Hierarchy Module Document

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
User avatar
Curtis Lemay
Posts: 14689
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Here are the results of the combats:

Range 2 inflicted 251 damage.
Range 8 inflicted 292 damage.
Range 18 inflicted 335 damage.

Some variability was expected, but, for sure, damage inflicted didn't attenuate with range.

Also, I checked the code and the missile flag was handled separate from the gunnery formula.

This was a non-problem, so I've crossed it out.
Attachments
Damage at range 18.jpg
Damage at range 18.jpg (77.72 KiB) Viewed 87 times
Damage at range 9.jpg
Damage at range 9.jpg (63.85 KiB) Viewed 87 times
Damage at range 2.jpg
Damage at range 2.jpg (108.19 KiB) Viewed 87 times
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Lobster
Posts: 5455
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

Re: Hierarchy Module Document

Post by Lobster »

Why is #16 crossed out? Was it fixed?
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Curtis Lemay
Posts: 14689
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Lobster wrote: Sun Aug 17, 2025 9:54 am Why is #16 crossed out? Was it fixed?
https://forums.matrixgames.com/viewtopi ... 5#p5235215
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Lobster
Posts: 5455
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

Re: Hierarchy Module Document

Post by Lobster »

Ha. Probably hiding under the bread box. ;)
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
Post Reply

Return to “The Operational Art of War IV”