
Allied AI vs Fulkerson
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- larryfulkerson
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RE: Allied AI vs Fulkerson
Here's the 15Dec41 economic chart:


The horrifying realities of Eternity
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5 Cracks in Reality (You've Never Noticed One)
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https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Allied AI vs Fulkerson
I turned off the Arm points:


The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Allied AI vs Fulkerson
Here's a view of the HI.....the number for HI on the chart 6962(48) has (48) because I'm expanding the HI in three cities so far: I had plans to expand some more but thought I'd go slow and watch what happens at these three in case it was detremental for some reason.


The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Allied AI vs Fulkerson
Here's a view of the oil refineries: I'm repairing those at Miri because I just recently captured Miri and they were presumably damaged, the other three I'm expanding.


The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Allied AI vs Fulkerson
The OilC value of 383(141) is (141) because I recently captured Miri and it needs to be repaired yet.


The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Allied AI vs Fulkerson
The ResC is (12) because of the places I just recently captured:
EDIT: I finally remembered the advice about not repairing ResC points and turned the repair off for Atimonan, Ocean Island, and Davao below.

and ManC is (2) for the same explaination:

EDIT: I finally remembered the advice about not repairing ResC points and turned the repair off for Atimonan, Ocean Island, and Davao below.

and ManC is (2) for the same explaination:

The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Allied AI vs Fulkerson
I halted the Shinano and accellerated everybody else:


The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Allied AI vs Fulkerson
And finally......I expanded all the vehicle factories:


The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Allied AI vs Fulkerson
Here's where I'm bumping up the production of Kate's and Nell's.


The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
RE: Allied AI vs Fulkerson
1) You should not turn off all armament production, maybe half of them but not all. You only have 620 armament points, that's only about 30 infantry squads.
2) You cannot accelerate all CVs, you just don't have naval shipyard points. You are producing 1396 points, you are now using 2353 points, and you have stockpiled only 36 points... Do the math. [;)]
2) You cannot accelerate all CVs, you just don't have naval shipyard points. You are producing 1396 points, you are now using 2353 points, and you have stockpiled only 36 points... Do the math. [;)]
RE: Allied AI vs Fulkerson
You won't have the points for all that...ORIGINAL: larryfulkerson
I halted the Shinano and accellerated everybody else:
![]()
Ships that are in normal build mode ie. days to arrival < durability * 10 ( cost durability * 3 to accelerate).
Ships that are in queuesd build mode ie. days to arrival > durability * 10 < durability * 30 ( cost durability to accelerate).
Ships that are in blue print mode ie. days to arrival > durability * 30 ( can't be accelerate).
https://sites.google.com/site/n01487477 ... edirects=0
RE: Allied AI vs Fulkerson
I recommended turning off 200, not all of them [:D]ORIGINAL: larryfulkerson
I turned off the Arm points:
RE: Allied AI vs Fulkerson
No need to expand refineries. As I said repairing those that you have are secondary to repairing OilC.ORIGINAL: larryfulkerson
Here's a view of the oil refineries: I'm repairing those at Miri because I just recently captured Miri and they were presumably damaged, the other three I'm expanding.
Also you need 10K + at base to repair. 1000/ point repaired.
Sendai
Miri
Looks opposite to meThe ResC is (12) because of the places I just recently captured:
EDIT: I finally remembered the advice about not repairing ResC points and turned the repair off for Atimonan, Ocean Island, and Davao below.
- larryfulkerson
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RE: Allied AI vs Fulkerson
ORIGINAL: Puhis
1) You should not turn off all armament production, maybe half of them but not all. You only have 620 armament points, that's only about 30 infantry squads.
Oh. Ok. Here's me turning off only 200 points worth:

Right......I see that. What was I thinking? Okie dokie...I'm on it. Thanks.ORIGINAL: Puhis
2) You cannot accelerate all CVs, you just don't have naval shipyard points. You are producing 1396 points, you are now using 2353 points, and you have stockpiled only 36 points... Do the math. [;)]
Here's what I've done to fix it. I'm accel. only the more recent builds and the rest of them are back to original setting except for the one turn off suggested.

The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Allied AI vs Fulkerson
Thanks for these formula's....those will come in handy.ORIGINAL: n01487477
Ships that are in normal build mode ie. days to arrival < durability * 10 ( cost durability * 3 to accelerate).
Ships that are in queuesd build mode ie. days to arrival > durability * 10 < durability * 30 ( cost durability to accelerate).
Ships that are in blue print mode ie. days to arrival > durability * 30 ( can't be accelerate).
The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
- larryfulkerson
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RE: Allied AI vs Fulkerson
Oh. Ok. Thnaks for that.ORIGINAL: n01487477
No need to expand refineries. As I said repairing those that you have are secondary to repairing OilC.
Also you need 10K + at base to repair. 1000/ point repaired.
Sendai
Miri
You're right it does look opposite. I'm posting the revised image below to show where I turned off the repair(s). Thanks.ORIGINAL: n01487477Looks opposite to meEDIT: I finally remembered the advice about not repairing ResC points and turned the repair off for Atimonan, Ocean Island, and Davao below.

The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
RE: Allied AI vs Fulkerson
Hi all, allow me to offer another solution about naval points that a guy on the italian
forum has suggested to me and I immediately liked: I halted the Shinano CV and the
Musashi BB, then I've accelerated all the six CV that cost 61 points; as you can see, in
the 55th turn, the pool is still in good shape.

Of course do as you wish, this is just one more solution.
forum has suggested to me and I immediately liked: I halted the Shinano CV and the
Musashi BB, then I've accelerated all the six CV that cost 61 points; as you can see, in
the 55th turn, the pool is still in good shape.

Of course do as you wish, this is just one more solution.
- larryfulkerson
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RE: Allied AI vs Fulkerson
So um...what advantage does having a pool in good shape give you? What I mean is why not spend all your Naval Shipyard points as soon as you can? Are you saving up for some dream ship that you really need / want? Why not un-halt the BB with all those points?ORIGINAL: cohimbra
Hi all, allow me to offer another solution about naval points that a guy on the italian
forum has suggested to me and I immediately liked: I halted the Shinano CV and the
Musashi BB, then I've accelerated all the six CV that cost 61 points; as you can see, in
the 55th turn, the pool is still in good shape.
Of course do as you wish, this is just one more solution.
The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
RE: Allied AI vs Fulkerson
ORIGINAL: larryfulkerson
So um...what advantage does having a pool in good shape give you? What I mean is why not spend all your Naval Shipyard points as soon as you can? Are you saving up for some dream ship that you really need / want? Why not un-halt the BB with all those points?
So um...[:)]...I cannot answer to your questions, I only know that the value (now +4 per
turn) of naval points isn't constant, there are turns that the value is very negative,
and I find it's useful (for a newbie like me) have a margin of points I can handle, and
you don't need another BB quickly. I maybe wrong, I don't know, I try.
Sorry, I didn't give you a better explanation.[8|]
- larryfulkerson
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RE: Allied AI vs Fulkerson
So here I am going through the list of TF's and I find a really handy CVE that I can use to put a stop to all this Allied raiding of my shipping lanes.


The horrifying realities of Eternity
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)
https://www.youtube.com/watch?v=jT40e4mYIcs
https://www.youtube.com/watch?v=NyMJDtycB9U&t=254s
5 Cracks in Reality (You've Never Noticed One)


