
To Young to Die, To Old to Rock and Roll
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: To Young to Die, To Old to Rock and Roll
In the night


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RE: To Young to Die, To Old to Rock and Roll
in the night part 2


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RE: To Young to Die, To Old to Rock and Roll
PART 3


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RE: To Young to Die, To Old to Rock and Roll
I have always wondered if it makes a difference to train GndB at night before using bombers on night attacks. Have you tried any night training for those bombers?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: To Young to Die, To Old to Rock and Roll
There is no specific night training of anything in AE.ORIGINAL: BBfanboy
I have always wondered if it makes a difference to train GndB at night before using bombers on night attacks. Have you tried any night training for those bombers?
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: To Young to Die, To Old to Rock and Roll
I knew there was no "skill" in the list for night training but sometimes things get buried in the game engine. Good to know that night training is not another problem to be addressed - I am at my limit for juggling problems!ORIGINAL: witpqs
There is no specific night training of anything in AE.ORIGINAL: BBfanboy
I have always wondered if it makes a difference to train GndB at night before using bombers on night attacks. Have you tried any night training for those bombers?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: To Young to Die, To Old to Rock and Roll
As far as I recall the devs said there is no specific skill/experience/anything for night missions. Perhaps they adjust daytime skills or something akin to that is buried in the engine, but you don't need to do anything on 'night' specifically.ORIGINAL: BBfanboy
I knew there was no "skill" in the list for night training but sometimes things get buried in the game engine. Good to know that night training is not another problem to be addressed - I am at my limit for juggling problems!ORIGINAL: witpqs
There is no specific night training of anything in AE.ORIGINAL: BBfanboy
I have always wondered if it makes a difference to train GndB at night before using bombers on night attacks. Have you tried any night training for those bombers?
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: To Young to Die, To Old to Rock and Roll
I believe George to be correct. I have noticed there is some limitations to what/how you can train certain NF squadrons. Turns away so I can't post a screen shot.
**Recon is less than desirable on day one. Over Gasmata I get the AF symbol, same over Umboi. It also shows five units at both locations. Weather over Gasmata was heavy rain, with light rain over Umboi. Orders go out to take another crack on the 24th. Both bomb groups should be ready by then as well.
***Recon from Arorae shows two CVs at anchor in the northern Gilberts. Over flights yesterday showed one. Forgot to check the weather etc.. I order another
fly over tomorrow and if I see it again, I may bring our carriers to bare. I think two of them need 48 hours more pier side in SoPac to be fully ready for sea. I can sail with nine now plus five CVL. Ticonderoga (Essex class) is a week out from Panama and will not reach the forward area at least three weeks. I would like to tuck her in the fold before I sortie after any major KB elements.
**Recon is less than desirable on day one. Over Gasmata I get the AF symbol, same over Umboi. It also shows five units at both locations. Weather over Gasmata was heavy rain, with light rain over Umboi. Orders go out to take another crack on the 24th. Both bomb groups should be ready by then as well.
***Recon from Arorae shows two CVs at anchor in the northern Gilberts. Over flights yesterday showed one. Forgot to check the weather etc.. I order another
fly over tomorrow and if I see it again, I may bring our carriers to bare. I think two of them need 48 hours more pier side in SoPac to be fully ready for sea. I can sail with nine now plus five CVL. Ticonderoga (Essex class) is a week out from Panama and will not reach the forward area at least three weeks. I would like to tuck her in the fold before I sortie after any major KB elements.
RE: To Young to Die, To Old to Rock and Roll
February 23rd 1944
In the Night day 2
Recon over Umboi: no flights / no intell, but over Gasmata I get a DL 9/10. 43 aux a/c on the ground. The first strike is ordered.

