Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Land combat.
Germany
Attack allied landing in Denmark.
Basic Odds are 35:15 before ground support.
The allies can adds 1 points in SB defence, if it is used. We assume that it is in use. But will go back and change it if it is not is use.
Germany
Attack allied landing in Denmark.
Basic Odds are 35:15 before ground support.
The allies can adds 1 points in SB defence, if it is used. We assume that it is in use. But will go back and change it if it is not is use.
"'Malta - The Thorn in Rommel's Side"
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Groundsupport.
Vladivostok :
Japan fly one LND2 (from SE Wonsan), and one CVP1, with two points each in ground support (4 points in total). They are escorted by one 6-strength FTR2 flying from Kyoto. Japan has one 6-strength CVP1 available for counter-interception.
USSR has one 5-strength FTR2 available in Vladivostok for either interception, or for one point in ground support. Will USSR use their FTR2?
Denmark:
CW has some planes to send to the combat over the landing. Will CW use any?
Vladivostok :
Japan fly one LND2 (from SE Wonsan), and one CVP1, with two points each in ground support (4 points in total). They are escorted by one 6-strength FTR2 flying from Kyoto. Japan has one 6-strength CVP1 available for counter-interception.
USSR has one 5-strength FTR2 available in Vladivostok for either interception, or for one point in ground support. Will USSR use their FTR2?
Denmark:
CW has some planes to send to the combat over the landing. Will CW use any?
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
CW send CVP and ATR for ground support. Land same place they take off. If any Axis bombers are coming or fighters in range, send fighters too
USSR instructions coming soon.
USSR instructions coming soon.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
USSR plane fly as bomber. Land 2 hexes north of Vlad on railway.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
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- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I was hoping attacking is Allied thing in 1943
I am much more calm when I attack. This is nerve-wracking!
I am much more calm when I attack. This is nerve-wracking!
Last edited by Mayhemizer_slith on Sun May 22, 2022 8:17 am, edited 1 time in total.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Round 1
Since nothing happend I guess Allies stays?
Since nothing happend I guess Allies stays?
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9400
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- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
We stay to the end. No step back!
Assault chosen in Vlad.
Assault chosen in Vlad.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
"'Malta - The Thorn in Rommel's Side"
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Assault on Vlad goes well for the Axis!
Rebased sub to Sovietskaya Gavan
Rebased sub to Sovietskaya Gavan
"'Malta - The Thorn in Rommel's Side"
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Denmark is more of draw.
Note CW Inf can't retreat.
Note CW Inf can't retreat.
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Can marine units retreat to NW? If yes, then I would call it draw. If all 3 units are destroyed I would call it win for the Axis.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Alas, the marines can retreat that way. 
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I didn’t realize Axis get that good attack and didn’t intercept. I also didn’t realize marines could retreat to NW. If they can, I’m very lucky.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Air Rebase:
Germany:
FTR2 (Nice) -> 61,28 in S Franc
FTR2 53,54 (Ukrain)->Kiel
LND 22,52 (Near Petsamo)->NE Tampere
Japan
FTR2 W Pyongyang->Vlad
FTR2 Chefoo->W Pyongyang
LND3 Chefoo->Vlad
NAV2 Seoul-> Pyongyang
Air Reorg
Germany
ATR->MTN Div Kola Peninsula
Reorganization:
Kesselring (HQI), and Cavallero (HQI) reorganize 6 units in SW France (2 INF + GARR + MIL for Germany, and INF + ART for Italy)
EOT less than 5 -> 4 rolled.
Germany:
FTR2 (Nice) -> 61,28 in S Franc
FTR2 53,54 (Ukrain)->Kiel
LND 22,52 (Near Petsamo)->NE Tampere
Japan
FTR2 W Pyongyang->Vlad
FTR2 Chefoo->W Pyongyang
LND3 Chefoo->Vlad
NAV2 Seoul-> Pyongyang
Air Reorg
Germany
ATR->MTN Div Kola Peninsula
Reorganization:
Kesselring (HQI), and Cavallero (HQI) reorganize 6 units in SW France (2 INF + GARR + MIL for Germany, and INF + ART for Italy)
EOT less than 5 -> 4 rolled.
"'Malta - The Thorn in Rommel's Side"
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Losses MJ 1943
"'Malta - The Thorn in Rommel's Side"
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis end of turn:
Preliminary planning:
Germany - 29 production points - 40 BPs. Save 3 oil (Bratislava, Budapest, and Vienna).
