Kharkov front, another place he may have to fall back from.

Moderators: Joel Billings, Sabre21


Are you finding Belphigor's defense harder to crack then Haudrauf's? It looks like he's falling back in good order. Loosing that panzer division will hurt him in experience come next summer.
I am pushing him back but in the center am starting to run outside my rail supply, and the supply levels of forward units is starting to drop some, not bad yet but it will get worse the farther west I go.ORIGINAL: randallw
Make sure your Army HQs have the max amount of construction batts, and have some rail construction units too.
Also keep space open ( no stacks of doom ) on friendly rail hexes that are damaged, for the batts to move onto.
The way the game sort of works, morale adjusts fatigue, and fatigue adjusts MP penalties. So the game begins with a MP deficit for the Sovs and you work your way to closing it.
ORIGINAL: miller41
I am pushing him back but in the center am starting to run outside my rail supply, and the supply levels of forward units is starting to drop some, not bad yet but it will get worse the farther west I go.
[:D] Russian's just don't run away, they panic[X(], but when not in panic mode there mean as hellAh all this is garbage...you should be running Miller...run before you meet your DOOM!
*this posting is made by Axis Fanboy INC and is not affiliated with any thing in particular...
The way to combat this is to supply drop directly onto your HQ's.
Their supply dumps will go up, and they will use these to supply your troops.
When you hotkey R show rail, you can see wheres light gray/dark grey.
These are the areas which are beginning to get to far away from the railhead.
I presume you don't have any or only a few NKPS rail repair yet.
So just build some RR brigades and attach them at FRONT level and park the FRONT at the last railhead where you wanna repair.
. Loses are high but so are the enemies and I hope to have some breaks in the line shortly. As you will see some areas are already giving way and I got to 2 HQ's last turn








