are at above 2-1 ratio of Japanese ftr losses to Allied losses. Corsairs are always tough, and LRCAP makes it even harder.
The Allied fighter strength is simply overwhelming, a factor of the West Coast Invasion.
8 sweeps of corsairs (prob 7 squadrons) 139
10 sweeps of Hurricanes (2 models, 9 squadrons) 128
3 sweeps of Hellcats (3 squadrons): 107
7 sweeps of P40s (6 squadrons): 143
5 sweeps of P47s (4 squadrons): 86
1 sweep of P51a (1 squadron): 25
Total fighter strength: 628. Estimated fighter strength in theatre from recon is over 800 on the front lines.
I was hoping to be hit by the Hurricanes first, as that had been normal routine prior. Because of this, I allocated Tonies and they were simply shredded by the Corsairs. The 61-a was in general my 9000 foot LRCAP and I suspect 18 were lost in the first sweep of 31 Corsairs. They did however, protect the Franks that were flying half of them at 9 and the other half at 7.
Conclusion: low layered LRCAP is simply inferior to base low layered CAP as the defense cannot mass their fighters as well. However, even against overwhelming numbers, top of the line fighters do well enough challenge everywhere as they rapidly tire out and can achieve less than 2-1 in plane losses.
However, if the Allies have learned an important lesson here too, and one that bodes ill for Japan.
Morning Air attack on 23rd Air Defense AA Regiment, at 60,44 , near Shwebo
Weather in hex: Severe storms
Raid spotted at 15 NM, estimated altitude 35,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
A6M5 Zero x 4
A6M5b Zero x 6
A6M5c Zero x 11
Ki-43-IIb Oscar x 38
Ki-43-IV Oscar x 26
Ki-44-IIa Tojo x 14
Ki-44-IIc Tojo x 15
Ki-61-Ia Tony x 35
Ki-84a Frank x 75
CAP engaged:
Yokosuka Ku S-2 with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 6 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 40 minutes
Ryujo-1/A with A6M5c Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 38 minutes
261 Ku S-2 with A6M5 Zero (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
Ryujo-1/B with A6M5c Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 1 minutes
Shoho-1/B with A6M5c Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
1st Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 19 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 0 and 8000.
Raid is overhead
11th Sentai with Ki-84a Frank (21 airborne, 0 on standby, 0 scrambling)
21 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
24th Sentai with Ki-43-IV Oscar (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 10 out of immediate contact.
Group patrol altitude is 4000 , scrambling fighters between 0 and 4000.
Time for all group planes to reach interception is 40 minutes
25th Sentai with Ki-84a Frank (19 airborne, 0 on standby, 0 scrambling)
19 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
47th I.F.Chutai with Ki-44-IIa Tojo (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
50th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 16 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 40 minutes
54th Sentai with Ki-43-IV Oscar (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 16 out of immediate contact.
Group patrol altitude is 4000 , scrambling fighters between 0 and 4000.
Time for all group planes to reach interception is 35 minutes
59th Sentai with Ki-43-IIb Oscar (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 19 out of immediate contact.
Group patrol altitude is 4000 , scrambling fighters between 0 and 4000.
Time for all group planes to reach interception is 36 minutes
63rd Sentai with Ki-43-IIb Oscar (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 19 being recalled, 0 out of immediate contact.
Group patrol altitude is 4000 , scrambling fighters between 0 and 4000.
Time for all group planes to reach interception is 1 minutes
68th Sentai with Ki-61-Ia Tony (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 19 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 1 minutes
78th Sentai with Ki-61-Ia Tony (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 16 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 1 minutes
87th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 12 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 0 and 8000.
Time for all group planes to reach interception is 1 minutes
246th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 15 being recalled, 0 out of immediate contact.
Group patrol altitude is 4000 , scrambling fighters between 0 and 4000.
Raid is overhead
Four SAG Task Forces bombard Rabaul....no mine hits. No fire from the DP guns present which is one of the better Japanese units with 15cm and 8 cm guns. They have been a huge under performer.
Adding to the plane losses was this attack. There is an invasion task force to the west of the attack, and it was targeted too, but the planes could not locate them in the bad weather. A blessing no doubt.
I would have preferred to fly one squadron in at high altitude with escorts. Losses would have been less among the fighters for Japan, but the bombers would have all died. Still, not that many losses for the information gathered.
But the fighter losses here raise the loss ratio to slightly over 3-1. And considering no Jugs were lost to speak off, a decided Allied victory in the Air.