[Release]Star Wars Mod- ROTS Update!

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Shark7
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RE: [Release]Star Wars Mod ver 1.0

Post by Shark7 »

ORIGINAL: Empire101

Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!

Talk about irony...Rebellion is what I've been playing this afternoon. [:D]
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Igard
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RE: [Release]Star Wars Mod ver 1.0

Post by Igard »

IIRC, Supremacy was the game I spent my very first pay check on. Money well spent it was too.
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tjhkkr
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RE: [Release]Star Wars Mod ver 1.0

Post by tjhkkr »

It was also the first head to head game I played on a computer as well...
It is way cool head to head to...

I remember sending my first message to another human player...
That stupid red droid said, 'It appears the Alliance wishes to communicate with us.'
Rebels: 'Imperials are pondscum.'
And I replied a la Bugs Bunny: 'The Jackle will grow fat on your carkass!'
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Empire101
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RE: [Release]Star Wars Mod ver 1.0

Post by Empire101 »

ORIGINAL: Shark7

ORIGINAL: Empire101

Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!

Talk about irony...Rebellion is what I've been playing this afternoon. [:D]

And I still play it, can thrash the AI, but against a human.....I'd say I was 'average'!![:D]

Trouble with the game was virtually zero support when it came out, limited modding capabilities, and would crash every now and then ( so regularly saving was a must). I think I'll start a thread....
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

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Empire101
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RE: [Release]Star Wars Mod ver 1.0

Post by Empire101 »

Will the SW mod be available for Legends at some point in the future?
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

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ehsumrell1
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RE: [Release]Star Wars Mod ver 1.0

Post by ehsumrell1 »

ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?
At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! [:D] ]
Shields are useless in "The Briar Patch"...
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Empire101
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RE: [Release]Star Wars Mod ver 1.0

Post by Empire101 »

ORIGINAL: ehsumrell1

ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?
At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! [:D] ]

Thanks for the info ehsumrell1![:)]
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

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tjhkkr
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RE: [Release]Star Wars Mod ver 1.0

Post by tjhkkr »

It goes okay...
Iwas trying to keep up with the Joneses... or in this case, IGard and modify the UI for make it Star Warsian as he made his Star Trekian.
I am working on characters an empire stats. Ships are finished, photos are collected.... it is now the painstaking work of the files...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: [Release]Star Wars Mod ver 1.0

Post by tjhkkr »

Here is an example of....
AgentFailure.png

Image
Attachments
agentfail.jpg
agentfail.jpg (79.64 KiB) Viewed 590 times
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Empire101
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RE: [Release]Star Wars Mod ver 1.0

Post by Empire101 »

Looks great!![8D]
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

comsolut
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RE: [Release]Star Wars Mod ver 1.0

Post by comsolut »

ORIGINAL: ehsumrell1

ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?
At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! [:D] ]

Excellent. Checking almost daily.
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tjhkkr
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RE: [Release]Star Wars Mod ver 1.0

Post by tjhkkr »

Well, if you are looking for an estimate from me, and not Lord Xorn, I am hoping to set this out by June 18, after my vacation.
Until then, I will be working on it on and off...
If you are looking for Lord Xorn, I am not sure what his ETA is...

Actually, I found a good picture of the Firespray class patrol ship last night which will replace one of my fighters.... :)

Image
Attachments
crescentmoon.gif
crescentmoon.gif (167.48 KiB) Viewed 604 times
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Rosseau
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RE: [Release]Star Wars! Preview

Post by Rosseau »

I'm getting the following exception when switching themes. At least it did not mess up my vanilla install, which I appreciate!

************** Exception Text **************
System.ApplicationException: More bias values than races at line 12 in file C:\Matrix Games\Distant Worlds\Customization\GalacticEmpire\biases.txt
at DistantWorlds.Types.Galaxy.LoadRaceBiases(String applicationStartupPath, String customizationSetName, RaceList races)
at DistantWorlds.Types.Galaxy.LoadRaces(String applicationStartupPath, String customizationSetName)
at DistantWorlds.Main.nRAvjNvCjicAeMU5Tfk(Object , Object )
at DistantWorlds.Main.nWPfOiu09(String , String )
at DistantWorlds.Start.HigALF10K(String , Boolean , Boolean )
at DistantWorlds.Start.0vjARosqjU(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at DistantWorlds.Controls.GlassButton.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at DistantWorlds.Controls.GlassButton.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DistantWorlds.Controls
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
DistantWorlds.Types
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
WindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4021 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Microsoft.DirectX.DirectSound
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL
----------------------------------------
System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
PresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4021 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
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tjhkkr
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RE: [Release]Star Wars! Preview

Post by tjhkkr »

This is a LordXorn Question. BUT, I do not think LordXorn ever updated for the latest version of the game. That may be why it is choking.
Are you playing Legends?
That might be why...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Rosseau
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RE: [Release]Star Wars! Preview

Post by Rosseau »

Yes, that's probably it. I will see if I can boot it without the expansion?

+1 on your sig, btw [:)]
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tjhkkr
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RE: [Release]Star Wars! Preview

Post by tjhkkr »

Did this take care of it for you?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
anthonykevinluke
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Problem with Mod - Question

Post by anthonykevinluke »

Hi,

Firstly thank you for a mod with great potential. Unfortunately, I have an issue running it and seek advice. I am running DW's with the ROTS addon. It is updated with the latest beta for that edition 1.5.010. I installed the Galactic and Rebellion packs and tried the Galactic side. Game loads fine (theme music, selections, ships etc) and then runs with no issues up until I get in Combat. As soon as a ship begins to take internal damage I get a fatal error crash and the normal screen disappears and becomes white with a diagonal red line crossing to each corner. I tried it three times and it worked up untl that point each time. Thoughts or suggestions? In anticipation, thank you. PS- I posted this in the other Star wars thread as well, apologies.

AKL

Edit: Same thing happens from the Alliance side. Error message says: Unhandled exception has occurred in a component in your application ... blah blah ...... Parameter is not valid. Then a mass of following data.
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tjhkkr
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RE: Problem with Mod - Question

Post by tjhkkr »

Well, this is not my mod...
It could be that there are some images it does not like. That is what I come to find it to be. Never had it do it though when the ship is taking damage. It might be interesting to note what ships are taking damage. If memory serves, Lord Xorn has only two ship sets. Is it blowing up on HIS ship set or the base game ship sets?

I will check in a little later.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Redsilverx
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RE: [Release]Star Wars Mod- ROTS Update!

Post by Redsilverx »

WHY CANT I DOWNLOAD THISS!!!!!!!:(
Seriously I really need help....
I'm not mad at all. I'm just differently sane.
--Joker (New Earth)
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tjhkkr
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RE: [Release]Star Wars Mod- ROTS Update!

Post by tjhkkr »

Lord Xorn has not been around recently...
I think I have a copy but I do not know if he would like it; it is HIS work.

He may come back around when Shadows gets up and running...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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