Reluctant Admiral Feedback

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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RedLancer
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RE: RA, 2c ART Files

Post by RedLancer »

I am now working on the amendments to the art files - sorry for the delay. I asked FatR for instructions (monkey see monkey do) but I'm still getting really confused as to what is what - using the editor to check my work I can't see what's wrong. Just to make sure I have used new files that he has sent - not my originals. I should highlight that the only thing I feel comfortable with is painting and assigning the correct bitmap to slot not wider changes to the scenario files.

Firstly as I have realigned the tops and produced a new JTop_Alpha for Aircraft/Slot/Bitmap Numbers as follows as I understand they don't display properly:

A6M4-J / 613 / 14
A7M3 / 624 / 25
B7A3 / 636 / 37
G3M4-Q / 672 / 70
G8N1 / 680 / 73
N1K4-A / 717 / 120

I am told A6M3b Slot 608 doesn't have a planetop - It does in Bitmap 9. Am I going mad?

Next I am told:
"J6M1 (Slot 698) has the art of J6M1. It should be Ki-83 (Slot 824) art recolour and Yasakuni (Slot 736) has the art of Ki-119 when it should be Ki-67 (Slot 818) art recolour."

Does this mean that in the RAdm Universe a J6M1 is a Ki-83 in new colours and the same with a Yasakuni looking like a Ki-67? If yes then what colour? If not is this a slot/bitmap mistake?

I know FatR is busy at the moment so can anyone else help and whilst I have the files at hand are there any other glitches to correct?
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John 3rd
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RE: RA, 2c ART Files

Post by John 3rd »

It is WAAAAAY beyond my abilities! I do appreciate your work as it falls outside of your as well.

Did you get Juan's artwork for Agano-CL and Shokaku-Kai classes added yet?

THANKS Red Lancer!
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RedLancer
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RE: RA, 2c ART Files

Post by RedLancer »

Ship Art is done as separate files so that's just a question of adding them into the download folder.
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RE: RA, 2c ART Files

Post by John 3rd »

Good. Show how little I know.

Keep me up, through here, on your 'progress!'
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FatR
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RE: RA, 2c ART Files

Post by FatR »

ORIGINAL: Red Lancer

I am now working on the amendments to the art files - sorry for the delay. I asked FatR for instructions (monkey see monkey do) but I'm still getting really confused as to what is what - using the editor to check my work I can't see what's wrong. Just to make sure I have used new files that he has sent - not my originals. I should highlight that the only thing I feel comfortable with is painting and assigning the correct bitmap to slot not wider changes to the scenario files.

Firstly as I have realigned the tops and produced a new JTop_Alpha for Aircraft/Slot/Bitmap Numbers as follows as I understand they don't display properly:

A6M4-J / 613 / 14
A7M3 / 624 / 25
B7A3 / 636 / 37
G3M4-Q / 672 / 70
G8N1 / 680 / 73
N1K4-A / 717 / 120
Yes. Those are planetops that do not display correctly in-game. They seem to be incorrectly aligned with alpha images.
ORIGINAL: Red Lancer
I am told A6M3b Slot 608 doesn't have a planetop - It does in Bitmap 9. Am I going mad?
Strange... I don't see it in-game. Can anyone check his version to see if it is my personal bug.
ORIGINAL: Red Lancer
Does this mean that in the RAdm Universe a J6M1 is a Ki-83 in new colours and the same with a Yasakuni looking like a Ki-67? If yes then what colour? If not is this a slot/bitmap mistake?
Yes, J6M1 is the designation for Ki-83s althistorically supplied to IJNAF, and Yasukuni is often mentioned as the name for Ki-67s supplied to IJNAF in RL. I can try to search for historical color schemes of Ki-67s, but obviously not for Ki-83s, those never got into mass production in RL.


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RedLancer
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RE: RA, 2c ART Files

Post by RedLancer »

OK - now I understand. I'll add new "Ki-83" and "Ki-67" art for J6M1 and Yasukuni - rest is done.
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RE: RA, 2c ART Files

Post by John 3rd »

Sounds positive. It'll be great to have all this ironed out.

