Bob Flemin's MWIF AARse II The Sequel

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warspite1
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Mar/Apr 1941
Impulse: 6

The Regia Aeronautica fly to Toulon to attack the French Fleet. The CW has too many naval and air assets in the Western Mediterranean for the RM to consider sailing however.

The Italians get 10 surprise points, and use all of these to decrease the AA effectiveness of the French gunners.

The French do no damage as a result.

The aircraft sink the old battleship Lorraine, disorganise Richelieu, Dunkerque and the cruiser Suffren, and 1/2 disorganise Strasbourg and the cruiser Algerie.

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Mar/Apr 1941
Impulse: 6

The Italians, flushed with achieving something of military value, decide to try and ground strike the French cavalry unit on the Swiss/French/Italian border.

The attack was successful!



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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Mar/Apr 1941
Impulse: 6

The Elite Alpine Mountain Corps, led by the Julia Division, pour over the border. They put themselves out of supply in doing so, but importantly, render the French cavalry out of supply. As they are already disorganised, this means the French unit is reduced to a 1 strength.

There will be two attacks - against the Communist Partisan in northern China, and against the French cavalry.

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Mar/Apr 1941
Impulse: 6

Neither the Japanese nor Italians use HQ Support for their attacks. The Chinese attack is first; 7:1 no modifiers (Assault).

Wow.. the Japanese throw a 1.. The Partisan is destroyed but the attacker loses a unit too and all are disorganised..



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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Mar/Apr 1941
Impulse: 6

Meanwhile in France, the odds are 5:1 +1 with choice of table being Assault...

...its a 9 (10) the cavalry is destroyed for no loss.



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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Mar/Apr 1941
Impulse: 7

And the turn continues, although the weather takes a distinctly bad turn with storm and rain almost everywhere (except the North Monsoon and South Temperate).
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Orm »

ORIGINAL: Finarfïn

Is the "unwanted" participation of force from Paris change the result? (Don't have the table right now)

Fin
No. The roll was high enough so the disruption of the Paris units did not change things.

Without the disruption the odds would have been 5-1 -1 (instead of 5-1 +1) and you need a unmodified result of 4 or higher to capture the hex and 6 or more to do so undisrupted. The actual combat die roll was a 8 so the result would then have been a 7 and that is more than enough for Germany to celebrate in Paris.
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Orm »

Nice operation with the MTN crossing the alps putting the French unit out of supply. [:)]

And nice port strike as well.
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Klydon »

I would point out that the reduction in French AA fire was totally unnecessary as you had your surprise impulse to work with and I don't think the defender gets anything in terms of intercept or AA fire. (Could be mistaken on that and it certainly would not be the first time).

The one thing the French must be careful of in a extended war with the Germans is they need to make sure the Germans are enticed to go Vichey. That means NOT defending France to the last Frenchman. When the end is near, the French need to make sure such places well away from the front have at least a garrison. (Lyons, Toulouse and Marseilles). If all those locations have no units and incoming units are sort of light, the Germans are going to be tempted to go for the full conquest.
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Orm »

Surprised nations AA fire at half strength so I suppose the reduction was necessary.
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Klydon »

Hmm.. with many of the CW battleships in the North Sea having expended their ammo, one wonders what shape the Kriegsmarine is in and if they may want to make a sortie into the North Sea to run off the CW? The CW effectively have 3 remaining battleships that can fight and 2 cruisers. Should the Germans decide on a combined, this could get really nasty.

The CW may have transports, etc at stake in the North Sea and regardless, if they get run off, that will leave the BEF in a out of supply state while being disrupted and knock their defense down to 3 points; easy meat for an attack by the Germans to finally eject the CW from the continent for the time being.

Oh the possibilities.. [:D]
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

ORIGINAL: Klydon

I would point out that the reduction in French AA fire was totally unnecessary as you had your surprise impulse to work with and I don't think the defender gets anything in terms of intercept or AA fire. (Could be mistaken on that and it certainly would not be the first time).

