Banzais Don't Make Victories - Anachro (A) vs John 3rd (J) BTS 5.7

Post descriptions of your brilliant victories and unfortunate defeats here.

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BBfanboy
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RE: Mar 15, 1942

Post by BBfanboy »

ORIGINAL: GetAssista
ORIGINAL: BBfanboy
ORIGINAL: GetAssista

What a nasty surprise it must be for John. No chance to prevail against that AV, real threat of his units being pummelled, and KB a world away. Milk him for attention to the fullest!
I wouldn't be so sure this early in the game when US troops are mostly mid level experienced. The bombardment shows he has 3X the number of troops, including a Division and a Brigade. The IJA leaders will be very good. And he can bombard from the sea. Rough terrain and 3 forts might not be enough help. [:(]
Yeah, there are chances if John brings more. So far he did not even bring a HQ which would penalize his assault AV a lot. Looks like he is doing a rolling land-capture-reembark-repeat amphibious bonus routine and reinforcements might be far away to get to the scene intact. Allies can also bombard from sea into zero Japanese forts, and given real CVs are nearby Japanese bombardments are considerably more risky.
I think it is a mistake for the Japanese player to over-extend during the Amphib Bonus, gaining a perimeter he cannot defend and setting up his forces to be overwhelmed at various points on the perimeter.
He may be shooting for Auto-victory in 1943, but the way Anachro is playing he will not achieve it. He would be better off setting up a shorter perimeter with interlocking airfields and strong forts.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Lowpe
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RE: Mar 15, 1942

Post by Lowpe »

ORIGINAL: BBfanboy

I think it is a mistake for the Japanese player to over-extend during the Amphib Bonus, gaining a perimeter he cannot defend and setting up his forces to be overwhelmed at various points on the perimeter.
He may be shooting for Auto-victory in 1943, but the way Anachro is playing he will not achieve it. He would be better off setting up a shorter perimeter with interlocking airfields and strong forts.

Err, you know who is playing Japan in a mod that strengthens Japan?[:)]

It has been a long time since I looked at this mod, but I would think a strategy of fuel/oil destruction while encouraging the IJN to sail hither and thither would work quite well.

I am waiting for the fireworks...the IJN course of sail seems pretty well set after Yamoto bombarded.
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Anachro
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RE: Mar 15, 1942

Post by Anachro »

ORIGINAL: Lowpe

Err, you know who is playing Japan in a mod that strengthens Japan?[:)]

It has been a long time since I looked at this mod, but I would think a strategy of fuel/oil destruction while encouraging the IJN to sail hither and thither would work quite well.

I am waiting for the fireworks...the IJN course of sail seems pretty well set after Yamoto bombarded.

John sent me the turn at 11am CST yesterday and I returned it to him around 2pm CST. He is currently away with his family at the state fair where he seems to be enjoying himself. In fact, his email yesterday related that his son had done quite well in some local competitions and even was state champion in some baking contest. However, he assured me that "the WiFi works fine at the Campground" and that he "can do another whenever" as he was staying back at camp while the family drove to a nearby city for shopping.

I haven't heard anything since. I hope I haven't ruined his state fair and camping trip, but at the same time...I do hope. [:D]
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modrow
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RE: Mar 15, 1942

Post by modrow »

ORIGINAL: BBfanboy
I think it is a mistake for the Japanese player to over-extend during the Amphib Bonus, gaining a perimeter he cannot defend and setting up his forces to be overwhelmed at various points on the perimeter.
He may be shooting for Auto-victory in 1943, but the way Anachro is playing he will not achieve it. He would be better off setting up a shorter perimeter with interlocking airfields and strong forts.

I agree that this is the case if IJ tries to defend what it takes. But as a raid, I think it can help you to gain time. Another base for Allied to take back, delaying progress of base expansion for jumpoff-points, and depletion of Allied pools.

Just my 2cts.

Hartwig

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Anachro
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Mar 17, 1942

Post by Anachro »

Mar 17, 1942

Nothing! No flights fly as it seems my carriers moved at mission speed as opposed to flank speed. Perhaps I forgot to set it correctly last turn. More worrying, his carriers have disappeared despite being within nav search range. Did they disband in Adak? BB Yamato can be seen directly west of Umnak moving back to re-arm I assume. No matter what I do, my carriers will be within range of something next turn. Do I move up and hit whatever I can or do I move back, refuel from my replenishment TF's, and wait for another opportunity if they reappear? My transports will be moving in to reinforce Umnak soon and he might reappear with his carriers and battleships then.

