
Global War AAR in Pictures
Moderator: Shannon V. OKeets
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. USSR. Land Combat 2.


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- 10-AL-USSR-LC-2.jpg (337.7 KiB) Viewed 155 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. USSR. Land Combat 3.


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- 10ALUSSRLC3.jpg (325.62 KiB) Viewed 155 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. USSR. Land Combat 4.


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- 10ALUSSRLC4.jpg (324.22 KiB) Viewed 155 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. USSR.


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- 10ALUSSR.jpg (2.01 MiB) Viewed 155 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. Western Allies. Ground Strike 1.


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- 10ALWESTGSTK1.jpg (390.2 KiB) Viewed 155 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. Western Allies. Ground Strike 2.


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- 10ALWESTGSTK2.jpg (439.56 KiB) Viewed 155 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. Western Allies. Land Combat 1.


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- 10ALWESTLC1.jpg (823.34 KiB) Viewed 155 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. Western Allies. Land Combat 2.


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- 10ALWESTLC2.jpg (375.35 KiB) Viewed 155 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. Western Allies. Land Combat 3.


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- 10ALWESTLC3.jpg (403.03 KiB) Viewed 155 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. Western Allies. Land Combat 4.


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- 10ALWESTLC4.jpg (814.47 KiB) Viewed 155 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. Western Allies.


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- 10ALWEST.jpg (1.4 MiB) Viewed 152 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Allied #10. End of Turn.


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- 10ALEOT.jpg (261.07 KiB) Viewed 152 times
Ronnie
RE: Global War AAR in Pictures
I have seen few setups that demand a reroll on initiative as much as that one does. A double move here by the Soviets is devastating.
I thought I knew how to play this game....
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Destroyed Pool.


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- 99DestroyedPool.jpg (446 KiB) Viewed 152 times
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. CP Losses.


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- 99CPLosses.jpg (416.93 KiB) Viewed 152 times
Ronnie
RE: Global War AAR in Pictures
As Axis I am often pleased when the Western Allies use their strategic bombers on ground strike missions.ORIGINAL: rkr1958
Turn 31. Sep/Oct 1944. Allied #10. Western Allies. Ground Strike 1.
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Especially when they fail. [;)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Global War AAR in Pictures
[:(]ORIGINAL: Orm
As Axis I am often pleased when the Western Allies use their strategic bombers on ground strike missions.
Especially when they fail. [;)]
Ronnie
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Global Maps.


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- 99GlobalMap.jpg (1.54 MiB) Viewed 152 times
Ronnie
RE: Global War AAR in Pictures
Note that most Allied players, including me, misuse their strategic bombers like this. [:D]ORIGINAL: rkr1958
[:(]ORIGINAL: Orm
As Axis I am often pleased when the Western Allies use their strategic bombers on ground strike missions.
Especially when they fail. [;)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Global War AAR in Pictures
Turn 31. Sep/Oct 1944. Victory Totals.
Barring any issue, I plan on playing this game out until Germany, Italy and Japan are completely conquered. That's my WW-2 simulation part of this AAR. However, from a gaming perspective I will determine the faction winner and faction rankings based on their score at the end of turn 36 (Jul/Aug 1945).
For this game, the score that a faction gets will be calculated by the following equation.
Score = (VPs_Held - Bid) + (Bonus_Points - Penalty_Points)
The bid is the number of VPs historically held at the of the war. The factions and their bid are:
(1) Euro-Axis (Germany & Italy), bid 0
(2) Japan, bid 9
(3) Nationalist China, bid 1.
(4) Western Allies (USA, CW and France), bid 42
(5) USSR & ChiComm, bid 15.
Only allied factions are eligible for bonus points. An allied faction gets 2 bonus points per turn for a incomplete, or complete, conquest of an axis power earlier than historical. The historical conquests of the axis were,
(1) Italy, Sep 8, 1943.
(2) Germany, May 7, 1945.
(3) Japan, Sep 2, 1945.
For game purpose these dates are:
(1) Italy, turn 25 (Sep/Oct 1943).
(2) Germany, turn 35 (May/June 1945).
(3) Japan, turn 36 (Jul/Aug 1945).
So in this game, the USA, who is a member of the Western Allies faction, conquered Italy on turn 23 (May/June 1943). This means that the Western Allies conquered Italy 2 turn earlier than historical and therefore they get 4 bonus points (2 per turn earlier than historical).
Penalty points are assessed against a faction if and only if the only victory totals held by a country, or countries, in that faction are asterisked victory points (i.e., "* based on closet capital). In that case, the number of penalty points assessed is equal to the number of (asterisked) victory points assigned to that country. Basically, if a country of a faction only has asterisked victory points then they do not count.
So based on my equation the current faction scores are:
(1) Euro-Axis: 20 VPs - 0 Bid + 0 Bonus_Points - 0 Penalty_Points = 20
(2) China: 1 VPs - 1 Bid + 0 Bonus_Points - 0 Penalty_Points = 0
(3) Japan: 8 VPs - 9 Bid + 0 Bonus_Points - 0 Penalty_Points = -1
(4) Western Allies: 32 VPs - 42 Bid + 4 Bonus_Points - 0 Penalty_Points = -6
(5) USSR/ChiComm: 5 VPs - 15 Bid + 0 Bonus_Points - 0 Penalty_Points = -10