I imagine people will be happy to have the art taken care of with their ongoing games.
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RE: RA, 2c ART Files

Post by John 3rd »

FatR and Red Lancer--Did we get things finished yesterday and the new files uploaded?
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RedLancer
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RE: RA, 2c ART Files

Post by RedLancer »

I have now revised the air art and amended the scenario files so that the new pictures for the J6M1 and Yasukuni appear. I'll send them to FatR (copy to John3rd) when I get home. I will also send on JuanG's ship art files for completeness. I'll let someone else decide how best to package them for download.
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RedLancer
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RE: RA, 2c ART Files

Post by RedLancer »

E-mail sent with three attachments. let me know if it doesn't arrive.
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RE: RA, 2c ART Files

Post by John 3rd »

Got the files and will wait for FatR to get them uploaded. Thanks for all the hard work Sir!
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RE: RA, 2c ART Files

Post by John 3rd »

Stanilav is loading the new Art Files today and this should take care of any issues regarding the Mod's plane or ship art.
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Lecivius
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RE: RA, 2c ART Files

Post by Lecivius »

Cool, let me know when these are up!  Right now the file share is still dated July 10.
 
Did you get Ozawa cleared up?
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John 3rd
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RE: RA, 2c ART Files

Post by John 3rd »

Haven't heard if things have been updated or not as of yet. Will Post here once they are.

Ozawa was fixed, however, I will make sure that FatR is posting the most recent scenario file to go with the art folders.
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RedLancer
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RE: RA, 2c ART Files

Post by RedLancer »

I had to make changes in the Scen Files for the art - so if the file that Stanislav sent me didn't have the Ozawa changes then one or the other is going to be wrong.
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RE: RA, 2c ART Files

Post by John 3rd »

I haven't looked at the actual Scen Files. Didn't realize those had to be modified. Will take a look and see.
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RE: RA, 2c ART Files

Post by DuckofTindalos »

Have you considered letting the Kamikawa and Sanyo Maru classes of seaplane tenders be convertible to small aircraft carriers? They'd be very roughly comparable to the Allied MAC-ship concept, with perhaps 6 or 7 ASW patrol planes, but the IJN needs all the help it can get during the convoy war.

Others have advocated converting tankers, but Japan can't spare even one of those; however, changing an AV into a CVE might be worth it. Just a thought.
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RE: RA, 2c ART Files

Post by FatR »

One moment about the art: looks the air files I've downloaded use excellent Cathartes' planetops. I don't know if he's OK with using them in mods (I asked him once in the thread, where he posted them, got no answer), but at least he should be mentioned in the credit.

I hope, I'll post everything, including new art, tomorrow, once the last problems are solved.
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RE: RA, 2c ART Files

Post by FatR »

So, links to the updated files. Looks like some art doesn't show correctly in my old RA game against Yubari, but when I try to start a new game to check, everything is fine. Except for Japanese scenario information. It is cut off after a few phrases on my PC, for whatever reason (still present as a file in the archive, so I don't know what's the problem). Planetops here might have limited compatibility with JuanG's mods, I believe (the old version were fully compatible with his mods).

Finallest Scen70 version:
http://www.box.net/shared/ptzlpblf8j

Updates to ship art:
http://www.box.net/shared/3s9ig9elg4

Air art:
http://www.box.net/shared/uzgbnhtjuu

Cathartes' Allied planetops for AE, which you'll probably want to use, so that Allied airmen won't be ashamed to fly:
http://www.turkeyvulturesart.info/downloads.htm

John, you can copy these links in the first post of this thread, so that people won't be forced to search through 15 pages to get them. AFAIK, there is no time restrictions on editing posts here.
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RedLancer
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RE: RA, 2c ART Files

Post by RedLancer »

Planetops here might have limited compatibility with JuanG's mods,

Don't worry the Japanese aircraft are compatible with JuanG's air art.
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