My carriers are undetected...

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modrow
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RE: Mar 15, 1942

Post by modrow »

ORIGINAL: Lowpe

It has been a long time since I looked at this mod, but I would think a strategy of fuel/oil destruction while encouraging the IJN to sail hither and thither would work quite well.

I haven't looked at the mod at all, but I have been wondering how the intense use of IJN that is typically reported in John's AARs can be fueled. I think one has to look at details before one rushes to quick conclusions. Wasn't there an extra fuel cache at Canton Island, e.g., which Anachro removed in this game?

If there is a chance to conquer additional fuel and supply by aggressive play, this can also change the level of aggression that is "adequate".

Just my 2cts

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RE: Mar 17, 1942

Post by BBfanboy »

If he has not detected your carriers yet, go for the strike. He may have most of his bombers on ASW or a strike at a land base.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Anachro
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RE: Mar 15, 1942

Post by Anachro »

I move my carriers up. I at least know where his BB Yamato is and the rate at which it moving. Hopefully, I can hit it next turn. If his carriers somehow appear, all the better.


@BBfanboy yes, they remain unseen [:)]
"Now excuse me while I go polish my balls ..." - BBfanboy
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Lowpe
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RE: Mar 15, 1942

Post by Lowpe »

ORIGINAL: Anachro

I move my carriers up. I at least know where his BB Yamato is and the rate at which it moving. Hopefully, I can hit it next turn. If his carriers somehow appear, all the better.


@BBfanboy yes, they remain unseen [:)]

Yay! Hope you can get within torpedo range.[:)]
dave sindel
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RE: Mar 15, 1942

Post by dave sindel »

ORIGINAL: Anachro

I move my carriers up. I at least know where his BB Yamato is and the rate at which it moving. Hopefully, I can hit it next turn. If his carriers somehow appear, all the better.


@BBfanboy yes, they remain unseen [:)]

Good luck and good hunting !
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apbarog
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RE: Mar 15, 1942

Post by apbarog »

Good luck Anachro. Watching this war every day from your side of things.
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ny59giants
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RE: Mar 15, 1942

Post by ny59giants »

There is slightly more oil and refinery center in Manchuria that needs supply to fully repair. Nothing else was done by me.
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Lovejoy
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RE: Mar 15, 1942

Post by Lovejoy »

Happy hunting!
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Anachro
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Mar 18, 1942

Post by Anachro »

Mar 18, 1942

My carriers don't spot any capital ships, so the local TF commander settles for hitting a number of transport targets. Oh well, we'll take it. Seem to sink a number of troops as well.

Image
Morning Air attack on TF, near Yunaska Island at 167,52

Weather in hex: Light cloud

Raid spotted at 20 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
Fulmar II x 17
F4F-3 Wildcat x 54
SBD-2 Dauntless x 16
SBD-3 Dauntless x 67
TBD-1 Devastator x 30

Allied aircraft losses
SBD-3 Dauntless: 3 damaged

Japanese Ships
AMC Bankok Maru, Bomb hits 7, heavy fires, heavy damage
xAK Tsukuba Maru, Bomb hits 1, on fire
xAK Yamahuku Maru, Bomb hits 1, Torpedo hits 1, and is sunk
AMC Nosiro Maru, Bomb hits 2, heavy fires, heavy damage
xAK Nippo Maru, Bomb hits 2, heavy fires, heavy damage
xAK Shanghai Maru, Bomb hits 2, heavy fires, heavy damage
AMC Kiyosumi Maru, Bomb hits 3, heavy fires, heavy damage
xAK Ikoma Maru, Bomb hits 4, heavy fires, heavy damage
xAK Mitsu Maru #3, Bomb hits 4, heavy fires, heavy damage
xAP Katori Maru
xAK Arabia Maru, Bomb hits 3, heavy fires, heavy damage
AMC Ukishima Maru, Bomb hits 3, heavy fires, heavy damage
AMC Naminoue Maru, Bomb hits 3, heavy fires, heavy damage
xAK Batavia Maru, Bomb hits 2, heavy fires, heavy damage
xAK Heito Maru, Bomb hits 2, heavy fires
DMS W-14, Bomb hits 5, and is sunk
DMS W-20, Bomb hits 1, on fire, heavy damage
AMC Akagi Maru, Torpedo hits 1
PB Fumi Maru, Bomb hits 2, and is sunk
xAK Ryuko Maru, Bomb hits 2, on fire, heavy damage

