Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I placed TERR to west (Homs). I will move it if you want it somewhere else.
Allies did not make changes to lending.
Initiative
Axis 5
Allies 10
Allies go first.
Allies did not make changes to lending.
Initiative
Axis 5
Allies 10
Allies go first.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
43 JA i1 (allies)
USSR land, FF and US naval, CW combined
Naval air
CW and US FTR2 North Sea box 3
CW FTR2 North Sea box 2
CW FTR2 to BoB box 2
CW FTR2 from Malta to West Med box 2
Naval move
North Sea
CW fleet from Edinburgh to North Sea box 3 loading AMR on TRS, INF div from Netherlands and ENG from Denmark.
US CA and 2x AMPH from Scapa Flow to North Sea box 3 loading MAR from Denmark and INF from UK.
Red Sea
US BB, CW BB and TRS to Red Sea box 3
US
Escorts to Caribbean and Mouth of Amazon
To West Med
4x BB, 2x CA and AMPH to West Med box 2 loading INF from Gib and 2x INF div from France. CP returns to port.
TRS loaded with ARM from Canada to West Med box 0
AMPH loaded with INF from Plymouth to West Med box 0
Empty TRS from Tunisia to CSV box 0
FF
Escorts to CSV, CVB and North Atlantic
2x BB to North Sea box 2 and 3
CP from North Sea returns to base
US Pacific
SUBs to CS box 1, SCS box 3,1
AMPH + BB to Clarion
TRS+FTR2+BB to E Poly box 0, CA to box 4
CA S Pacific box 4
CA SW Pacific box 4
CA Antipodes box 4
CA Timor Sea box 3 from Brisbane
BB Marshalls box 3
BB Christmas Island box 3
US will search in CS (JP can react many planes, and SCS where there is storm so no react) What will JP react?
USSR land, FF and US naval, CW combined
Naval air
CW and US FTR2 North Sea box 3
CW FTR2 North Sea box 2
CW FTR2 to BoB box 2
CW FTR2 from Malta to West Med box 2
Naval move
North Sea
CW fleet from Edinburgh to North Sea box 3 loading AMR on TRS, INF div from Netherlands and ENG from Denmark.
US CA and 2x AMPH from Scapa Flow to North Sea box 3 loading MAR from Denmark and INF from UK.
Red Sea
US BB, CW BB and TRS to Red Sea box 3
US
Escorts to Caribbean and Mouth of Amazon
To West Med
4x BB, 2x CA and AMPH to West Med box 2 loading INF from Gib and 2x INF div from France. CP returns to port.
TRS loaded with ARM from Canada to West Med box 0
AMPH loaded with INF from Plymouth to West Med box 0
Empty TRS from Tunisia to CSV box 0
FF
Escorts to CSV, CVB and North Atlantic
2x BB to North Sea box 2 and 3
CP from North Sea returns to base
US Pacific
SUBs to CS box 1, SCS box 3,1
AMPH + BB to Clarion
TRS+FTR2+BB to E Poly box 0, CA to box 4
CA S Pacific box 4
CA SW Pacific box 4
CA Antipodes box 4
CA Timor Sea box 3 from Brisbane
BB Marshalls box 3
BB Christmas Island box 3
US will search in CS (JP can react many planes, and SCS where there is storm so no react) What will JP react?
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Send Nav H8K2 to 4-Box and Nav D3A1 to 0-Box plz.
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
After these naval combats Axis can initiate naval combat in North Sea if they want to. Allies have large force there as shown in text above.
Do Axis want to initiate?
Do Axis want to initiate?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis can also init in Timor Sea. Both sides have a cruiser. U.S. is in 3 box, JP in 2 box. U.S. will not search.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No search in Timor Sea or North Sea thx.