The one thing the French must be careful of in a extended war with the Germans is they need to make sure the Germans are enticed to go Vichey. That means NOT defending France to the last Frenchman. When the end is near, the French need to make sure such places well away from the front have at least a garrison. (Lyons, Toulouse and Marseilles). If all those locations have no units and incoming units are sort of light, the Germans are going to be tempted to go for the full conquest.
warspite1

But the only choices I was given were a) avoid combat and b) reduce AA effectiveness.
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

ORIGINAL: Klydon

Hmm.. with many of the CW battleships in the North Sea having expended their ammo, one wonders what shape the Kriegsmarine is in and if they may want to make a sortie into the North Sea to run off the CW? The CW effectively have 3 remaining battleships that can fight and 2 cruisers. Should the Germans decide on a combined, this could get really nasty.

The CW may have transports, etc at stake in the North Sea and regardless, if they get run off, that will leave the BEF in a out of supply state while being disrupted and knock their defense down to 3 points; easy meat for an attack by the Germans to finally eject the CW from the continent for the time being.

Oh the possibilities.. [:D]
warspite1

So if you use sharebombardment you cannot fight sea battles? Is that right!!!???[X(]
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: Klydon

Hmm.. with many of the CW battleships in the North Sea having expended their ammo, one wonders what shape the Kriegsmarine is in and if they may want to make a sortie into the North Sea to run off the CW? The CW effectively have 3 remaining battleships that can fight and 2 cruisers. Should the Germans decide on a combined, this could get really nasty.

The CW may have transports, etc at stake in the North Sea and regardless, if they get run off, that will leave the BEF in a out of supply state while being disrupted and knock their defense down to 3 points; easy meat for an attack by the Germans to finally eject the CW from the continent for the time being.

Oh the possibilities.. [:D]
warspite1

So if you use sharebombardment you cannot fight sea battles? Is that right!!!???[X(]
No. All ships that are in a sea area can still fight. But the ones that are disorganized can't be used for initiating searches, interception and shore bombardment.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Mar/Apr 1941
Impulse: 7

The Allied turn revolves around tidying up a few positions, nothing more.

Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: Klydon

I would point out that the reduction in French AA fire was totally unnecessary as you had your surprise impulse to work with and I don't think the defender gets anything in terms of intercept or AA fire. (Could be mistaken on that and it certainly would not be the first time).

The one thing the French must be careful of in a extended war with the Germans is they need to make sure the Germans are enticed to go Vichey. That means NOT defending France to the last Frenchman. When the end is near, the French need to make sure such places well away from the front have at least a garrison. (Lyons, Toulouse and Marseilles). If all those locations have no units and incoming units are sort of light, the Germans are going to be tempted to go for the full conquest.
warspite1

But the only choices I was given were a) avoid combat and b) reduce AA effectiveness.
That is the choices for the first step of the port strike. If you save points then you can use the points to increase damage and so on.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by Orm »

ORIGINAL: warspite1

Mar/Apr 1941
Impulse: 7

The Allied turn revolves around tidying up a few positions, nothing more.

Make sure that the French battle fleet have a safe harbour in France. Not nice if Germany declares Vichy France if the fleet has been forced to rebase out of France.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by WarHunter »

Lots of action going on. Air, Sea and Land.
Also good to see Italy come out swinging.
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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

Mar/Apr 1941
Impulse: 9

The turn continues but the weather means there is little that can be achieved.

The turn reverts to the Allies and they pass with all, bringing the turn to an end.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse II The Sequel

Post by warspite1 »

ORIGINAL: Orm

ORIGINAL: warspite1

ORIGINAL: Klydon

I would point out that the reduction in French AA fire was totally unnecessary as you had your surprise impulse to work with and I don't think the defender gets anything in terms of intercept or AA fire. (Could be mistaken on that and it certainly would not be the first time).

The one thing the French must be careful of in a extended war with the Germans is they need to make sure the Germans are enticed to go Vichey. That means NOT defending France to the last Frenchman. When the end is near, the French need to make sure such places well away from the front have at least a garrison. (Lyons, Toulouse and Marseilles). If all those locations have no units and incoming units are sort of light, the Germans are going to be tempted to go for the full conquest.
warspite1

But the only choices I was given were a) avoid combat and b) reduce AA effectiveness.
That is the choices for the first step of the port strike. If you save points then you can use the points to increase damage and so on.
warspite1




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