Japanese ground losses:
2261 casualties reported
Squads: 14 destroyed, 25 disabled
Non Combat: 32 destroyed, 81 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 20 (5 destroyed, 15 disabled)
Afternoon Air attack on TF, near Yunaska Island at 167,52

Weather in hex: Light cloud

Raid spotted at 17 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
F4F-3 Wildcat x 54
SBD-2 Dauntless x 18
SBD-3 Dauntless x 49
TBD-1 Devastator x 45

Allied aircraft losses
SBD-3 Dauntless: 2 damaged

Japanese Ships
AMC Nosiro Maru, Bomb hits 6, and is sunk
xAK Panama Maru
AMC Kiyosumi Maru, Bomb hits 5, and is sunk
xAK Ryuko Maru, Bomb hits 3, heavy fires, heavy damage
AMC Akagi Maru, Bomb hits 7, and is sunk
xAK Tsukuba Maru, Torpedo hits 2, and is sunk
xAK Heito Maru, Torpedo hits 1, heavy fires, heavy damage
xAK Batavia Maru, Bomb hits 3, and is sunk
AMC Naminoue Maru, Bomb hits 1, and is sunk
xAK Shanghai Maru, heavy fires, heavy damage
xAK Arabia Maru, Bomb hits 3, and is sunk
PG Hai Can 11, Bomb hits 8, Torpedo hits 1, heavy fires, heavy damage
DMS W-20, heavy damage

Japanese ground losses:
5856 casualties reported
Squads: 188 destroyed, 141 disabled
Non Combat: 51 destroyed, 78 disabled
Engineers: 7 destroyed, 4 disabled
Guns lost 100 (77 destroyed, 23 disabled)
Vehicles lost 7 (7 destroyed, 0 disabled)
Afternoon Air attack on TF, near Adak Island at 162,52

Weather in hex: Severe storms

Raid spotted at 23 NM, estimated altitude 13,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M3 Zero x 2

Allied aircraft
Albacore I x 16
Fulmar II x 17
SBD-2 Dauntless x 16
SBD-3 Dauntless x 18

No Japanese losses

No Allied losses

Japanese Ships
xAK Bordeaux Maru, Bomb hits 3, heavy fires, heavy damage
xAK Eihuku Maru, Bomb hits 4, heavy fires, heavy damage
xAK Montreal Maru, Bomb hits 2, Torpedo hits 2, heavy fires, heavy damage
DD Yakaze
xAK Naples Maru, Bomb hits 2, heavy fires, heavy damage
xAK Hauraki Maru, Bomb hits 1, on fire
xAK Yamayuri Maru, Bomb hits 3, on fire, heavy damage
xAK Norfolk Maru
"Now excuse me while I go polish my balls ..." - BBfanboy
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Anachro
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RE: Mar 18, 1942

Post by Anachro »

Now, can someone like BBFanboy tell me what type of unit I most likely sunk?
"Now excuse me while I go polish my balls ..." - BBfanboy
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BillBrown
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RE: Mar 18, 1942

Post by BillBrown »

My guess is xAK MontrealMaru, in the afternoon attack.
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zuluhour
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RE: Mar 18, 1942

Post by zuluhour »

[X(]SWEET SPOTTED THAT ONE! I would take loaded transports every day. A lesson on how to use the USN
in '42.
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Lovejoy
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RE: Mar 18, 1942

Post by Lovejoy »

ORIGINAL: Anachro

Now, can someone like BBFanboy tell me what type of unit I most likely sunk?

I'm not nearly as knowledgeable as BBFanboy, but those ships had over 300 combat squads and 100 guns on them, so I'd venture to guess a few brigades (maybe Naval Guards) and artillery unit.

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BBfanboy
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RE: Mar 18, 1942

Post by BBfanboy »

ORIGINAL: Anachro

Now, can someone like BBFanboy tell me what type of unit I most likely sunk?
Hold on a sec' .... crystal ball is starting to clear .... still a little FOW, but it appears by the combat squad count that you hit a division or several regiments. The guns destroyed count indicates artillery units destroyed as well. AA units tend to have similar numbers of vehicles destroyed so I don't think it is that.
The small number of engineer squads destroyed looks like combat engineers embedded in a division rather than construction engineers in a BF or construction unit.

Now excuse me while I go polish my balls ...
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
dave sindel
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RE: Mar 18, 1942

Post by dave sindel »

ORIGINAL: zuluhour

[X(]SWEET SPOTTED THAT ONE! I would take loaded transports every day. A lesson on how to use the USN
in '42.

+1 - nicely done
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