Michael! Haven't talked in FOREVER! Must correct that ASAP. How 'bout I call tomorrow after church?
I'm off all day Sunday. Some of us have unused holiday time so I'm working only three days per week through the rest of the month. [;)]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Michael! Haven't talked in FOREVER! Must correct that ASAP. How 'bout I call tomorrow after church?
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[/center]ORIGINAL: ny59giants
Single Ship TF - This is a gamey thing to do after the first month of the war, IMO. The AI will not launch air strikes against these targets. If they are formed as a result of combat by the AI, then its fine. But to do so knowing the AI will ignore them is another matter. I would ask Dan for a HR forbidding this. This would include picket TF, too.
ORIGINAL: FatR
What I observed regarding coordination in the current beta:
1)AI will try to attack as many target TFs as possible in each phase, with little regard to their actual value. I predict that using trash TFs as bait will become a staple of carrier battles under this model.
2)Otherwise coordination works as it did in carrier raids.
3)LBA bomber units very rarely coordinate with each other during naval strikes. LBA fighter escort units only attach to one bomber unit flying from the same base, most likely picked randomly, and will never split to provide escort to several raids, unless that unit fragments. More than one fighter unit might attach to one bomber unit, no matter how many other bomber units are present. This makes chances of penetrating strong CAP with an LBA raid very slim - unless you can provide sweeps/LRCAP to batter it down, you can only hope for attrition. I think that setting fighters airgroups on naval attack at high altitudes, to whittle down CAP and draw it up and away from usual torpedo/LowN raiders should be considered instead of escorting, if you try to attack a well-protected fleet at open seas.
I will add that in my experience the game-engine certainly DOES target single ship TFs.ORIGINAL: Bullwinkle58
ORIGINAL: ny59giants
Single Ship TF - This is a gamey thing to do after the first month of the war, IMO. The AI will not launch air strikes against these targets. If they are formed as a result of combat by the AI, then its fine. But to do so knowing the AI will ignore them is another matter. I would ask Dan for a HR forbidding this. This would include picket TF, too.
Bold part not true. See my AAR for evidence.
What obligation does either player have to place his own assets (emphasis on HIS OWN) in optimal structures to be destroyed? What CO would order his forces to form large, easily-attacked formations if he had the option not to? If the AI doesn't attack single-ship TFs as readily as multi-ship TFs, and I agree it does not although it sometimes does, how does that not reflect history as so many clamor for around here? Sending out one Kate with one Zero to get an xAK looks nice on a game map, but in real life you're risking losing two planes with pretty high certainty in a WWII AA environment. Merchants have AA. WWII air operations depended on mass attacks for penetration, much more so than today.
I invite interested readers to look up Allied convoy tactics when hit by wolfpacks in the Atlantic. Yep. Scatter! Single-ship targetting. Lose a few to save the whole. Force the enemy to multiple decisions on force allocation; buy time to evade and escape.
What CR ACTUALLY did I will not comment on as I am reading both sides right now.
ORIGINAL: ny59giants
Single Ship TF - This is a gamey thing to do after the first month of the war, IMO. The AI will not launch air strikes against these targets. If they are formed as a result of combat by the AI, then its fine. But to do so knowing the AI will ignore them is another matter. I would ask Dan for a HR forbidding this. This would include picket TF, too.
ORIGINAL: obvert
I've had several single ship pickets hit. I know it's a frustrating tactic at times, but would TFs of two ships be much different in this case? I think what is frustrating John is more that he has then to spread attacks thus limiting the number of ships that could be hit before they were out of range. (If I am wrong please correct me John).
Detection Level is the key. The better the search, the better both the finding and the targeting.ORIGINAL: obvert
ORIGINAL: ny59giants
Single Ship TF - This is a gamey thing to do after the first month of the war, IMO. The AI will not launch air strikes against these targets. If they are formed as a result of combat by the AI, then its fine. But to do so knowing the AI will ignore them is another matter. I would ask Dan for a HR forbidding this. This would include picket TF, too.
I've had several single ship pickets hit. I know it's a frustrating tactic at times, but would TFs of two ships be much different in this case? I think what is frustrating John is more that he has then to spread attacks thus limiting the number of ships that could be hit before they were out of range. (If I am wrong please correct me John).
In my game with Torsten he sent single ships to the PI and they made it all of the way to Bataan to land supply. I thought this unplausible, but I didn't want a rule against it as it isn't really that different than having two ships in a TF, and I can see places where having one ship in a TF makes sense. Didn't some combat ships operate as single ships quite often in the early war? Certainly merchant raiders did.
This ongoing discussion is a tough one. It seems more driven by the low DL than the single ship TF, as once the ships to Bataan arrived there my recon lit them up and the Vals took them out easily.
ORIGINAL: Bullwinkle58
ORIGINAL: obvert
I've had several single ship pickets hit. I know it's a frustrating tactic at times, but would TFs of two ships be much different in this case? I think what is frustrating John is more that he has then to spread attacks thus limiting the number of ships that could be hit before they were out of range. (If I am wrong please correct me John).
