Empires in Flames (4-player game)

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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Interesting, I too built an ATR4 for Japan and had intended to use it the same. I even setup the Chinese fighter to try and counter. That fine print in the rules is not something I am strong with. Anyway, I think Japan is in a pretty strong position regardless but I can understand it being annoying. I was annoyed when Axis got to move first if it's any consolation 😁.
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

Majorball68 wrote: Tue May 19, 2026 10:35 pm Hello Lads, from the 2 June until 24 July I will be on a holiday in Europe for my once in a life time overseas adventure. I will be doing tours of Normandy D Day beaches and the Somme while in France among a lot of other things. Some good things to do in England, Duxford war museum and Blexley Park. I had intended to take my laptop and continue gaming while away however I have decided my time would be better spent on having a holiday and keeping my wife happy. This will mean my gaming activities will have to be put on hold from the start of June until my return. I'm happy to continue the games then if you are willing. Apologies if this causes you any issues.
Hello,

That sounds like a wonderful holiday. Of course I am willing to continue to play after a vacation break.

I am sorry about the late reply. I wanted to get the picture, and link, to Mont-Saint-Michel that I think is well worth a visit. It is located just west of Normandy, in Brittany (often listed as part of Normandy). Just in case there were some open time for additional excursions. Beware, that it is a tourist magnet so check beforehand if any rules regarding visiting applies, and if there are none; be there early. The time to travel there can take a while and during a summer day it can be very crowded and very, very warm. My point: be there before the tourist horde arrives.

I hope you have a nice vacation.

https://en.wikipedia.org/wiki/Mont-Saint-Michel
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Orm, Tojo has made diplomatic overtures to the Allies and we have come to an agreement. I intend to edit the game to replace the NAV4 with a ATR3 but before that happens a couple of things need to happen.

Please process an Air to Air battle out of the game as if the Chinese FTR2 was intercepting a resupply mission assuming the Japanese FTR2 and an ATR3 are involved, odds +2/-2.

Depending on that result will determine the best way to edit the save to replace the NAV4 with an ATR3. Losses will impact whether I need to edit save before or after the air supply phase.

If there are no losses, compete the turn and send through to me. I'll edit to reorg the MOT and work on making the additional edits required to the Chinese and Japanese FTR2 before the turn ends and replace the NAV4 with an ATR3. It shouldn't hold up game play in the short term.

If there are aircraft losses I will need the save prior to the Air supply phase to make the edits before the air to air battle which may take a little more time as I need to replicate and copy the save details for the same aircraft from other saves i.e. ATR4 back to force pool, ATR3 on the map etc.

Next production phase Japan will get an additional BP to cover the cost of ATR3 vs NAV4.

The other game won't need changing as operational requirements now make the NAV4 a better option.

Are you ok with this?
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

I am fine with this.
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

May/Jun '40
Impulse #4 (Allied)

Air rebase:

Italy:
FTR2 -> SE Brussels
NAV2 -> SW Syracuse

Japan:
ATR3 Sasebo -> Taiyuan

Japan flies an escorted reorganization mission to the MOT in the Lanchow mountains. China intercepts.
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

The Japanese FTR2 is destroyed.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

The Chinese FTR2 is aborted, and the MOT is reorganized.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Sining for Chinese fighter please.
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

Can't use this for our actual game, alas, as this was made with the latest beta version and coverting saves back often creates weird bugs.

Now we have the result we need to create.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

Maybe we can simulate an air combat next Axis impulse between the ATR4 (that should be destroyed) along with the Japanese FTR2 (also destroyed), and the Chinese FTR2 that should land in Sining?

Cost Japan an air move and removes the need for some of the edits. A ground strike mission should do.

Edit: On the other hand, Japan can use an extra air move now for an rebase to even out the air moves?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Orm wrote: Mon May 25, 2026 8:59 am Maybe we can simulate an air combat next Axis impulse between the ATR4 (that should be destroyed) along with the Japanese FTR2 (also destroyed), and the Chinese FTR2 that should land in Sining?

Cost Japan an air move and removes the need for some of the edits. A ground strike mission should do.