Italy - 11 production points - 21 BPs. Save 1 oil in Turin.
Japan - 19 production points - 29 BPs. Save, or idle, 4 oil. Save one NEI oil in Fukuoka, and idle 3 NEI oil for re-org.
Stay at sea:
The following units stay at sea.
Germany:
North Sea: SUB 4837 in 3-box
Eastern Mediterranean: CP
Italy:
Italian Coast: CP + 2 CA
Eastern Mediterranean: BB Paris + CA Duca D'Aosta
Japan:
China Sea: 12 CP + CA Haguro
South China Sea: 5 CP + CA
Bismarck Sea: CP + CA Mogami
Timor Sea: CA
Sea of Japan: CA Atago
The Solomons: FTR2
Return to Base:
Germany:
Bay of Biscay: FTR2 + 2 BB + 2 CA -> Bordeaux, NAV3 -> Brest
East Med: NAV3 -> 74,48 in Peloponnesos
North Sea: SUB -> Kiel
Italy:
All 7 SUBs -> Brest
Bay of Biscaty: FTR2 + NAV3 -> Brest
East Med: TRS + 2 BB + 2 CA -> La Spezia, FTR2 (G.55) -> 75,40 in Sicily, FTR2 (Re.2002) -> Syracuse
Japan:
Sea of Japan: BB Yamashiro + TRS + HQI + 2 CA (Kumano + Myoko) -> Singapore; CA (Destroyer) + MTN Div -> Rabaul; 2 CV + 3 BB + CA + TRS + AMPH -> Fukuoka
Red Sea: SUB -> Singapore
Mendocino: SUB -> Truk
The Marshalls: SUB -> Truk
Clarion: SUB -> Truk
The Marianas: CA -> Tokyo
China Sea: CVL + CA Asama -> Fukuoka; CA Nachi + INF Div + AMPH + INF -> Seoul; TRS + MAR + CA Mikuma -> Canton
South China Sea: NAV4 -> Hong Kong; CA + NAV2 -> Batavia
Bismarck Sea: BB + CA + NAV3 -> Truk; NAV2 -> Rabaul
Use Oil:
Germany:
All units are reorganized for 4 oil (3.9). Use 1 saved oil in each of Bratislava, Berlin, Prague, and Breslau.
Italy:
All units are reorganized for 3 oil (3.4). Use 3 saved oil in Rome.
Japan:
All units are reorganized for 4 oil (3.8). Use the idle NEI + oil saved in Tokyo.
Breakdown:
GE: MECH (53,53 in Ukraine) -> MECH Div + MOT Div
Scrap:
GE: FTR2 He 112
Production:
Germany (40):
2 MOT
PARA
ARM
2 FTR2
2 FTR3
LND3
4 Pilot
Italy (21):
TERR
MOT
ARM
FTR2
NAV3
2 Pilot
Japan (29):
TERR
ENG
AT
FTR2
NAV3
2 CVP1
4 Pilot
CA (2nd)
SUB (1st)
2 Repair SUB
CP
Factory destruction:
Toulouse
Reinforcements:
Germany:
FTR2 (BF 109G-2) -> Königsberg
FTR2 (FW 190F-8) -> Königsberg
FTR2 (BF 109G-6) -> Dusseldorf
LND3 (Do 217E) -> Munich
MECH + INF -> Königsberg
BB -> Kiel
Italy:
FTR2 (Re.2005) -> Palermo
FTR2 (Macchi C.205N) -> Genoa
FTR2 (SAI.207) -> Genoa
NAV2 -> Palermo
AA -> Rome
SUB -> La Spezia
Japan:
FTR2 (Ki-44 II) -> Fukuoka
FTR2 (A6M5) -> Kyoto
NAV2 -> Sasebo
Warlord -> Chengtu
TERR -> Manila
CV -> Fukuoka
SUB -> Tokyo
INF + AA -> Fukuoka
MECH -> Kyoto
Voluntary Resource Lending:
Modified; Germany -> Italy: 9 resources, (2 oil) + 4 BPs
Axis goes first if we win the initiative.
Edit: Italy wrongly had two SUBs remaining at sea.
Preliminary planning:
Germany - 29 production points - 40 BPs. Save 3 oil (Bratislava, Budapest, and Vienna).
