[font="tahoma, sans-serif"][font="tahoma, sans-serif"][font="tahoma, sans-serif"]Program freezing when reading a turn is most probably resolved. As a side-effect, reading in turns takes a bit longer now.[/font][/font][/font]
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Ship Class bitmaps now show up properly[/font][/font][/font]
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Ship's day and night experience were backwards[/font][/font][/font]
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Alert panel's “last 5 turns” now works as intended; added filter for Air Group-related alerts[/font][/font][/font]
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Less than double supply alert fixed – was showing the wrong supply amount needed[/font][/font][/font]
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Air Group HQ filter for Japanese HQ[/font][/font][/font]
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Alert for when a ship enters the reinforcement queue vs. when it actually arrives on map[/font][/font][/font]
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Ship classes with Fuel > 32000 now handle[/font][/font][/font]
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Overdue ship upgrades that cross the year boundary[/font][/font][/font]
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Air Production screen: [/font][/font][font="tahoma, sans-serif"][font="tahoma, sans-serif"]Small bug when a factory was not building and not repairing was not shown; [/font][/font][font="tahoma, sans-serif"][font="tahoma, sans-serif"]Float planes and patrol planes[/font][/font][/font]
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LCU Production screen fixed logic for reinforcement on/of[/font][/font][/font]
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Ship Production screen: fixed some calculations and added to the list of Naval ships for calculation[/font][/font]
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[font="tahoma, sans-serif"]The following features / changes have been added:[/font]
Base Object history added[/font][/font]
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Ship arrival location now shown (previous databases would need a new turn loaded to show this information)[/font][/font]
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New filter in Air Groups for groups that do not have their full complement of aircraft[/font][/font]
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Aircraft panel has filters, sorting, and now show minimum airfield size for bombers[/font][/font]
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Ship Upgrade panel shows if the ship is allowed to upgrade or not[/font][/font]
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Aircraft Comparison shows which plane it will upgrade to[/font][/font]
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Leader panel added filter for assigned to an active unit[/font][/font]
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New alerts when Oil < Heavy Industry or Resources < Heavy Industry; when an LCU reaches its destination[/font][/font]
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Air Group History[/font][/font]
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Air Production screen: [/font][font="tahoma, sans-serif"]Added simplistic and upgrade toggle to main screen; [/font][font="tahoma, sans-serif"]Upgrade shows potential upgrade factory and numbers which will convert; [/font][font="tahoma, sans-serif"]Added building/not building to status filter; [/font][font="tahoma, sans-serif"]Added frame statistics; [/font][font="tahoma, sans-serif"]Added aircraft turn loss to main screen, removed average loss; [/font][font="tahoma, sans-serif"]Added group plane amount (already active); [/font][font="tahoma, sans-serif"]Removed engine use and placed it in the simplistic view; [/font][font="tahoma, sans-serif"]Changed details table to show numbers of each, rather than true/false logic; [/font][font="tahoma, sans-serif"]Engine screen shows Heavy Industry use[/font][/font]
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LCU Production screen: [/font][font="tahoma, sans-serif"]Extended delay period from 90 days to 365 days; [/font][font="tahoma, sans-serif"]Added extra information for production related to the delay period filter; [/font][font="tahoma, sans-serif"]TOE column placed at the end of the table[/font][/font]
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Ship Production screen: [/font][font="tahoma, sans-serif"]Removed status filter and replaced it with check boxes for better filtering options; [/font][font="tahoma, sans-serif"]Added ship details; [/font][font="tahoma, sans-serif"]Changed distinctions to Halted, Building, Pending, Queued and Blueprint; [/font][font="tahoma, sans-serif"]Added some calculations; [/font][font="tahoma, sans-serif"]Added port details and “can accelerate” (not shown when blueprint is off)[/font][/font]
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Industry screen: [/font][font="tahoma, sans-serif"]Added Report tab; [/font][font="tahoma, sans-serif"]Overview: Heavy Industry statistics summarized and shows expense of Heavy Industry ; [/font][font="tahoma, sans-serif"]Regional factory and Oil and Supply tabs now have Resource history by region; [/font][font="tahoma, sans-serif"]Global tab shows a history of supplies, resources, etc; [/font][font="tahoma, sans-serif"]Details tables show numbers of each rather than true/false logic; [/font][font="tahoma, sans-serif"]WitpChart changed[/font][/font]
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Regions can be merged[/font][/font]
Enjoy!