"'Malta - The Thorn in Rommel's Side"
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
internet outage here, should be resolved in 1-3 days. I may buy a hotspot, if so I'll resolve, if not I'll resolve when it's fixed.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Both sides roll 2 in China Sea, Ax spends 4 surp to shift up damage. SUB suffers an X but saves with an 8 and flees the sz.
both sides miss at south china sea with rolls of 3 axis, 5 allies.
both sides miss at south china sea with rolls of 3 axis, 5 allies.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
43 JA i1 allies (continued)
rail:
SU Koniev to 62.160 near Vladivostok in the mountains
Land move
CW HQI in NW of Marseilles 2 hexes west (63,28)
SU moves units toward Vladivostok, shifts a few units on the eastern front
Debark
CAN ARM to Marseilles
5-4 NF to 63,28 with HQI in southern France
Rebase
SU Yak-3 Khabarovsk to Koniev hex
SU Yak-7D1 near Vladivostok4 hexes west to 62.158
SU LaGG-3 near Smolensk 9 hexes northeast
CW FTR2 in Sahara 9 hexes east
FF FTR2 in Egypt 15 hexes SW
US LND4 in Norfolk to Azores (island of Pico)
US FTR2 in Azores to Morocco 76,14 (west of Casablanca)
Over to Axis for i2
rail:
SU Koniev to 62.160 near Vladivostok in the mountains
Land move
CW HQI in NW of Marseilles 2 hexes west (63,28)
SU moves units toward Vladivostok, shifts a few units on the eastern front
Debark
CAN ARM to Marseilles
5-4 NF to 63,28 with HQI in southern France
Rebase
SU Yak-3 Khabarovsk to Koniev hex
SU Yak-7D1 near Vladivostok4 hexes west to 62.158
SU LaGG-3 near Smolensk 9 hexes northeast
CW FTR2 in Sahara 9 hexes east
FF FTR2 in Egypt 15 hexes SW
US LND4 in Norfolk to Azores (island of Pico)
US FTR2 in Azores to Morocco 76,14 (west of Casablanca)
Over to Axis for i2
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Nothing. I read wrong.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jul/Aug '43
Impulse #2 (Axis)
Land: Germany
Combined: Italy
Naval: Japan
No port strikes.
Naval Air:
Italy:
2 FTR2 (Genoa) -> West Med 2-box
FTR2 (70,34 in Sardinia) -> West Med 2-box
Germany:
FTR3 (Cagliari) -> West Med 2-box
Naval Movement:
Japan:
AMPH (Fukuoka) -> Japanese Sea 3-box - embark INF (Fukuoka)
TRS (Seoul) -> China Sea 4-box - embark AT + CAV Div (Sasebo)
TRS (Fukuoka) -> Japanese Sea 3-box - embark AA + ART (Fukuoka)
TRS (Canton) -> Sasebo - embark MECH -> Japanese Sea 0-box
CA (China Sea) -> 1-box
CA (Japanese Sea) -> 0-box
2 CA (Batavia) -> Timor Sea 4-box
CA (Rabaul) -> The Marianas 4-box
CA (Tokyo) -> Japanese Coast 2-box
SUB (Tokyo) -> East Indian Ocean 2-box
SUB (Singapore) -> Persian Gulf 2-box
SUB (Truk) -> Coral Sea 3-box
SUB (Truk) -> Mendocino 2-box
SUB (Truk) -> West Coast 0-box
CA (Timor Sea) -> Batavia
CA (Batavia) -> South China Sea 1-box
CVL + 3 BB (Fukuoka) -> Japanese Sea 3-box
CP (Fukuoka) -> Japanese Sea 0-box
BB (Truk) -> South China Sea 0-box
CA (Fukuoka) -> China Sea 0-box
CA (Seoul) -> China Sea 4-box
CA (Canton) -> South China Sea 4-box
CA (Truk) -> South China Sea 4-box
Italy:
SUB (Brest) -> Faeroes Gap 4-box
4 SUB (Brest) -> Faeroes Gap 3-box
4 SUB (Brest) -> CSV 3-box
Axis has 9 sea areas that they can search in.
Impulse #2 (Axis)
Land: Germany
Combined: Italy
Naval: Japan
No port strikes.
