I want that to be within 3 months.ORIGINAL: Numdydar
Eventually up to six can play, but that will be not for a while yet. Like 12 month+
When?
Moderator: Shannon V. OKeets
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Shannon V. OKeets
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RE: When?
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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Lingering Frey
- Posts: 45
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RE: When?
So....ummm....I have a question.
Once you are done with the AI and other additions to the game...
When can we expect the Days of Decision expansion? [:D]
Once you are done with the AI and other additions to the game...
When can we expect the Days of Decision expansion? [:D]
- Joseignacio
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RE: When?
Hopefully much earlier will be FiF and Raw 8.X expansions. 
- Joseignacio
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RE: When?
I have the vague idea that it was thought it could come about 1 year later. But time is a relative variable in this project, as you can see. [:D]
RE: When?
Thanks. So the plan is to get Netplay up and running first and then work on the AI? Ok. Appreciate the info.ORIGINAL: Joseignacio
I have the vague idea that it was thought it could come about 1 year later. But time is a relative variable in this project, as you can see. [:D]
Pax
RE: When?
A lot of AI work has been done already: Strategies and formulating how stuff can be encoded but obviously that's a long way from actually programming and then testing it.
Cheers, Neilster
Cheers, Neilster
Cheers, Neilster
- Joseignacio
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RE: When?
ORIGINAL: PaxMondo
Thanks. So the plan is to get Netplay up and running first and then work on the AI? Ok. Appreciate the info.ORIGINAL: Joseignacio
I have the vague idea that it was thought it could come about 1 year later. But time is a relative variable in this project, as you can see. [:D]
Yes, if I remember right it will have solo and "multiplayer for 2" at release. Soon afterwards (few month) multi for ¿6?, and soon too, PBEM, both as free patches.
A new and separate project will ve the AI version, this will be sold as a new game or version of the game (MWIF 2?) and it seems the buyers of MWIF 1 could get a special price (if I remember well, there has been so much especulation it's hard to day what was the definitive data).
RE: When?
Steve's comments indicate that the addition of the AI would cost the (release 2) AI version by itself minus the first release cost but then that that may be revised. So I don't think we know if there will be a discount for having bought MWiF 1.
Cheers, Neilster
Cheers, Neilster
Cheers, Neilster
- Joseignacio
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RE: When?
That's what I was referring too, thanks for bringing the right wording.
So the idea is that the second Price minus the first versión Price would be MWIF+AI Price. For me this is a (probably buge) discount in the final Price.
And of course Steve was not positive about it. Things are on the air yet.
So the idea is that the second Price minus the first versión Price would be MWIF+AI Price. For me this is a (probably buge) discount in the final Price.
And of course Steve was not positive about it. Things are on the air yet.
- JudgeDredd
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RE: When?
For the benefit of people who have never played the boardgame...
How does the game play for two player? Are ALL countries required to be "owned" by a player? If not, what's to stop minors being swallowed up by greedy expansionists knowing no-one is looking after that country?
And how does the game play pbem? Specifically, how does a turn play out? How many emails are required to complete a turn? I specifically remember EiA having a very convoluted pbem system - not through the developers issues - but because it was a representation of a boardgame that had to be flitted between players many times before a turn was complete...and sometimes for a simple reaction fwir.
How does the game play for two player? Are ALL countries required to be "owned" by a player? If not, what's to stop minors being swallowed up by greedy expansionists knowing no-one is looking after that country?
And how does the game play pbem? Specifically, how does a turn play out? How many emails are required to complete a turn? I specifically remember EiA having a very convoluted pbem system - not through the developers issues - but because it was a representation of a boardgame that had to be flitted between players many times before a turn was complete...and sometimes for a simple reaction fwir.
Alba gu' brath
- Joseignacio
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RE: When?
JD, if all the countries wouldnt need to be played by humans that means an AI, There is no AI for now, so 99,99% one player i allied, the other axis.
As for PBEM this is a very complex matter, considering the huge amount of turns, impulses, phases and subphases in WIF, most or all of which come after an answer from your opponent. I have no idea and I guess not much has been explained yet.
As for PBEM this is a very complex matter, considering the huge amount of turns, impulses, phases and subphases in WIF, most or all of which come after an answer from your opponent. I have no idea and I guess not much has been explained yet.
RE: When?
ORIGINAL: JudgeDredd
For the benefit of people who have never played the boardgame...
How does the game play for two player? Are ALL countries required to be "owned" by a player? If not, what's to stop minors being swallowed up by greedy expansionists knowing no-one is looking after that country?
And how does the game play pbem? Specifically, how does a turn play out? How many emails are required to complete a turn? I specifically remember EiA having a very convoluted pbem system - not through the developers issues - but because it was a representation of a boardgame that had to be flitted between players many times before a turn was complete...and sometimes for a simple reaction fwir.
