Tale of the Sheep! - JocMeister (A) vs. Lowpe (J)

Post descriptions of your brilliant victories and unfortunate defeats here.

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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

I´m starting to wonder if he even brought KB with him to the WC! [X(]

Got the turn and all I find despite VERY good NavS is a small TF that looks more like a couple of CS/CVEs rather than KB....[&:]
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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

Had hoped to get the replay during the night as I´m pretty curious about the WC. Nothing yet though.

I officially scrubbed Pencil II. Troops are reprepping for other targets. ETA "soon". More on that in a future update. In fact I spent most of the turn changing prepp on various troops all over the globe. Spring and summer will see the allies advance on a very broad front.
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JohnDillworth
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RE: Invasion West Coast!

Post by JohnDillworth »

might consider switch to bombs on those Torpedo bombers. Bombs will mess up AK's &AP's and you will probably get many more hits. if you persist with torpedoes just check your stocks, one normally would not use them from these bases so you might need to restock
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crsutton
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RE: Invasion West Coast!

Post by crsutton »

Waste of imitative and resources to attack xAP ans XAKs at Kirakira. Sinking ten merchants does not come close to compensating for revealing where KB is. Very poorly thought out on his behalf. Perhaps he just could not think of anything else to do.
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Lokasenna
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RE: Invasion West Coast!

Post by Lokasenna »

ORIGINAL: crsutton

Waste of imitative and resources to attack xAP ans XAKs at Kirakira. Sinking ten merchants does not come close to compensating for revealing where KB is. Very poorly thought out on his behalf. Perhaps he just could not think of anything else to do.

Size of the strike package makes me think it's Junyo/Hiyo and nothing more.
JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

I think its meant to slow me down a bit. Make me wait for airfields to get operational before launching the next invasion.

No turn today so no update. Maybe tomorrow.
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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

[font="Verdana"]San Diego evacuated![/font]
_____________________________________________________________________________

The Japanese have evacuated San Diego and all troops have moved to Camp Pendleton where a large scale evacuation seems to be taking place. A bloodbath is taking place in the harbor though and I´m not sure the evacuation will succeed...

Sorry for being a bit lazy with the formatting but it takes a lot of time to format it my usual way.
Morning Air attack on TF, near Camp Pendleton at 226,77

Weather in hex: Heavy cloud

Raid detected at 40 NM, estimated altitude 12,000 feet.
Estimated time to target is 15 minutes

Allied aircraft
P-39D Airacobra x 13
F4F-4 Wildcat x 18
SBD-3 Dauntless x 16

Allied aircraft losses
SBD-3 Dauntless: 1 destroyed by flak

Japanese Ships
AMC Kiyosumi Maru, Bomb hits 3, heavy fires, heavy damage
AK Yamagiri Maru, Bomb hits 1, on fire, heavy damage
xAP Kanzyu Maru
E W-5


Aircraft Attacking:
7 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring AK Yamagiri Maru
Heavy smoke from fires obscuring AMC Kiyosumi Maru


--------------------------------------------------------------------------------
Morning Air attack on TF, near Camp Pendleton at 226,77

Weather in hex: Heavy cloud

Raid detected at 33 NM, estimated altitude 14,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
no flights

Allied aircraft
Kittyhawk I x 15
Kittyhawk III x 15
P-39D Airacobra x 6
P-40E Warhawk x 13
TBF-1 Avenger x 44

No Japanese losses

Allied aircraft losses
TBF-1 Avenger: 1 damaged

Japanese Ships
AK Azumasan Maru
AK Yamaura Maru, Torpedo hits 2, and is sunk
xAK Anzan Maru, Torpedo hits 2, and is sunk
AMC Kiyosumi Maru, Torpedo hits 2, and is sunk
PB Kashiwa Maru
AK Yamazumi Maru, Torpedo hits 1
AK Kinka Maru, Torpedo hits 1
xAP Kanzyu Maru
xAK Kusuyama Maru, Torpedo hits 1, heavy fires, heavy damage


Aircraft Attacking:
18 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
26 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.



--------------------------------------------------------------------------------
Morning Air attack on TF, near Camp Pendleton at 226,77

Weather in hex: Heavy cloud

Raid detected at 34 NM, estimated altitude 11,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
SBD-3 Dauntless x 45

No Allied losses

Japanese Ships
xAP Kanzyu Maru, Bomb hits 3, heavy fires, heavy damage
xAK Kusuyama Maru, Bomb hits 3, heavy fires, heavy damage
PB Tenzan Maru, Bomb hits 1, heavy fires
AK Yamagiri Maru, Bomb hits 1, heavy fires, heavy damage
AK Yamazumi Maru, Bomb hits 4, heavy fires, heavy damage
PB Kibi Maru, Bomb hits 3, heavy fires, heavy damage
DD Kagero, Bomb hits 1
AK Azumasan Maru, Bomb hits 1, on fire
DD Yamanagiri
AK Kinka Maru, Bomb hits 3, heavy fires, heavy damage