Floyd and Damian[/font]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Working for me too - thanks, chaps [&o]
BUT... resizing of the window has become an issue. I'm running a 19" monitor at 1600 X 1200 res., and any resizing of the Tracker window causes it to expand to a width greater than my screen width. It's then fixed at that width, so for some options it becomes necessary to move the window from side to side.
My workaround is to avoid doing anything to re-size the window's initially displayed size (which remains within screen bounds), but it's not entirely satisfactory for the wider data displays.
BUT... resizing of the window has become an issue. I'm running a 19" monitor at 1600 X 1200 res., and any resizing of the Tracker window causes it to expand to a width greater than my screen width. It's then fixed at that width, so for some options it becomes necessary to move the window from side to side.
My workaround is to avoid doing anything to re-size the window's initially displayed size (which remains within screen bounds), but it's not entirely satisfactory for the wider data displays.
Yeah, I see the same frustrating thing (I was hoping it was just me that was seeing it). I don't know why that's happening now (didn't happen before). When it does happen, I quit and restart. I'll try to address the resizing issue for the next release.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
The other thing is that it is only when you manually resize, clicking to full screen works fine and back ...
I'll check my code, to see if I've caused this problem, I have a feeling it might be the ShipProduction Panel, I had to do a lot of work figuring that one to work properly.
Might as well show another screen, Airgroup History ... note how the Morale seems to lift when the airgrp is at full capacity of planes & pilots ...
First off, let me say that this tool is a godsend for my first game as the Japanese.
I do have a question, though. I started inputing data into WitPTracker at about turn 115. I missed about 3 turns a little while later (turns 132-134). Most everything works fine, but the "history" screens don't.
For example, the ship repair history tracks fine up to turn 131. Then I get all zeros in every field up to the current turn. Is there a way to reset this, or should I restart over again on the current turn?
Thanks,
Mike
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.
First off, let me say that this tool is a godsend for my first game as the Japanese.
I do have a question, though. I started inputing data into WitPTracker at about turn 115. I missed about 3 turns a little while later (turns 132-134). Most everything works fine, but the "history" screens don't.
For example, the ship repair history tracks fine up to turn 131. Then I get all zeros in every field up to the current turn. Is there a way to reset this, or should I restart over again on the current turn?
Thanks,
Mike
Thanks for the compliments.
The history stuff should track fine -- I usually test with a skipped turn. Perhaps I can make sense of it with the database files of yours. They're big files (trackerdb.*). Let me try again by skipping three turns and see what happens.
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
The other thing is that it is only when you manually resize, clicking to full screen works fine and back ...
I'll check my code, to see if I've caused this problem, I have a feeling it might be the ShipProduction Panel, I had to do a lot of work figuring that one to work properly.
Yeah, it was all his fault... [;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Hi all ...
if you are using the Region merge function, I've seen a small error that is easily fixed. If you merge a region make sure to go back through the base list and check that all the bases have been assigned ... otherwise you may get this problem below ...
Working on the ability to load multiple turns in one shot. In order to filter things out a little, how do people name the files they collect from turn to turn?
For example, I save the turns as witp020.pws.001, witp020.pws.002, etc.
I'd rather do some filtering by filename since I need to look into each file to get the turn number so I can read them in order.
Thanks,
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Excellent work. It installed flawlessly and works very well. I particularly like the ability to track industrial production per turn and repairs to industry.
One thing though --- Is it in any way possible to allow the user to "hide" various columns so that they aren't displayed and to re-arrange those columns that remain in whatever fashion seems most logical to them?
I ask because there are a number of columns in the Plane production ( and other ) screens which I never use and which simply serve to confuse me when I play. I'd love to be able to hide them so that they don't get in the way anymore.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Nemo,
hiding columns isn't an option as yet ... Floyd and I will have to think about how to get around this, there is no simple solution to this problem as yet ... although you might notice the simplistic view check box in the Plane Production screen which removes a few columns.
As for moving columns, that is already available. Just click & hold the top of the column and you can move it anywhere ... as shown below. Unfortunately this will revert back when you exit the program.
---Damian---
Thanks for the support, and we will continue to enhance the production histories as time allows...