Italy - 11 production points - 21 BPs. Save 1 oil in Turin.
Japan - 19 production points - 29 BPs. Save, or idle, 4 oil. Save one NEI oil in Fukuoka, and idle 3 NEI oil for re-org.
Stay at sea:
The following units stay at sea.
Germany:
North Sea: SUB 4837 in 3-box
Eastern Mediterranean: CP
Italy:
Italian Coast: CP + 2 CA
Eastern Mediterranean: BB Paris + CA Duca D'Aosta
Japan:
China Sea: 12 CP + CA Haguro
South China Sea: 5 CP + CA
Bismarck Sea: CP + CA Mogami
Timor Sea: CA
Sea of Japan: CA Atago
The Solomons: FTR2
Return to Base:
Germany:
Bay of Biscay: FTR2 + 2 BB + 2 CA -> Bordeaux, NAV3 -> Brest
East Med: NAV3 -> 74,48 in Peloponnesos
North Sea: SUB -> Kiel
Italy:
All 7 SUBs -> Brest
Bay of Biscaty: FTR2 + NAV3 -> Brest
East Med: TRS + 2 BB + 2 CA -> La Spezia, FTR2 (G.55) -> 75,40 in Sicily, FTR2 (Re.2002) -> Syracuse
Japan:
Sea of Japan: BB Yamashiro + TRS + HQI + 2 CA (Kumano + Myoko) -> Singapore; CA (Destroyer) + MTN Div -> Rabaul; 2 CV + 3 BB + CA + TRS + AMPH -> Fukuoka
Red Sea: SUB -> Singapore
Mendocino: SUB -> Truk
The Marshalls: SUB -> Truk
Clarion: SUB -> Truk
The Marianas: CA -> Tokyo
China Sea: CVL + CA Asama -> Fukuoka; CA Nachi + INF Div + AMPH + INF -> Seoul; TRS + MAR + CA Mikuma -> Canton
South China Sea: NAV4 -> Hong Kong; CA + NAV2 -> Batavia
Bismarck Sea: BB + CA + NAV3 -> Truk; NAV2 -> Rabaul
Use Oil:
Germany:
All units are reorganized for 4 oil (3.9). Use 1 saved oil in each of Bratislava, Berlin, Prague, and Breslau.
Italy:
All units are reorganized for 3 oil (3.4). Use 3 saved oil in Rome.
Japan:
All units are reorganized for 4 oil (3.8). Use the idle NEI + oil saved in Tokyo.
Breakdown:
GE: MECH (53,53 in Ukraine) -> MECH Div + MOT Div
Scrap:
GE: FTR2 He 112
Production:
Germany (40):
2 MOT
PARA
ARM
2 FTR2
2 FTR3
LND3
4 Pilot
Italy (21):
TERR
MOT
ARM
FTR2
NAV3
2 Pilot
Japan (29):
TERR
ENG
AT
FTR2
NAV3
2 CVP1
4 Pilot
CA (2nd)
SUB (1st)
2 Repair SUB
CP
Factory destruction:
Toulouse
Reinforcements:
Germany:
FTR2 (BF 109G-2) -> Königsberg
FTR2 (FW 190F-8) -> Königsberg
FTR2 (BF 109G-6) -> Dusseldorf
LND3 (Do 217E) -> Munich
MECH + INF -> Königsberg
BB -> Kiel
Italy:
FTR2 (Re.2005) -> Palermo
FTR2 (Macchi C.205N) -> Genoa
FTR2 (SAI.207) -> Genoa
NAV2 -> Palermo
AA -> Rome
SUB -> La Spezia
Japan:
FTR2 (Ki-44 II) -> Fukuoka
FTR2 (A6M5) -> Kyoto
NAV2 -> Sasebo
Warlord -> Chengtu
TERR -> Manila
CV -> Fukuoka
SUB -> Tokyo
INF + AA -> Fukuoka
MECH -> Kyoto
Voluntary Resource Lending:
Modified; Germany -> Italy: 9 resources, (2 oil) + 4 BPs
Axis goes first if we win the initiative.
Edit: Italy wrongly had two SUBs remaining at sea.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I had an error in my end of turn. Two SUBs that were intended to return to port were listed as staying in CSV.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I am sorry about that. I hope that there are no further errors. I notice that I already forgotten most of our end of turn actions.
My errors has been to frequent during the end of turn so I will hire a new secretary to help improve things.