Aircraft Attacking:
14 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
14 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
11 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring xAK Kusuyama Maru
Heavy smoke from fires obscuring AK Yamagiri Maru
Heavy smoke from fires obscuring xAP Kanzyu Maru
Heavy smoke from fires obscuring AK Yamazumi Maru
Heavy smoke from fires obscuring PB Kibi Maru
Heavy smoke from fires obscuring AK Kinka Maru


--------------------------------------------------------------------------------
Morning Air attack on TF, near Camp Pendleton at 226,77

Weather in hex: Heavy cloud

Raid detected at 39 NM, estimated altitude 10,000 feet.
Estimated time to target is 15 minutes

Allied aircraft
SBD-3 Dauntless x 18

No Allied losses

Japanese Ships
AK Azumasan Maru, Bomb hits 4, heavy fires
AK Kinka Maru, Bomb hits 2, heavy fires, heavy damage
AK Yamazumi Maru, Bomb hits 1, and is sunk
xAK Kusuyama Maru, Bomb hits 4, and is sunk


Aircraft Attacking:
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring AK Kinka Maru
Heavy smoke from fires obscuring AK Yamazumi Maru
Heavy smoke from fires obscuring xAK Kusuyama Maru


--------------------------------------------------------------------------------
Morning Air attack on TF, near Camp Pendleton at 226,77

Weather in hex: Heavy cloud

Raid detected at 38 NM, estimated altitude 15,000 feet.
Estimated time to target is 16 minutes

Allied aircraft
P-40E Warhawk x 24
SB2U-3 Vindicator x 18

No Allied losses

Japanese Ships
AK Yamagiri Maru, Bomb hits 3, and is sunk
xAP Kanzyu Maru, Bomb hits 2, heavy fires, heavy damage
AK Azumasan Maru, Bomb hits 2, heavy fires, heavy damage
PB Tyuwa Maru, Bomb hits 4, heavy fires, heavy damage


Aircraft Attacking:
6 x SB2U-3 Vindicator releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x SB2U-3 Vindicator releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

Massive explosion on AK Yamagiri Maru
Heavy smoke from fires obscuring AK Yamagiri Maru
Heavy smoke from fires obscuring xAP Kanzyu Maru
Heavy smoke from fires obscuring AK Azumasan Maru
Heavy smoke from fires obscuring PB Tyuwa Maru

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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

PS. If someone with programming skills wants to help me out with a small program to format the text let me know! [:)]
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poodlebrain
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RE: Invasion West Coast!

Post by poodlebrain »

What are the port levels of the bases the Japanese control on the West Coast? It will take forever to load heavy equipment. My guess is the Japanese load what they can in one day and run for safety. Otherwise the risk of loss just escalates.

The bigger issue is what are the Japanese plans for the troops at L.A.? Is the extraction of troops from S.D. just a diversion to soak off your strength before the real evacuation is attempted? The lack of support for the S.D. operation is what makes my spidey sense tingle. Can you get some subs in the area? Should be a target rich environment, and any ASW efforts should reveal presence of KB.
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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

ORIGINAL: poodlebrain

What are the port levels of the bases the Japanese control on the West Coast? It will take forever to load heavy equipment. My guess is the Japanese load what they can in one day and run for safety. Otherwise the risk of loss just escalates.

The bigger issue is what are the Japanese plans for the troops at L.A.? Is the extraction of troops from S.D. just a diversion to soak off your strength before the real evacuation is attempted? The lack of support for the S.D. operation is what makes my spidey sense tingle. Can you get some subs in the area? Should be a target rich environment, and any ASW efforts should reveal presence of KB.

Port levels are 1 and 0. [:'(]

Not really sure what he is going to do with the LA troops. Whatever he has planned has to happen very soon. Four days and the troops will be cut off.

Havn´t gotten the turn yet so I don´t know if KB is spotted this turn. Wasn´t last turn!
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Lokasenna
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RE: Invasion West Coast!

Post by Lokasenna »

Yeesh.

Have you tried Notepad++? In "programming school", all the early exercises on reading, writing, and formatting text are extreeeeeeeemely tedious. I'll pass [:'(].
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Grfin Zeppelin
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RE: Invasion West Coast!

Post by Grfin Zeppelin »

Thats some fine ships he throws away. Japan has plenty of xAKs but only limited AKs. I find those very valuable, especially the fast ones.

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RE: Invasion West Coast!