Naval Air:
Italy:
2 FTR2 (Genoa) -> West Med 2-box
FTR2 (70,34 in Sardinia) -> West Med 2-box
Germany:
FTR3 (Cagliari) -> West Med 2-box
Naval Movement:
Japan:
AMPH (Fukuoka) -> Japanese Sea 3-box - embark INF (Fukuoka)
TRS (Seoul) -> China Sea 4-box - embark AT + CAV Div (Sasebo)
TRS (Fukuoka) -> Japanese Sea 3-box - embark AA + ART (Fukuoka)
TRS (Canton) -> Sasebo - embark MECH -> Japanese Sea 0-box
CA (China Sea) -> 1-box
CA (Japanese Sea) -> 0-box
2 CA (Batavia) -> Timor Sea 4-box
CA (Rabaul) -> The Marianas 4-box
CA (Tokyo) -> Japanese Coast 2-box
SUB (Tokyo) -> East Indian Ocean 2-box
SUB (Singapore) -> Persian Gulf 2-box
SUB (Truk) -> Coral Sea 3-box
SUB (Truk) -> Mendocino 2-box
SUB (Truk) -> West Coast 0-box
CA (Timor Sea) -> Batavia
CA (Batavia) -> South China Sea 1-box
CVL + 3 BB (Fukuoka) -> Japanese Sea 3-box
CP (Fukuoka) -> Japanese Sea 0-box
BB (Truk) -> South China Sea 0-box
CA (Fukuoka) -> China Sea 0-box
CA (Seoul) -> China Sea 4-box
CA (Canton) -> South China Sea 4-box
CA (Truk) -> South China Sea 4-box
Italy:
SUB (Brest) -> Faeroes Gap 4-box
4 SUB (Brest) -> Faeroes Gap 3-box
4 SUB (Brest) -> CSV 3-box
Axis has 9 sea areas that they can search in.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jul/Aug '43
Impulse #2 (Axis)
Italian submarines hunt for Allied shipping in CSV. Will Allies reinforce the sea area with any air? CW has one NAV4, and one NAV2, that reach the area. USA has 3 units that reach as well. See picture.
Impulse #2 (Axis)
Italian submarines hunt for Allied shipping in CSV. Will Allies reinforce the sea area with any air? CW has one NAV4, and one NAV2, that reach the area. USA has 3 units that reach as well. See picture.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
CW NAV2 to box 1, thank you.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jul/Aug '43
Impulse #2 (Axis)
The Italian SUBs find the Allied shipping. (Axis 3, Allies 5)
Italy decides to fight the 0-box only. Has 4 surprise points and use them all to select a surface action.
Impulse #2 (Axis)
The Italian SUBs find the Allied shipping. (Axis 3, Allies 5)
Italy decides to fight the 0-box only. Has 4 surprise points and use them all to select a surface action.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jul/Aug '43
Impulse #2 (Axis)
Allies suffers 1D, and 3A. How will the damage be applied?
Impulse #2 (Axis)
Allies suffers 1D, and 3A. How will the damage be applied?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
D on CP.
TRS seems to be empty. As many A to her as possible and abort to Norfolk.
Remaining A or 2xA to CPs and abort to some port in Azores in North Atlantic sea zone.
TRS seems to be empty. As many A to her as possible and abort to Norfolk.
Remaining A or 2xA to CPs and abort to some port in Azores in North Atlantic sea zone.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
One CP sunk, and another aborted.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jul/Aug '43
Impulse #2 (Axis)
One Italian SUB aborted.
Italy stay in the sea area.
Does Allies stay? Any air added if they stay?
Impulse #2 (Axis)
One Italian SUB aborted.
Italy stay in the sea area.
Does Allies stay? Any air added if they stay?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
We stay
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Jul/Aug '43
Impulse #2 (Axis)
Both sides miss the second time in the CSV. (Axis 8, Allies 10)
Italian SUB aborts to La Spezia.
Impulse #2 (Axis)
Both sides miss the second time in the CSV. (Axis 8, Allies 10)
Italian SUB aborts to La Spezia.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly


