ORIGINAL: Lowpe
... PDU off is not well developed or thought out, imho. It skips entire models of planes; it severely handicaps the night fighters which I think is pretty much a death knell for Japan, and really hamstrings kamikazes...
Au contraire mon ami, it is PDU ON which was not developed or thought out.
PDU ON was introduced in a patch for classical WITP which was initially shipped out with only PDU OFF. The entire Japanese economic and logistical structure was calibrated to work "seamlessly" with PDU OFF. It was only following sustained criticism from predominantly JFBs that essentially a "marketing" decision was made to introduce PDU ON. However in doing so, none of the economic and logistic structure was recalibrated to accommodate this game unbalancing action.
With the exception of wdolson, to the best of my knowledge, none of the devs of either classical WITP or WITP:AE have ever publicly supported the availability of PDU ON. Mike Wood, the coder who wrote the PDU ON code for classical WITP subsequently stated that if he could revisit the issue, he would not have come up with PDU ON as the solution. Several of the AE devs have very clearly stated that they disapprove of the existence of PDU ON. I tend to agree with their reasons for their disapproval.
Even wdolson, the sole AE dev I recall who is not disparaging of it, likes it because it reduces clicks and micromanagement for an Allied player attempting to maintain units at full strength. IOW in a PDU OFF environment where downgrading to an obsolete, but plentiful in the pools, model is not possible combined with the strict fixed quantum of airframes which is delivered to the Allied player, the game is made more "playable" with PDU ON for an Allied player. This difficulty of not being able to downgrade with PDU OFF is not a problem for a Japanese player as they can always configure their aircraft production to produce as many airframes as needed to fully equip their air units.
Alfred









