Screenshot of the day...
Moderator: rickier65
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Screenshot of the day...
We keep working on the update as we go. Fixing the last item has taken time. Time that we continue to use to make the game more immersive and hopefully better all around.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Screenshot of the day...
He had to wait for summer down under for the grass to grow.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- Prince of Eckmühl
- Posts: 2459
- Joined: Sun Jun 25, 2006 4:37 pm
- Location: Texas
RE: Screenshot of the day...
Very nice work on the IVj above.[&o]ORIGINAL: Stridor
.
And of course, the scenery and uniform textures look great.
Question:
Is it possible to render the infantry with more polygons so as to loose the "pointy-headed" helmet-effect?[;)]
Government is the opiate of the masses.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Screenshot of the day...
I think spellir has tried and reached the point of diminishing returns.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- Prince of Eckmühl
- Posts: 2459
- Joined: Sun Jun 25, 2006 4:37 pm
- Location: Texas
RE: Screenshot of the day...
ORIGINAL: junk2drive
I think spellir has tried and reached the point of diminishing returns.
Well, I guess that's just the nature of 3D art!

I did a quick comparo with the headgear in CM1 just now, and the helmets appear somewhat less angular in the older game. However, the textures are much lighter than those found in PzC, so it may be the contrast that accentuates the angles in y'all's rendition. Conversely, I observed a tank-commander wearing what I suspect was supposed to be a "cunt-cap." Regardless of the intent, it looked rather more like a darkened baker's hat. All in all, I greatly prefer the high-poly models found in PzC to those in the BF/CM1 games.
Government is the opiate of the masses.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Screenshot of the day...
Hopefully when you get the game on your screen it will look better than the bmp converted to jpeg that we post here.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Screenshot of the day...
Hopefully we'll get some modder that does infantry to do a complete set for everybody involved.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Screenshot of the day...
Overall, I like the looks of what has been done. If I were to nit-pik about anything it would be the standing tree's bark. I like the pile of logs that the infantry is behind, but the standing trees look odd. Again, not a bad thing, just a nit-pik. Thanks guys for all the work, and it does look great.
RE: Screenshot of the day...
One thing to try with the pointy head thing is the take the existing model (presumably a mirrored model as this seems to be the universal 'easy route') and then replace the two or four upper polygon rows with 3 or 5, so the top line is flat quads (further triangulated for final use).
The resulting model won't be appreciably higher in poly count, and the number and angle of 'points' will be almost the same, but I find that this catches the eye far less than the spike-top that comes from a mirrored model.
The resulting model won't be appreciably higher in poly count, and the number and angle of 'points' will be almost the same, but I find that this catches the eye far less than the spike-top that comes from a mirrored model.
RE: Screenshot of the day...
Guys,
Remember we are a small team of volunteers trying to crank out a huge amount of stuff in a short time! So it may not all be AAA+ pixel perfect.
One of the nice things about PCO is if you have any artistic talent at all you are more that welcome to improve things as you like. The models are all in standard .X format which we personally use a "cheap" $50 dollar editor (fragMotion) to work on. You could use Blender for free if you can get along with its UI.
All we ask is that if you create, you share [;)]
S.
Remember we are a small team of volunteers trying to crank out a huge amount of stuff in a short time! So it may not all be AAA+ pixel perfect.
One of the nice things about PCO is if you have any artistic talent at all you are more that welcome to improve things as you like. The models are all in standard .X format which we personally use a "cheap" $50 dollar editor (fragMotion) to work on. You could use Blender for free if you can get along with its UI.
All we ask is that if you create, you share [;)]
S.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Screenshot of the day...
Russian setup zone with HUD removed.
You can overlap zones to make shapes.

You can overlap zones to make shapes.

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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Screenshot of the day...
Adding to the helmet is easy enough. It was not cost effective polygon wise, once upon a time.
The bigger prob with the helmet IMO is the inside not being there.
At any rate I made a high res helmet(more than one version --the second was even higher res). That higher res one can be swapped to any figure in the game (using a 3d editor). That good helmet hangs on the sides of certain ger vehicles IIRC.
The bigger prob with the helmet IMO is the inside not being there.
At any rate I made a high res helmet(more than one version --the second was even higher res). That higher res one can be swapped to any figure in the game (using a 3d editor). That good helmet hangs on the sides of certain ger vehicles IIRC.
Images should be easier to load at Matrix.
RE: Screenshot of the day...
It wasn't so much how many polygons there are, as how they are used - the point, in opposition to the horizon is more obvious than a flat plane with the same/fewer polygons would be (IMO). I feel the same about the tendency to use mirrored modelling in high(ish) poly models for flight-sims - the top line should be flattened somewhat to eliminate the most obvious 'tell' on the top centre-line of canopies, panels and engine decks. I also prefer flat topped circles/cylinders, for gauges and barrels etc. where feasible where polygons are limited (ie a rotation of 1/2 side from the typical).
RE: Screenshot of the day...
I did some works to improve the Pz IIIs and I added the grass (that I modified in a few minutes) on a map to take these screenshots.
A Pzkpfw IIIJ on the move:

A Pzkpfw IIIJ on the move:

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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Screenshot of the day...
Sound of soviet engines and tracks, the platoon moves forward.


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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Screenshot of the day...
A 50mm shell hits the front hull of a T34, no damage because the distance is too big.


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- ss3.jpg (291.81 KiB) Viewed 179 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Screenshot of the day...
And now no more grass but some Pz IIIs, here versions J and J/1.


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- IIIJ.jpg (163.48 KiB) Viewed 179 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Screenshot of the day...
The same.


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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Screenshot of the day...
Snow falls on a Pz IIIJ.


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- IIIJw.jpg (272.78 KiB) Viewed 179 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Screenshot of the day...
Pzkpfw IIIL waiting for the beginning of Wintergewitter.


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- IIIL.jpg (256.3 KiB) Viewed 179 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1