Often, minors are aligned with major powers, so invading those minors has consequences. It also affects American public opinion. Some minors, like Sweden or Turkey are no pushover anyway.
There is a recommended system for assigning major powers based on the number of players (up to 6). The initial release handles a maximum of 2 players. Multiplayer is coming.
PBEM will not be part of the initial release and the system is still in flux. There is a lot of interaction possible that normally would require a flurry of emails but Steve is formulating a system to automate some of that based on preferences.
Cheers, Neilster
Cheers, Neilster
RE: When?
ORIGINAL: Shannon V. OKeets
I want that to be within 3 months.ORIGINAL: Numdydar
Eventually up to six can play, but that will be not for a while yet. Like 12 month+
ORIGINAL: JudgeDredd
For the benefit of people who have never played the boardgame...
How does the game play for two player? Are ALL countries required to be "owned" by a player? If not, what's to stop minors being swallowed up by greedy expansionists knowing no-one is looking after that country?
And how does the game play pbem? Specifically, how does a turn play out? How many emails are required to complete a turn? I specifically remember EiA having a very convoluted pbem system - not through the developers issues - but because it was a representation of a boardgame that had to be flitted between players many times before a turn was complete...and sometimes for a simple reaction fwir.
Steve is looking to get PBEM working very shortly after release. He is hoping to have some combination of PBEM and NetPlay that can be switched on the fly. So if there is no high level of interaction between players, production say, PBEM is used. If there is a major naval battle with subs, land and CV based planes, that could require a lot of back and forth, the game can be changed over to a NetPlay session to resolve this and then go back to the PBEM system once the battle was resolved.
This is the current thinking. Which may or may not actually happen since only NetPlay is currently coded for the game. PBEM will be added, so at worst case there will be a lot of files being transfered back and forth at worst case.
One other option that was discussed is a 'standing orders' type system. Where each turn the player can set 'default orders' for a few types of events, like naval interception, Germany and Russia normally No as a made up example, to reduce the amount of interaction where files are needed to transfered.
From Steve's comments, he is fully aware of the PBEM issues and I am sure that he will do everything technically feasible to reduce the amount of file transfers needed in order to have the game flow. We will just have to wait until early next year to see what the final solution will actually look like.
- JudgeDredd
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- Location: Scotland
RE: When?
By netplay you mean sitting at a computer playing your opponent real time?
As in - both players contact each other and make dates and times to meet online and churn out a game?
As in - both players contact each other and make dates and times to meet online and churn out a game?
Alba gu' brath
RE: When?
Ah yes...you are right. The standing orders thing will probably come second. My mistake.ORIGINAL: Numdydar
ORIGINAL: Shannon V. OKeets
I want that to be within 3 months.ORIGINAL: Numdydar
Eventually up to six can play, but that will be not for a while yet. Like 12 month+ORIGINAL: JudgeDredd
For the benefit of people who have never played the boardgame...
How does the game play for two player? Are ALL countries required to be "owned" by a player? If not, what's to stop minors being swallowed up by greedy expansionists knowing no-one is looking after that country?
And how does the game play pbem? Specifically, how does a turn play out? How many emails are required to complete a turn? I specifically remember EiA having a very convoluted pbem system - not through the developers issues - but because it was a representation of a boardgame that had to be flitted between players many times before a turn was complete...and sometimes for a simple reaction fwir.
Steve is looking to get PBEM working very shortly after release. He is hoping to have some combination of PBEM and NetPlay that can be switched on the fly. So if there is no high level of interaction between players, production say, PBEM is used. If there is a major naval battle with subs, land and CV based planes, that could require a lot of back and forth, the game can be changed over to a NetPlay session to resolve this and then go back to the PBEM system once the battle was resolved.
This is the current thinking. Which may or may not actually happen since only NetPlay is currently coded for the game. PBEM will be added, so at worst case there will be a lot of files being transfered back and forth at worst case.
One other option that was discussed is a 'standing orders' type system. Where each turn the player can set 'default orders' for a few types of events, like naval interception, Germany and Russia normally No as a made up example, to reduce the amount of interaction where files are needed to transfered.
From Steve's comments, he is fully aware of the PBEM issues and I am sure that he will do everything technically feasible to reduce the amount of file transfers needed in order to have the game flow. We will just have to wait until early next year to see what the final solution will actually look like.
Cheers, Neilster
Cheers, Neilster
RE: When?
Yes. From memory there will be a "lobby" where players can get online together. Some Matrix server I think.ORIGINAL: JudgeDredd
By netplay you mean sitting at a computer playing your opponent real time?
As in - both players contact each other and make dates and times to meet online and churn out a game?
Cheers, Neilster
Cheers, Neilster
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Eradanfaroth
- Posts: 52
- Joined: Tue Sep 10, 2013 7:03 pm
RE: When?
Will this topic be definitively closed the 7th of November ?