My errors has been to frequent during the end of turn so I will hire a new secretary to help improve things.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
TURN END ALLIES
If anyone wonders why USSR has synth oil plant in Khabarovsk JJ wrote to instructions when it arrived to place is "far to the east". Or something like that. Without thinking more, I placed it far far far to the east. And now Japs have taken Vladivostok and are 8 hexes away from it. I was later told, east of Urals would have been enough
Prelim prod
CW 35 BPs, save 6 oil
US 63 BPs, save 6 oil
USSR 35 BPs, save 5 oil
FF 2 BPs
SAS and RTB
Most Allies ships return to ports (one BB and TRS stay in North Sea and West Med), some escorts stay. Here are where the most important units return in Europe:
CW
sub to Denmark
North Sea fleet to Edinburgh
2x FTR2 to Le Havre in France
NAV3 from North Sea to SE of Plymouth
NAV3 from BoB to Southern France pocket
NAV4 from North Atlantic to Azores
West Med ships to Oran
East Med planes to Egypt and Malta, TRS to Aden
FF
TRS and sub to Algiers
US
BBs from East Med to Suez and Gib
From CSV 2x Empty TRS to Norfolk
From CSV TRS with BRA MIL to Tunisian port
From CSV empty AMPH to Plymouth
From North Atlantic US AMPH + INF to Gib
From North Atlantic empty TRS to Quebec
From North Sea 2x empty AMPH and CA to Scapa Flow
From West Med ships to Gib and planes to Algeria
SAS and RTB in the Pacific
US/CW pacific:
Coral Sea 4 box FTR2 and NAV3
Tasman Sea 4 box CA
NZC 4 box CA
Polynesia 4 box CA
RTB:
BB Christmas Island to Pearl
US SUBs in Pacific to Brisbane
US NAV3 Coral Sea to Port Vila
US FTR2 Coral Sea to Anatom (near Port Vila)
US CA Polynesia to Pago Pago
US FTR2 Solomons to Tonga
US CA S Pacific to Suva
US CV's S Pacific to Brisbane
US CA Antipodes to Brisbane
US CA SW Pacific to Suva
US CA Tasman Sea to Brisbane
US TRS Capricorn to San Diego
US BB Capricorn to Port Vila
US CA NZC to Brisbane
Oil use
CW reorg all 5,8
FF reorg all 0,8
US reorg all 6,35
USSR reorg all 0,2
Breakdown: none
Scrap
USSR none
US B-24G, Aircobra
CW FTR3 and 2x LND3
Production
CW 35
INF
4x Pilot
4x LND3
TRS (2nd)
BB Thunderer (2nd)
ARM
FF 2
CP
Save 1 BP
US 63
PILx6 (12)
2xCVfd (4)
repair CW CA
repair TRS
AMPHfd (3)
2xcp (2)
3xFTR2 (6)
1xFTR3 (3)
NAV3 (3)
ATR (3)
CVP1 (1)
MOT (4)
ARM (6)
MECH (5)
MECHDIV (3)
MARDIV (3)
SUBfd (1)
SUBfu (1)
SU 35
5xPIL (10)
5xFTR2 (10)
LND2 (2)
MOT (4)
ARMDIV (4)
ART5 (5)
Reinforcements
CW
CA to Liverpool
FTR2 to Southampton
FTR2 to London
FTR2 to Hull
NAV2 to Belfast
LND2 to Southampton
LND2 to London
INF to Dacca India
ARM to Quebec Canada
US:
pil: B17G, F4U-1, P-39L, F4F-4(orange), SBD-2(orange), TBF-1(blue), F4F-4(lt blue), SBD-4(orange)
San Diego: cp, BB, AMPH, HQI, F4U-1, Yorktown: F4F-4(orange), SBD-2(orange), Hornet: F4F-4(lt blue), SBD-4(orange), Wasp: TBF-1(blue)
east coast: P-39L, B-17G, HQA, ARM
SU:
pil: IL-2M3, Yak-3, Yak-9B
Khabarovsk: 3xplanes, 2xINF
d-town: AA
If anyone wonders why USSR has synth oil plant in Khabarovsk JJ wrote to instructions when it arrived to place is "far to the east". Or something like that. Without thinking more, I placed it far far far to the east. And now Japs have taken Vladivostok and are 8 hexes away from it. I was later told, east of Urals would have been enough
