Gnikam eht ni retsasid - Oloren USSR, Terje Axis. Oloren now permitted.

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randallw
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by randallw »

Quite a noble sacrifice by the Romanians, to voluntarily die for Germany. [:D]
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RCHarmon
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by RCHarmon »

I am not sure of the proper course of action once Romania falls. You may want to consider this though: I would put a number of security units in Romanian cities. I would put two cavalry units on the Hungarian/ Romanian border ready to rush in once the Romanians fall. When Romania falls you will not want to fight for it, but fall back and cover the mountain passes to protect Hungary. Just a simple delay action inside Romania. Protect yourself from the Soviets landing troops by ship ( I would do this if it was me) once Romania falls.

Disband the air units. A lot of those planes are German anyway.

The above is just a suggestion. I am not sure what the beat course of action is.
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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

ORIGINAL: randallw

Quite a noble sacrifice by the Romanians, to voluntarily die for Germany. [:D]

Not sure about the word Voluntarily though [:D]


Terje
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("She is to be torpedoed!")
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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

ORIGINAL: RCH

I am not sure of the proper course of action once Romania falls. You may want to consider this though: I would put a number of security units in Romanian cities. I would put two cavalry units on the Hungarian/ Romanian border ready to rush in once the Romanians fall. When Romania falls you will not want to fight for it, but fall back and cover the mountain passes to protect Hungary. Just a simple delay action inside Romania. Protect yourself from the Soviets landing troops by ship ( I would do this if it was me) once Romania falls.

Disband the air units. A lot of those planes are German anyway.

The above is just a suggestion. I am not sure what the beat course of action is.

I agree, however I think that when Rumania falls things will turn bad really quickly as that means more front for me to cover. I will have to figure out a defensive line I am able to hold for as long as possible, but yes, garrisoning their cities will be a must. I like the idea of using cav at the border, and the idea of holding the mountains is a very sound one.


Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

Turn 98

Overall
The USSR keep moving up to my new line, and the only attacks they make are against the Rumanians left on the front. After this turn alot of the Rumanian units have a CV of 0, and a TOE of 5-10%. They are useless now. Even more so than before.
The USSR make 9 attacks, causinf 6 retreats and 3 routs. Our attempt to make a counterattack fails, and the result is a held.

Losses
USSR : 54.000 troops, 459 guns, 128 AFVs, 245 AC.
Axis : 27.000 troops, 291 guns, 13 AFVs, 45 AC.

Pools
Manpower : 438.957
Vehicle : 188.156
Armaments : 221.758
Hiwi : 458

Pest control
We manage to force all 5 partisans on the map to retreat.

Lack of screenshot
There is really nothing to post a screenshot on at the moment.
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

Turn 99

Overall
Another uneventful turn where nothing really happens (so no screenshot now either). The Hungarians are still out ahead of our defensive line in the south to save the last German division out there. For the time being, it seems they will all arrive in safety soon enough. There are not many turns of mud left though.
The USSR launch a total of 6 attacks, scoring 2 helds, 2 retreats,1 rout and 1 surrender (Rumanian Sec Div).

Losses
USSR : 61.000 troops, 493 guns, 118 AFVs, 228 AC.
Axis : 32.000 troops, 246 guns, 21 AFVs, 3 AC.

Pools
Manpower : 424.713
Vehicle : 191.472
Armaments : 224.031
Hiwi : 58

Pest control
No partisans appear this turn.
"Hun skal torpederes!" - Birger Eriksen

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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

Turn 100

Overall
Althoguh the weather clears up, not much happens. We launch a few attacks to drive the enemy back, hunt down some partisans and readjust what unit goes where to maximize our defensive CV along the front. All units are now back at the defensive line (save one Rum Inf Div left as garrison. It will surrender next turn).
We make 5 attacks, scoring 1 held and 4 retreats while the USSR launch 2 attacks, gaining them 1 held and 1 retreat.

Losses
USSR : 72.000 troops, 751 guns, 148 AFVs, 216 AC.
Axis : 23.000 troops, 259 guns, 18 AFVs, 3 AC.

Pools
Manpower : 418.274
Vehicle : 200.051
Armaments : 238.820
Hiwi : 3

Pest control
3 partisans are hunted down this turn.
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

Turn 101

Overall
Mud arrives once more, but not before the USSR manages to force small holes in the front in two locations. Furthermore, the Italians are running home, this again means fewer units available to us, not good. The panzer divisions placed in reserve behind the front has performed very well and aided in halting some of the USSR attacks. All in all the USSR made 9 attacks, scoring 4 helds, 3 retreats and 2 routs.

Losses
USSR : 74.000 troops, 703 guns, 382 AFVs, 282 AC.
Axis : 29.000 troops, 352 guns, 32 AFVs, 34 AC.

Pools
Manpower : 420.945
Vehicles : 204.551
Armaments : 253.209
Hiwi : 0

Pest control
Due to the mud, we only manage to chase away 3 out of the 5 partisans on the map.



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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

Turn 102

Overall
No USSR attacks is always a good thing. Nothing happens on our side apart from radjusting the front in terms of CV, and the continued effort of building yet another fallback line.

