Reluctant Admiral 4.1

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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FatR
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Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: RA 5.0

Post by FatR »

ORIGINAL: Lecivius

Another artwork issue...

Sub attack near Aogashima at 113,66

Japanese Ships
CV Taikaku, Torpedo hits 2, heavy damage
CA Chokai
DD Onami
DD Mutsuki
DD Isonami

Allied Ships
SS Dace

SS Dace launches 6 torpedoes at CV Taikaku
DD Mutsuki fails to find sub, continues to search...
DD Isonami fails to find sub and abandons search
DD Mutsuki fails to find sub, continues to search...
DD Mutsuki fails to find sub, continues to search...
DD Mutsuki fails to find sub, continues to search...
DD Mutsuki fails to find sub, continues to search...
Escort abandons search for sub


I hit it 2 times, had the smoke etc, no ship in the artwork.

Regarding this: I've packed art files for Shokaku-kai class separately, try adding them to the art folder:

http://www.sendspace.com/file/ouenfd

They are present in the art download on RA site, though. Please pheck if you have copied art files into correct folders...
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: RA 5.0

Post by FatR »

ORIGINAL: AkomoE

Hello John!

Im trying to download the latest version but it wont download via google.Nothing happens when i save or save as and stays stuck there.Got another location?

Here's the scenario files:
http://www.sendspace.com/file/u8cw6k
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Cpt Sherwood
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Location: A Very Nice Place in the USA

RE: RA 5.0

Post by Cpt Sherwood »

I think there is going to be a problem here. I have Essex class CVs that come with a 4 plane unit of the F4F-7 recon
aircraft, but it isn't CV capable.



Image
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“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
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John 3rd
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Location: La Salle, Colorado

RE: RA 5.0

Post by John 3rd »

Hey Sir. Just saw this and will look. I know we added a large amount of small units like this for the USN to add some Air Search/Recon ability. I'll check it out.

What date are you at in the game? What is your operational Version for RA?
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John 3rd
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Location: La Salle, Colorado

RE: RA 5.0

Post by John 3rd »

ORIGINAL: FatR

ORIGINAL: Lecivius

Another artwork issue...

Sub attack near Aogashima at 113,66

Japanese Ships
CV Taikaku, Torpedo hits 2, heavy damage
CA Chokai
DD Onami
DD Mutsuki
DD Isonami

Allied Ships
SS Dace

SS Dace launches 6 torpedoes at CV Taikaku
DD Mutsuki fails to find sub, continues to search...
DD Isonami fails to find sub and abandons search
DD Mutsuki fails to find sub, continues to search...
DD Mutsuki fails to find sub, continues to search...
DD Mutsuki fails to find sub, continues to search...
DD Mutsuki fails to find sub, continues to search...
Escort abandons search for sub


I hit it 2 times, had the smoke etc, no ship in the artwork.

Regarding this: I've packed art files for Shokaku-kai class separately, try adding them to the art folder:

http://www.sendspace.com/file/ouenfd

They are present in the art download on RA site, though. Please pheck if you have copied art files into correct folders...


Thanks Stanislav.

I didn't even see this. Since moving up to manager of my store, my hours have doubled and time spent on the Forum has been spotty at best. Sorry about that.
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
Cpt Sherwood
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RE: RA 5.0

Post by Cpt Sherwood »

ORIGINAL: John 3rd

Hey Sir. Just saw this and will look. I know we added a large amount of small units like this for the USN to add some Air Search/Recon ability. I'll check it out.

What date are you at in the game? What is your operational Version for RA?

PBEM, December 25, 1941, version 5.3
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
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John 3rd
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RE: RA 5.0

Post by John 3rd »

Will look into it tomorrow and Post here when I find anything out.
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
FatR
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Location: St.Petersburg, Russia

RE: RA 5.0

Post by FatR »

Was the problem with F4F-7 recons above successfully solved?

Also, a question to you, John. While it doesn't seem like this, I still work on the Perfect War scenario files, when I have time. Besides new stuff, I've adding some fixes, bringing statistics for various less-glamorous Japanese ships, like LSTs, in line with Jentschura's data and Navypedia, where it doesn't conflict with the former. I'd like to transfer these fixes to RA, making another update some time in the future. What do you think about it?
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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John 3rd
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RE: RA 5.0

Post by John 3rd »

Good to see you Posting Stanislav!

I have so busy with the running the store here in La Salle, I haven't had time for much of anything then to keep my games slowly moving and have my AAR with Dan on life support.

