A "Wood Debris" represents an area of the board devastated by a fire or artillery barrage, where there was previously a Forest (level 1 or 2), or Wood (level 1 or 2), or Jungle (level 1 or 2), or Light Jungle, or wooden building, or Hut.
An infantry unit needs to spend 3MF to enter a Wood Debris hex.
It cost 4 MP for fulltracked vehicles to enter a Wood Debris hex.
Halftracked vehicles can't enter a Wood Debris hex.
Vehicles with only wheels can't enter a Wood Debris hex.
A Wood Debris hex provides a TEM +1.
A Wood Debris isn't a LOS hindrance or obstacle, so doesn't Degrading or Blocking the LOS traced at the same level between the firer and target.
Vehicle Overrun against a Wood Debris hex isn't permitted.
A Wood Debrishex is a Whole hex for the purposes of the LOS drawn through it.
Bunkers, Fortress, Roadblock and Minefield are allowed in a Wood Debris hex.
Wire, Panjis and Barricades aren't allowed in a Wood Debris hex.
During a scenario, a Blaze or Smoke are allowed to be declared at a Wood Debris hex, and also it's possible that a Blaze or Smoke exists in a Wood Debris hex from the beginning of a scenario.