Losses
USSR : 74.000 troops, 695 guns, 123 AFVs, 241 AC.
Axis : 18.000 troops, 94 guns, 12 AFVs, 43 AC.

Pools
Manpower : 424.103
Vehicle : 212.306
Armaments : 277.445
Hiwi : 3
In other words, we should easily be able to field another 10 fresh divisions...

Pest control
4 partisans are hunted down, clearing the map fo those annoying units.




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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

Turn 103

Overall
There is heavy fighting this turn, and then USSR actually breech the Neman-river-line near Kaunas. They take two hexes on "our" side of the river, and we are only able to throw them back from one of those hexes. Not good. The USSR makes a total of 19 attacks along the line, scoring 3 helds, 15 retreats and 1 rout. Seems our line will not hold for long. We manage 5 attacks (well manage might be the wrong term, we chose to conduct is probably better), resulting in 1 held, 2 retreats and 2 routs.

Losses
USSR : 199.000 troops, 2.282 guns, 925 AFVs, 743 AC.
Axis : 75.000 troops, 1.247 guns, 107 AFVs, 55 AC.
Losing too much of everything this turn...

Pools
Manpower : 426.831
Vehicle : 220.158
Armaments : 285.491
Hiwi : 1
I know this is my usual rant, but I really think there should be some way to increase the ammount of troops being made available as replacement as the Axis, as of now manpower means virtually nothing to me as I cannot use those men anyway...

Pest control
All 3 partisans that appear are chased away.




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Blubel
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by Blubel »

How many divisions do you have on refit behind the front?
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bigbaba
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by bigbaba »

the problem of too low german armament production should be solved in a next patch.

germany did not lost the war because of a shortage of guns but men.

the country's economy produced enough to give everyone a rifle in the hand, even volkssturm and HJ at the end of the war.



hfarrish
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by hfarrish »


True, but armaments do govern artillery and anti-tank production, both of which Germany was notoriously lacking in (particularly the former).
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Flaviusx
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by Flaviusx »

Sigh. Every time I think we've nailed this armaments business, something like this happens.

I'm starting to think that in future games we need to distinguish between heavy and light armaments. Lumping it all together leads to weirdness like this, where a ton of manpower is locked in the pools. It should be possible to equip these people with infantry weapons, mortars, machine guns, etc., notwithstanding possible shortfalls in artillery production. Armaments in game terms covers too many things that aren't very fungible.





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veji1
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by veji1 »

ORIGINAL: Flaviusx

Sigh. Every time I think we've nailed this armaments business, something like this happens.

I'm starting to think that in future games we need to distinguish between heavy and light armaments. Lumping it all together leads to weirdness like this, where a ton of manpower is locked in the pools. It should be possible to equip these people with infantry weapons, mortars, machine guns, etc., notwithstanding possible shortfalls in artillery production. Armaments in game terms covers too many things that aren't very fungible.


Wholehearteadly agree...It seems so obvious to separate a more durable light armament production/pool and a more fragile heavy armament production, that would degrade significantly as some effects of the long war are felt (Bombing of germany, lack of raw materials, etc...)
Adieu Ô Dieu odieux... signé Adam
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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

ORIGINAL: Blubel

How many divisions do you have on refit behind the front?

Hmm not sure about the number really. I try to rotate them whenever I see a possibility. If you look at the screenshot above you can see one 8CV unit, that one was moved to the front and replaced by another that turn. I try to do this whenever I can to keep my frontline CV as high as possible while trying to refit mauled units. Hence the number fluctuates every turn.


Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

ORIGINAL: bigbaba

the problem of too low german armament production should be solved in a next patch.

germany did not lost the war because of a shortage of guns but men.

the country's economy produced enough to give everyone a rifle in the hand, even volkssturm and HJ at the end of the war.

I would be happy to send them to the front without any weapons atm [:D]


Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

ORIGINAL: hfarrish


True, but armaments do govern artillery and anti-tank production, both of which Germany was notoriously lacking in (particularly the former).

Hmm not my problem really, espesially SP-AT is available in high enough numbers to field two DIVISIONS of them...


Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

ORIGINAL: Flaviusx

Sigh. Every time I think we've nailed this armaments business, something like this happens.

I'm starting to think that in future games we need to distinguish between heavy and light armaments. Lumping it all together leads to weirdness like this, where a ton of manpower is locked in the pools. It should be possible to equip these people with infantry weapons, mortars, machine guns, etc., notwithstanding possible shortfalls in artillery production. Armaments in game terms covers too many things that aren't very fungible.


1. Sorry for causing issues [:D]
2. One of you testers needs to start to play like an idiot (use my AARs on how to do this [:D]).


Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Gnikam eht ni retsasid - Oloren USSR, Terje Axis, No Oloren

Post by terje439 »

ORIGINAL: veji1

Wholehearteadly agree...It seems so obvious to separate a more durable light armament production/pool and a more fragile heavy armament production, that would degrade significantly as some effects of the long war are felt (Bombing of germany, lack of raw materials, etc...)

I would actually like to see the Axis player given some more control over how many men to send to the frontline units as well. The way I see it, atm I have the manpower for aprox 15 complete divisions...


Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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