Prelim prod
CW 35 BPs, save 6 oil
US 63 BPs, save 6 oil
USSR 35 BPs, save 5 oil
FF 2 BPs
SAS and RTB
Most Allies ships return to ports (one BB and TRS stay in North Sea and West Med), some escorts stay. Here are where the most important units return in Europe:
CW
sub to Denmark
North Sea fleet to Edinburgh
2x FTR2 to Le Havre in France
NAV3 from North Sea to SE of Plymouth
NAV3 from BoB to Southern France pocket
NAV4 from North Atlantic to Azores
West Med ships to Oran
East Med planes to Egypt and Malta, TRS to Aden
FF
TRS and sub to Algiers
US
BBs from East Med to Suez and Gib
From CSV 2x Empty TRS to Norfolk
From CSV TRS with BRA MIL to Tunisian port
From CSV empty AMPH to Plymouth
From North Atlantic US AMPH + INF to Gib
From North Atlantic empty TRS to Quebec
From North Sea 2x empty AMPH and CA to Scapa Flow
From West Med ships to Gib and planes to Algeria
SAS and RTB in the Pacific
US/CW pacific:
Coral Sea 4 box FTR2 and NAV3
Tasman Sea 4 box CA
NZC 4 box CA
Polynesia 4 box CA
RTB:
BB Christmas Island to Pearl
US SUBs in Pacific to Brisbane
US NAV3 Coral Sea to Port Vila
US FTR2 Coral Sea to Anatom (near Port Vila)
US CA Polynesia to Pago Pago
US FTR2 Solomons to Tonga
US CA S Pacific to Suva
US CV's S Pacific to Brisbane
US CA Antipodes to Brisbane
US CA SW Pacific to Suva
US CA Tasman Sea to Brisbane
US TRS Capricorn to San Diego
US BB Capricorn to Port Vila
US CA NZC to Brisbane
Oil use
CW reorg all 5,8
FF reorg all 0,8
US reorg all 6,35
USSR reorg all 0,2
Breakdown: none
Scrap
USSR none
US B-24G, Aircobra
CW FTR3 and 2x LND3
Production
CW 35
INF
4x Pilot
4x LND3
TRS (2nd)
BB Thunderer (2nd)
ARM
FF 2
CP
Save 1 BP
US 63
PILx6 (12)
2xCVfd (4)
repair CW CA
repair TRS
AMPHfd (3)
2xcp (2)
3xFTR2 (6)
1xFTR3 (3)
NAV3 (3)
ATR (3)
CVP1 (1)
MOT (4)
ARM (6)
MECH (5)
MECHDIV (3)
MARDIV (3)
SUBfd (1)
SUBfu (1)
SU 35
5xPIL (10)
5xFTR2 (10)
LND2 (2)
MOT (4)
ARMDIV (4)
ART5 (5)
Reinforcements
CW
CA to Liverpool
FTR2 to Southampton
FTR2 to London
FTR2 to Hull
NAV2 to Belfast
LND2 to Southampton
LND2 to London
INF to Dacca India
ARM to Quebec Canada
US:
pil: B17G, F4U-1, P-39L, F4F-4(orange), SBD-2(orange), TBF-1(blue), F4F-4(lt blue), SBD-4(orange)
San Diego: cp, BB, AMPH, HQI, F4U-1, Yorktown: F4F-4(orange), SBD-2(orange), Hornet: F4F-4(lt blue), SBD-4(orange), Wasp: TBF-1(blue)
east coast: P-39L, B-17G, HQA, ARM
SU:
pil: IL-2M3, Yak-3, Yak-9B
Khabarovsk: 3xplanes, 2xINF
d-town: AA
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Italian TERR arrives to Libya. Do you want to place it to western or eastern part of Libya to a port?
Two notes about turn end:
Allies where wondering if NED INF will arrive to Amsterdam when US unit is there. The answer is no.
CW got lucky as there were very a bad NED LND3 in the force pool and CW build 4/8 LND3's without getting that NED plane. Maybe I build 3 LND's next turn and get lucky again?
Two notes about turn end:
Allies where wondering if NED INF will arrive to Amsterdam when US unit is there. The answer is no.
CW got lucky as there were very a bad NED LND3 in the force pool and CW build 4/8 LND3's without getting that NED plane. Maybe I build 3 LND's next turn and get lucky again?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law


