ORIGINAL: oldman45
Have you all seen this site? We might not want Don to see it [:)]
http://shipbuildinghistory.com/
Don has seen it. JWE showed it to me.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: oldman45
Have you all seen this site? We might not want Don to see it [:)]
http://shipbuildinghistory.com/
ORIGINAL: vettim89
AH, I don't know how to ask this without possibly offending some people so I will try to say this as diplomatically as possible. I hope this is taken as just a honest question and by no means an attempt to start a firstorm.
Before I drop my bomb, I would like to say what you are talking about in this mod is very interesting to me. When I get around to playing my first PBEM, I may very well go with DBB. That ssaid I am still honoring my "No PBEM until patch 3" pledge to myselrf.
So my question: what was your motivation for Da Babes mod? Is it that there were some things not included in stock that JWE and Don Bowen thought should be included? Or is it that some things came out in play testing and initial deployment that seemed wrong and this is attempt t address those issues?
I just ask because it strikes this reader as odd to see a Mod being developed so soon after release and even more odd that that mod is being created by members of the original dev team.
You can ignore this if it opens up a can of worms that should be left closed. I understand
ORIGINAL: Don Bowen
ORIGINAL: vettim89
AH, I don't know how to ask this without possibly offending some people so I will try to say this as diplomatically as possible. I hope this is taken as just a honest question and by no means an attempt to start a firstorm.
Before I drop my bomb, I would like to say what you are talking about in this mod is very interesting to me. When I get around to playing my first PBEM, I may very well go with DBB. That ssaid I am still honoring my "No PBEM until patch 3" pledge to myselrf.
So my question: what was your motivation for Da Babes mod? Is it that there were some things not included in stock that JWE and Don Bowen thought should be included? Or is it that some things came out in play testing and initial deployment that seemed wrong and this is attempt t address those issues?
I just ask because it strikes this reader as odd to see a Mod being developed so soon after release and even more odd that that mod is being created by members of the original dev team.
You can ignore this if it opens up a can of worms that should be left closed. I understand
In developing the scenarios for the standard AE release, we had to consider a balance of historical accuracy and playability. Some folks (me! me!) want full accuracy - if's it's in the historical OOB it ought to be in the game OOB. Other people want an easier, more playable game and do not want to be bothered with handling small ships and units that have only a minor affect in the game.
The standard scenarios were developed with balance in mind. Once the game was released, we fanatics then began to create the full-on detailed mod. That's the reason the mod is named "Babes". Back in standard scenario development times, people would review my OOB requests and moan and groan about more "little baby" ships.
It is equally probable that someone will develop a less detailed mod where playability is considered over detail.
ORIGINAL: vettim89
ORIGINAL: Don Bowen
ORIGINAL: vettim89
AH, I don't know how to ask this without possibly offending some people so I will try to say this as diplomatically as possible. I hope this is taken as just a honest question and by no means an attempt to start a firstorm.
Before I drop my bomb, I would like to say what you are talking about in this mod is very interesting to me. When I get around to playing my first PBEM, I may very well go with DBB. That ssaid I am still honoring my "No PBEM until patch 3" pledge to myselrf.
So my question: what was your motivation for Da Babes mod? Is it that there were some things not included in stock that JWE and Don Bowen thought should be included? Or is it that some things came out in play testing and initial deployment that seemed wrong and this is attempt t address those issues?
I just ask because it strikes this reader as odd to see a Mod being developed so soon after release and even more odd that that mod is being created by members of the original dev team.
You can ignore this if it opens up a can of worms that should be left closed. I understand
In developing the scenarios for the standard AE release, we had to consider a balance of historical accuracy and playability. Some folks (me! me!) want full accuracy - if's it's in the historical OOB it ought to be in the game OOB. Other people want an easier, more playable game and do not want to be bothered with handling small ships and units that have only a minor affect in the game.
The standard scenarios were developed with balance in mind. Once the game was released, we fanatics then began to create the full-on detailed mod. That's the reason the mod is named "Babes". Back in standard scenario development times, people would review my OOB requests and moan and groan about more "little baby" ships.
It is equally probable that someone will develop a less detailed mod where playability is considered over detail.
I see said the blind man as he picked up his hammer and saw. That makes sense. I was struck by the lack of lift in Canadian WC bases. We now have even more bases and so few resources to keep them supplied. I am sure there are similar issues for the Japanese especially after the SRA is conquered. Nice to see the little extras added in. Now I want to play it even more. Will finish toying with my ASW ideas also

ORIGINAL: Gary D
Gents;
Possible data base gremlin in Scen 27, Lite v2. Ship 152, T War Emergency class, has 0 ammo for the 20mm in weapons slot 7. First of the class is Trusty that shows up on 1 Jan 42. The 44 upgrade has 18 ammo so for my purposes thats what I tossed on it.
I realize you are done with Lite but thought it might be carrying over to your next version.
All the best.
ORIGINAL: Don Bowen
ORIGINAL: vettim89
AH, I don't know how to ask this without possibly offending some people so I will try to say this as diplomatically as possible. I hope this is taken as just a honest question and by no means an attempt to start a firstorm.
Before I drop my bomb, I would like to say what you are talking about in this mod is very interesting to me. When I get around to playing my first PBEM, I may very well go with DBB. That ssaid I am still honoring my "No PBEM until patch 3" pledge to myselrf.
So my question: what was your motivation for Da Babes mod? Is it that there were some things not included in stock that JWE and Don Bowen thought should be included? Or is it that some things came out in play testing and initial deployment that seemed wrong and this is attempt t address those issues?
I just ask because it strikes this reader as odd to see a Mod being developed so soon after release and even more odd that that mod is being created by members of the original dev team.
You can ignore this if it opens up a can of worms that should be left closed. I understand
In developing the scenarios for the standard AE release, we had to consider a balance of historical accuracy and playability. Some folks (me! me!) want full accuracy - if's it's in the historical OOB it ought to be in the game OOB. Other people want an easier, more playable game and do not want to be bothered with handling small ships and units that have only a minor affect in the game.
The standard scenarios were developed with balance in mind. Once the game was released, we fanatics then began to create the full-on detailed mod. That's the reason the mod is named "Babes". Back in standard scenario development times, people would review my OOB requests and moan and groan about more "little baby" ships.
It is equally probable that someone will develop a less detailed mod where playability is considered over detail.
Version 002 is posted in the thread titled "Da Babes Version 002" here tm.asp?m=2373258ORIGINAL: TIMJOT
This is probably a dumb question but I down loaded da babes lite mod from Roques website and as far as I can tell the art zipfile had only about 5 bitmaps each in the IJN and Allied shipsides folders. I thought there were dozens of new classes in this mod or am I missing something? Thanks in advance for any assistance.
ORIGINAL: DavidR
JWE,
Re my post - apologies - I have downloaded the newer art file ( missed this file ) and the picture of the Canadian Alice class is now viewable.
However would you please note that it appears that there are still no devices listed for this class on the ship information screen.
DavidR