Thoughts:
1. What changes are you thinking about within RA?
2. The F4F-7 hasn't been looked at.
3. I'm glad you are still working Perfect War. Still want to help with that but simply haven't had the time for a major commitment.

Hope you're well!
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
FatR
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Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: RA 5.0

Post by FatR »

Thanks for your well-wishing.

1)Changes to minor stuff like LSTs, minesweepers and the like. Usual stuff, like the game using normal displacement for them (Allied ships the game uses standard displacement), correcting flak and DC upgrades to the best of my ability (while making them available slightly earlier, due to changes in the mod, and so on).

2)I can investigate the F4F-7 problem, if you wish.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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Lecivius
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RE: RA 5.0

Post by Lecivius »

FWIW, I'm into June '44, I have not seen F4F-7's on any Essex class to this date.
If it ain't broke, don't fix it!
FatR
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Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: RA 5.0

Post by FatR »

I've posted RA 5.4 update on the site.

1)It makes F4F-7 carrier capable (just in case - I did not look into Allied airgroups).

2)Added a number of tweaks to Japanese landing ships and mine warfare ships. Mostly historical corrections, the biggest mod-change is allowing some of their DMS to stay DMS, instead of convering to E-class ships. Some changes will make Japanese commanders happier, some won't, but nothing should affect balance in a major way.

3)And most importantly (ATTENTION, those who are about to start RA games), I've fixed a bug due to which C/D-class escorts ## 1-33 did not appear in the scenario. John, by chance, did you do any bulk relocations of table entries when you added new shis? Not as impactful as the repeated China bug, of course, but a considerable blow to Japanese ASW in 1944.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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John 3rd
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RE: RA 5.0

Post by John 3rd »

Hey Stanislav! GREAT WORK!

I did not do any bulk relocations of ships within the tables whatsoever. Don't know how to do that so--for once--I am (I think) innocent of that bug. China I know to have been my issue at least once! [8|]

If you get the chance can you detail the changes in Point 2?

For those playing RA currently can they do an upgrade with the Mod in an existing game?
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Uncivil Engineer
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RE: RA 5.0

Post by Uncivil Engineer »

Not as impactful as the repeated China bug, of course, but a considerable blow to Japanese ASW in 1944.

OK, stupid question (site search yielded only this post) - what's the repeated China bug? And has it been fixed? I'm currently playing RA as the Japanese and can attest to the fact that ASW sucks, both naval and air. Is it going to get worse (and how is that possible)?
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: RA 5.0

Post by FatR »

ORIGINAL: Uncivil Engineer


OK, stupid question (site search yielded only this post) - what's the repeated China bug? And has it been fixed?
Yes it was fixed. The cause was updating TOE info for the entire location list, without realising that this sets Chinese units to full strength at start, instead of normal 1/3.
ORIGINAL: Uncivil Engineer

I'm currently playing RA as the Japanese and can attest to the fact that ASW sucks, both naval and air. Is it going to get worse (and how is that possible)?
Not worse, it just won't get as much better as it should. You can try to update to 5.4, though.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: RA 5.0

Post by FatR »

ORIGINAL: John 3rd

If you get the chance can you detail the changes in Point 2?
Late war dedicated LSTs/APDs go faster and have greater range, as they should. AA armament is weaker initially, stronger after final upgrades.

DMSs have, on average, less range and speed. AA armament is generally weaker. A couple classes, including W-19 that is built during the war, do not change to Es with midwar upgrades. Simpler upgrades to DMSs. I think these ships are already scarce, and some Allied players love surprise mining.

Hirashima/Sokuten minelayers do not change to Es with upgrades. AA armament is weaker initially, stronger after upgrades. A few of the most valuable minelayers get extra AA guns over historical levels, but not very much, mostly just 13.2 MGs they had before replaced with 25mm guns.

Subchasers get less depthcharge throwers with more ammo (for all ships I stuck to the current formula of having roughly half of the historical DC load on board), a bit less AA guns. CHa-1 small subschasers now can make 3 hexes in a phase, making them somewhat more useful.
ORIGINAL: John 3rd
For those playing RA currently can they do an upgrade with the Mod in an existing game?
Adding new things to the database is the most problematic sort of change, and once I realised that this must be done anyway, I changed a few upgrades too. You can try, but I strongly advise to create a backup save before doing so, and check what the game says about your ship availability, as well as about the above-listed classes of ships afterwards.

The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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