ORIGINAL: MikeJ19
Larry,
Great stuff as always. Thanks for writing this up.
Have a good day,
Hey there Mike. Thanks for the kind words. You're too kind by half. I'm probably
documentating what not to do in a D21 game. I have to admit the red green yellow rule
has made this a different game. The units I'm driving around have more punch than the
same unit if it was yellow or orange or red. I'm keeping them in the green always so
that I can get max performance from them. Aircraft too. I've noticed too, that there
is the occassional unit that can have 48% proficiency and still be green. I have
started to check the numerical number instead of just the color of the health dot and
rest those that are less than 50%. I get a lot of mileage from my aircraft. I've got
the fighters on three-dots still because of the really healthy air shock advantage I
have right now.
The mud season has caused the movement of units to be somewhat less than formally. And
the 0 supply levels has shut down movement or attacking until the levels start to rise
again in about 10 turns. I won't have to retreat, to pull back to good supply if I just
stop operations for a bit. It's going to be a long war I think I can afford a 10 turn
delay in the advance. I was going to have to call a halt anyway because of the low
supply levels.
I've been keeping the bridges fixed that I run across. Supply flows much better over an
operational bridge. I've been giving thought to maybe dropping the bridges immediately
behind the Soviet units to isolate them from their supply source. If possible. Some
paratroopers would come in handy right about now, no wait, they would be handier past
the mud turns. The FJ division is posted near Leningrad on foot because I don't have
any air cap. Or they are foot movement only, one of the two. Also the Brandenbergers.
The game will return to full-time reporting as soon as something significant happens.