Post by BBfanboy »

ORIGINAL: JocMeister

PS. If someone with programming skills wants to help me out with a small program to format the text let me know! [:)]
The posting screen contains two boxes "Font Face" and "Font Size" that should allow you to change whatever you like.
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BBfanboy
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RE: Invasion West Coast!

Post by BBfanboy »

Looks like he is using the FT "Pick up troops" option - I think all those ships are capable of FT missions.

I have a Pendleton up near Seattle but well inland on the stock map and nothing called Camp Pendleton near SD. What scenario map are you using?
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Anachro
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RE: Invasion West Coast!

Post by Anachro »

Camp Pendleton is a base hex near SD in DBB.
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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

ORIGINAL: Lokasenna

Yeesh.

Have you tried Notepad++? In "programming school", all the early exercises on reading, writing, and formatting text are extreeeeeeeemely tedious. I'll pass [:'(].

To clarify a bit what I would like: I want to just paste the text into a box or whatever and the program then adds the formatting for colors, size, quotes, bold text and whatnot. The program would have to recognize where to put the formatting and stuff and its way beyond what I can do. The actual format are just text within brackets.

This is how my usual formatting of ground combat looks like:
Ground combat at Milne Bay (101,133)

Allied Deliberate attack

Attacking force 3135 troops, 100 guns, 23 vehicles, Assault Value = 215

Defending force 420 troops, 0 guns, 0 vehicles, Assault Value = 16

Allied adjusted assault: 170

Japanese adjusted defense: 3

Allied assault odds: 56 to 1 (fort level 0)

Allied forces CAPTURE Milne Bay !!!

Combat modifiers
Defender: terrain(+), leaders(-), fatigue(-)
Attacker:

Japanese ground losses:
198 casualties reported
Squads: 4 destroyed, 7 disabled
Non Combat: 2 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1


Allied ground losses:
16 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Defeated Japanese Units Retreating!

Assaulting units:
1st Australian Division

Defending units:
2nd Indpt SNLF Coy

Its a PITA to do it manually when there are loads of attacks. Air attacks are usually more numerous and takes even longer if there are several I want to show. That quote above takes about 2 minutes to do. Now imagine if there are 5 attacks...and 10 air combats I want to show. It can take up to about 30 mins to manually edit in all the formatting sometimes. Then add a few screens and some screen editing and just doing the screens and formatting can take up to an hour.


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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

ORIGINAL: Gräfin Zeppelin

Thats some fine ships he throws away. Japan has plenty of xAKs but only limited AKs. I find those very valuable, especially the fast ones.

Yep, a nice catch for the allies! [:)]
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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

ORIGINAL: BBfanboy

Looks like he is using the FT "Pick up troops" option - I think all those ships are capable of FT missions.

I have a Pendleton up near Seattle but well inland on the stock map and nothing called Camp Pendleton near SD. What scenario map are you using?

As Anachro said. [:)]
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paullus99
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RE: Invasion West Coast!

Post by paullus99 »

He's trying to evacuate from that size of port?

Wow, he's going to be leaving a lot of guys behind.
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Lokasenna
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RE: Invasion West Coast!

Post by Lokasenna »

ORIGINAL: JocMeister
ORIGINAL: Lokasenna

Yeesh.

Have you tried Notepad++? In "programming school", all the early exercises on reading, writing, and formatting text are extreeeeeeeemely tedious. I'll pass [:'(].

To clarify a bit what I would like: I want to just paste the text into a box or whatever and the program then adds the formatting for colors, size, quotes, bold text and whatnot. The program would have to recognize where to put the formatting and stuff and its way beyond what I can do. The actual format are just text within brackets.

This is how my usual formatting of ground combat looks like:
Ground combat at Milne Bay (101,133)

Allied Deliberate attack

Attacking force 3135 troops, 100 guns, 23 vehicles, Assault Value = 215

Defending force 420 troops, 0 guns, 0 vehicles, Assault Value = 16

Allied adjusted assault: 170

Japanese adjusted defense: 3

Allied assault odds: 56 to 1 (fort level 0)

Allied forces CAPTURE Milne Bay !!!

Combat modifiers
Defender: terrain(+), leaders(-), fatigue(-)
Attacker:

Japanese ground losses:
198 casualties reported
Squads: 4 destroyed, 7 disabled
Non Combat: 2 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1


Allied ground losses:
16 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Defeated Japanese Units Retreating!

Assaulting units:
1st Australian Division

Defending units:
2nd Indpt SNLF Coy

Its a PITA to do it manually when there are loads of attacks. Air attacks are usually more numerous and takes even longer if there are several I want to show. That quote above takes about 2 minutes to do. Now imagine if there are 5 attacks...and 10 air combats I want to show. It can take up to about 30 mins to manually edit in all the formatting sometimes. Then add a few screens and some screen editing and just doing the screens and formatting can take up to an hour.



Not too complicated, but tedious.
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