[MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

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salemonz
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Location: USA

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Post by salemonz »

Shogouki wrote: Wed Mar 18, 2026 5:55 am Out of curiosity do you have any plans to expand or drastically alter ship weapons?
Not at this time. The recent balance patch jostled a lot of things and did modify a few weapons (the Keterov Krusher got brought in line with similar tier weapons for range/damage...it was nearly two tiers above other weapons...i didn't totally make it boring, but I reined it in a bit).

But no big plans at the moment for ship weapons.

At present, I'm looking to get DWUR-EM to a 1.0 status and update the DWUR NON EM version to incorporate as much fun stuff as I can.

Edit: oops...forgot to update OP with new stuff

v0.9.5 -- 18 March 2026 -- Refreshed all 194 components. New images (many pulled from my DW2 mods)
v0.9.4 -- 16 March 2026 -- Refreshed flags. 75 new empire flags. 75 new pirate flags.
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CaesarAug
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Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Post by CaesarAug »

Ah, now that is interesting. Did not occur to me to consider pirate ship families. Your explanation provides insight into the workings of the game engine. Now that you mention this, I recall that another player chimed in something about pirate ship families as well. Fascinating. Will look into this as soon as I can. Thank you!
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salemonz
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Location: USA

Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Post by salemonz »

CaesarAug wrote: Thu Mar 19, 2026 4:01 pm Ah, now that is interesting. Did not occur to me to consider pirate ship families. Your explanation provides insight into the workings of the game engine. Now that you mention this, I recall that another player chimed in something about pirate ship families as well. Fascinating. Will look into this as soon as I can. Thank you!
For sure!

Yeah it took me thinking about it before I remembered we had run into this issue in the past as I was just starting to put in all the various shipsets. It's a parameter that's easy to miss in the race text files...there near the bottom :D
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CaesarAug
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Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Post by CaesarAug »

YES!!! I think you've got it! There were four races which referenced non-existent pirate families, 47 and 49, just the ones reported "missing" in the error messages which crashed the game. This should correct the issues. Excellent find. THANK YOU! DWU is still an awesome game!
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Shogouki
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Re: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released

Post by Shogouki »

salemonz wrote: Thu Mar 19, 2026 3:53 pm
Shogouki wrote: Wed Mar 18, 2026 5:55 am Out of curiosity do you have any plans to expand or drastically alter ship weapons?
Not at this time. The recent balance patch jostled a lot of things and did modify a few weapons (the Keterov Krusher got brought in line with similar tier weapons for range/damage...it was nearly two tiers above other weapons...i didn't totally make it boring, but I reined it in a bit).

But no big plans at the moment for ship weapons.

At present, I'm looking to get DWUR-EM to a 1.0 status and update the DWUR NON EM version to incorporate as much fun stuff as I can.

Edit: oops...forgot to update OP with new stuff

v0.9.5 -- 18 March 2026 -- Refreshed all 194 components. New images (many pulled from my DW2 mods)
v0.9.4 -- 16 March 2026 -- Refreshed flags. 75 new empire flags. 75 new pirate flags.
Just thought I'd check and see. I keep hoping that someone will as I think my only really big complaint about DW are the weapons but the only modder that I remember that was going to tackle this left in a huff years ago taking his mod offline with him. :roll:
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