Japan, of course, always has the OPTION to split the KB into six separate 1-carrier TFs and go in multiple directions to close range on many fleeing TFs.
Oh, wait. They NEVER do that. Hmm . . .
ORIGINAL: Bullwinkle58
ORIGINAL: ny59giants
Single Ship TF - This is a gamey thing to do after the first month of the war, IMO. The AI will not launch air strikes against these targets. If they are formed as a result of combat by the AI, then its fine. But to do so knowing the AI will ignore them is another matter. I would ask Dan for a HR forbidding this. This would include picket TF, too.
Bold part not true. See my AAR for evidence.
What obligation does either player have to place his own assets (emphasis on HIS OWN) in optimal structures to be destroyed? What CO would order his forces to form large, easily-attacked formations if he had the option not to? If the AI doesn't attack single-ship TFs as readily as multi-ship TFs, and I agree it does not although it sometimes does, how does that not reflect history as so many clamor for around here? Sending out one Kate with one Zero to get an xAK looks nice on a game map, but in real life you're risking losing two planes with pretty high certainty in a WWII AA environment. Merchants have AA. WWII air operations depended on mass attacks for penetration, much more so than today.
I invite interested readers to look up Allied convoy tactics when hit by wolfpacks in the Atlantic. Yep. Scatter! Single-ship targetting. Lose a few to save the whole. Force the enemy to multiple decisions on force allocation; buy time to evade and escape.
What CR ACTUALLY did I will not comment on as I am reading both sides right now.
ORIGINAL: obvert
ORIGINAL: Bullwinkle58
ORIGINAL: obvert
I've had several single ship pickets hit. I know it's a frustrating tactic at times, but would TFs of two ships be much different in this case? I think what is frustrating John is more that he has then to spread attacks thus limiting the number of ships that could be hit before they were out of range. (If I am wrong please correct me John).
Japan, of course, always has the OPTION to split the KB into six separate 1-carrier TFs and go in multiple directions to close range on many fleeing TFs.
Oh, wait. They NEVER do that. Hmm . . .
This highlights exactly the strategic level of thinking in this case. Why risk those CVs going after transports when the damage is done, the troops are onshore.
ORIGINAL: obvert
ORIGINAL: Bullwinkle58
ORIGINAL: obvert
I've had several single ship pickets hit. I know it's a frustrating tactic at times, but would TFs of two ships be much different in this case? I think what is frustrating John is more that he has then to spread attacks thus limiting the number of ships that could be hit before they were out of range. (If I am wrong please correct me John).
Japan, of course, always has the OPTION to split the KB into six separate 1-carrier TFs and go in multiple directions to close range on many fleeing TFs.
Oh, wait. They NEVER do that. Hmm . . .
This highlights exactly the strategic level of thinking in this case. Why risk those CVs going after transports when the damage is done, the troops are onshore.
So I persoanlly find it rude when Japanese players claim they have some right to reach into the Allied OOB and demand a certain force structure just because it makes their lives easier.
Want to sink more Allied ships? Take more risks. The game allows it.

ORIGINAL: obvert
Both of these 'solutions' invite risk and bring in the strategic problem; Japan can't make-up losses of fleet assets easily (or at all in some cases, like the CAs), therefore might be best off using them for strategic goals primarily.
I agree, but that sidesteps the original issue about single-ship TFs. The point is there are solutions other than HRs which handcuff good tactics. Two mentioned, and there are others depending on location, era, and OOB remaining. Mines, subs, shuttled LBA, etc. Too many players, when they can't figure out how to play better, shout for HRs.
As for making up ships, the Alies get what they get, they get all they get, no more, no less. Japan knows this. The Allied player does not know what Japan will get within bands. The planning task for Japan is far easier. Asymmetric to be sure, but an easier planning job. OTOH, Japan doesn't have to win to win. Just survive.
So I persoanlly find it rude when Japanese players claim they have some right to reach into the Allied OOB and demand a certain force structure just because it makes their lives easier.
Want to sink more Allied ships? Take more risks. The game allows it.
I agree. Also, there will be a time later (or soon even) in game when the Japanese player may have good reason to use a similar strategy.
Absolutley. If I were fuel-limited I'd be humming, looking at the sky, and walking away whenever someone proposed banning single-ship TFs.
ORIGINAL: John 3rd
I think the problem I have with this is the sheer planning to stage a snatch-and-grab KNOWING where the Fleet is and THEN running away--abandoning the troops--in 20-30 TF. If you are going to take the risk then TAKE THE RISK! Those troops, whether intentionally or not, have been sent on a suicide mission. The shipping? Well it boils me to see the scatter technique used in this manner. YES: Convoys did scatter with horrific results usually occurring afterwards. Concur with Michael about it being gamey after the 1st month or so...
ORIGINAL: desicat
This highlights exactly the strategic level of thinking in this case. Why risk those CVs going after transports when the damage is done, the troops are onshore.
This point seems to keep getting lost...are those empty, retiring allied merchant ships really worth sending the KB after? If not then what should the KB be doing?