Barring any issue, I plan on playing this game out until Germany, Italy and Japan are completely conquered. That's my WW-2 simulation part of this AAR. However, from a gaming perspective I will determine the faction winner and faction rankings based on their score at the end of turn 36 (Jul/Aug 1945).
For this game, the score that a faction gets will be calculated by the following equation.
Score = (VPs_Held - Bid) + (Bonus_Points - Penalty_Points)
The bid is the number of VPs historically held at the of the war. The factions and their bid are:
(1) Euro-Axis (Germany & Italy), bid 0
(2) Japan, bid 9
(3) Nationalist China, bid 1.
(4) Western Allies (USA, CW and France), bid 42
(5) USSR & ChiComm, bid 15.
Only allied factions are eligible for bonus points. An allied faction gets 2 bonus points per turn for a incomplete, or complete, conquest of an axis power earlier than historical. The historical conquests of the axis were,
(1) Italy, Sep 8, 1943.
(2) Germany, May 7, 1945.
(3) Japan, Sep 2, 1945.
For game purpose these dates are:
(1) Italy, turn 25 (Sep/Oct 1943).
(2) Germany, turn 35 (May/June 1945).
(3) Japan, turn 36 (Jul/Aug 1945).
So in this game, the USA, who is a member of the Western Allies faction, conquered Italy on turn 23 (May/June 1943). This means that the Western Allies conquered Italy 2 turn earlier than historical and therefore they get 4 bonus points (2 per turn earlier than historical).
Penalty points are assessed against a faction if and only if the only victory totals held by a country, or countries, in that faction are asterisked victory points (i.e., "* based on closet capital). In that case, the number of penalty points assessed is equal to the number of (asterisked) victory points assigned to that country. Basically, if a country of a faction only has asterisked victory points then they do not count.
So based on my equation the current faction scores are:
(1) Euro-Axis: 20 VPs - 0 Bid + 0 Bonus_Points - 0 Penalty_Points = 20
(2) China: 1 VPs - 1 Bid + 0 Bonus_Points - 0 Penalty_Points = 0
(3) Japan: 8 VPs - 9 Bid + 0 Bonus_Points - 0 Penalty_Points = -1
(4) Western Allies: 32 VPs - 42 Bid + 4 Bonus_Points - 0 Penalty_Points = -6
(5) USSR/ChiComm: 5 VPs - 15 Bid + 0 Bonus_Points - 0 Penalty_Points = -10

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- 99VictoryTotals.jpg (445.1 KiB) Viewed 152 times
Ronnie