Edit: On the other hand, Japan can use an extra air move now for an rebase to even out the air moves?
No matter. Send the save for Allied turn and I will see what I can do.
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

May/Jun '40
Impulse #1 (Axis)

Reorganization continued:

EuroAxis:
2 HQI + HQA -> MECH + AA + MOT Div + FTR2 + LND3
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

Over to Allies.
2ndMAJORvsSWE 043 MJ40 - Allied 2.zip
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Orm, can you post the Beta save you used with the air transport on the map? Will save a lot of time if I can copy the air transport details from that save as the save version won't matter.

Also the Axis save prior to Air supply mission.
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

The fix is simpler then I first thought and I only need the save before the air supply mission or you can do it.

Copy over and repalce the corresponding aircraft details in the save will put the ATR on the map in range and the NAV4 back in the force pool. Then it's as simple as running the air supply mission and using the already know results. You can do this or I can do it with the save.

H6K (Mavis),49,58,1939
0,482,,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0
.T The Kawanishi H6K series four-engine flying-boat entered service with the Imperial Japanese Navy in 1938. The H6K was code-named "Mavis" by the Allies and had a crew of nine. The H6K had a range of 4,210 miles (6,775km) and was utilized in the long range reconnaissance role up until its replacement by the H8K Emily in 1941. Afterwards it was used in the rear areas, primarily as a transport, where interception was less of a threat. A total of 217 H6K's of all types were built. .H .B The H6K's four 1,000hp (746kW) engines gave it a max speed of 239mph (385kph). .B The Mavis carried two torpedos or up to 2,205lbs (1,000kg) of bombs or depth-charges. .B The H6K had a nose turret armed with one .303 inch (7.7mm) machinegun, and .B A dorsal turret armed with one .303 inch (7.7mm) machinegun, plus .B Two waist gunners each armed with a .303 inch (7.7mm) machinegun, and .B A tail gunner armed with a single .79 inch (20mm) cannon.
6296,39098,0,483,17407,65535,16384,0,0,0,0,0,0,0,0,5323
-1,UndoData
513,9761,1584,0,0,0,0,0

L2D C-47,49,58,1938
0,483,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
.T The Nakajima L2D was a Douglas DC-3 twin-engine transport built under licence in Japan prior to WWII. Given the name Showa by the Japanese, it had a crew of three and was given the designation "Tabby" by the Allies. A total of 485 L2d's were built. .H .B The L2D's two 1,000hp (746kW) engines gave it a max speed of 232mph (373kph). .B The Showa carried 28 fully armed troops or up to 6,000lbs (2,722kg) of cargo.
6296,6330,0,484,1023,65535,0,39052,0,0,8,0,224,0,0,5387
-1,UndoData
1024,5632,8268,0,0,0,0,0
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

Here are two autosaves from the 'original' game. I hope any of them is good. Otherwise, please let me know.
Air Reorganization - CAP.zip
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Air Rebase.zip
(1.57 MiB) Downloaded 8 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

All done as if the NAV4 was never built. If not happy with the ATR location let me know.
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

May/Jun '40
Impulse #2 (Allies)

Allow or deny?
Bessarabia Decide Yes or No.png
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Majorball68
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Re: Empires in Flames (4-player game)

Post by Majorball68 »

Rules question: The game allows with the CTRL key for a TRS starting in a sea box zone to move into a port, pick up a unit and finish in another port however, this may not be a legal move and I have never tried before?

A TRS that starts in a port can move through and pick up a unit then finish in a sea zone or end move in another port.

Answered my own question, yes you can.
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Orm
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Re: Empires in Flames (4-player game)

Post by Orm »

Majorball68 wrote: Tue May 26, 2026 11:38 pm May/Jun '40
Impulse #2 (Allies)

Allow or deny?

Bessarabia Decide Yes or No.png
We allow the claim. Of course USSR is free to adjust their borders as they see fit within their zone of control. It is wrong that the Romanians is making a fuss when the land so obviously is historically, and culturally, tied to Russia.

Germany declare an eternal friendship with the Soviet Union. As soon as the imperialistic England, and warmongering France has surrendered their aggressive war and ended their attempts to dominate central and eastern Europe we, the German people, and the Soviet union, will be the foundation for world peace.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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