CBI: Recon elements are on the outskirts of Rangoon. There are Gozillions of Japanese there.
CenPac: On the move again, transports and escorts repaired and put to sea.
SoPac: The battle for Lunga Point enters a new phase. Both sides trade artillery barrages while I land additional support on the island.
Ground combat at Lunga (114,138)
Japanese Bombardment attack
Attacking force 14641 troops, 183 guns, 112 vehicles, Assault Value = 547
Defending force 14577 troops, 283 guns, 186 vehicles, Assault Value = 404
Japanese ground losses:
59 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
31 casualties reported
Squads: 2 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Assaulting units:
4th Tank Regiment
3rd Tank Regiment
25th Ind Engineer Regiment
18th Division
2nd Hvy.Artillery Regiment
11th RF Gun Battalion
22nd Air Defense AA Regiment
35th JNAF AF Unit
1st Art.Mortar Regiment
14th Army /1
Defending units:
1st Marine Division
2nd USMC Field Artillery Battalion
131st Field Artillery Battalion
1st USMC Field Artillery Battalion
260th Field Artillery Battalion
181st Field Artillery Battalion
97th Field Artillery Battalion
168th Field Artillery Battalion
55th Base Maint Engineer Battalion
Ground combat at Lunga (114,138)
Allied Bombardment attack
Attacking force 13829 troops, 276 guns, 177 vehicles, Assault Value = 401
Defending force 17929 troops, 208 guns, 340 vehicles, Assault Value = 543
Assaulting units:
1st Marine Division
2nd USMC Field Artillery Battalion
260th Field Artillery Battalion
97th Field Artillery Battalion
131st Field Artillery Battalion
1st USMC Field Artillery Battalion
181st Field Artillery Battalion
168th Field Artillery Battalion
55th Base Maint Engineer Battalion
Defending units:
3rd Tank Regiment
25th Ind Engineer Regiment
4th Tank Regiment
18th Division
35th JNAF AF Unit
2nd Hvy.Artillery Regiment
11th RF Gun Battalion
1st Art.Mortar Regiment
22nd Air Defense AA Regiment
14th Army /1
In the Night day 2
Recon over Umboi: no flights / no intell, but over Gasmata I get a DL 9/10. 43 aux a/c on the ground. The first strike is ordered.

CBI: Recon elements are on the outskirts of Rangoon. There are Gozillions of Japanese there.
CenPac: On the move again, transports and escorts repaired and put to sea.
SoPac: The battle for Lunga Point enters a new phase. Both sides trade artillery barrages while I land additional support on the island.
Ground combat at Lunga (114,138)
Japanese Bombardment attack
Attacking force 14641 troops, 183 guns, 112 vehicles, Assault Value = 547
Defending force 14577 troops, 283 guns, 186 vehicles, Assault Value = 404
Japanese ground losses:
59 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
31 casualties reported
Squads: 2 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Assaulting units:
4th Tank Regiment
3rd Tank Regiment
25th Ind Engineer Regiment
18th Division
2nd Hvy.Artillery Regiment
11th RF Gun Battalion
22nd Air Defense AA Regiment
35th JNAF AF Unit
1st Art.Mortar Regiment
14th Army /1
Defending units:
1st Marine Division
2nd USMC Field Artillery Battalion
131st Field Artillery Battalion
1st USMC Field Artillery Battalion
260th Field Artillery Battalion
181st Field Artillery Battalion
97th Field Artillery Battalion
168th Field Artillery Battalion
55th Base Maint Engineer Battalion
Ground combat at Lunga (114,138)
Allied Bombardment attack
Attacking force 13829 troops, 276 guns, 177 vehicles, Assault Value = 401
Defending force 17929 troops, 208 guns, 340 vehicles, Assault Value = 543
Assaulting units:
1st Marine Division
2nd USMC Field Artillery Battalion
260th Field Artillery Battalion
97th Field Artillery Battalion
131st Field Artillery Battalion
1st USMC Field Artillery Battalion
181st Field Artillery Battalion
168th Field Artillery Battalion
55th Base Maint Engineer Battalion
Defending units:
3rd Tank Regiment
25th Ind Engineer Regiment
4th Tank Regiment
18th Division
35th JNAF AF Unit
2nd Hvy.Artillery Regiment
11th RF Gun Battalion
1st Art.Mortar Regiment
22nd Air Defense AA Regiment
14th Army /1
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RE: To Young to Die, To Old to Rock and Roll
1ST NIGHT RAID


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RE: To Young to Die, To Old to Rock and Roll
Burma


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- February 24th 1944.jpg (92.06 KiB) Viewed 147 times
RE: To Young to Die, To Old to Rock and Roll
today..


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RE: To Young to Die, To Old to Rock and Roll
night raid #2


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RE: To Young to Die, To Old to Rock and Roll
.


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RE: To Young to Die, To Old to Rock and Roll
Two observations:ORIGINAL: zuluhour
today..
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1. The IJN lost about a dozen Jills for one xAK. That's a good thing for you!
2. No infiltrators in your rear? So you've already had it up to there with alien probes? [X(]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: To Young to Die, To Old to Rock and Roll
Ocean Island fall to the 22nd marine rgt on the 1st.
watching the rear......
successful night raid on the first..?
Night Air attack on Hollandia , at 93,116
Weather in hex: Clear sky
Raid detected at 38 NM, estimated altitude 7,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
B-24J Liberator x 6
Allied aircraft losses
B-24J Liberator: 1 damaged
Japanese Ships
AV Kamoi, Bomb hits 1
Port hits 2
Aircraft Attacking:
6 x B-24J Liberator bombing from 3000 feet
Port Attack: 10 x 500 lb GP Bomb

watching the rear......
successful night raid on the first..?
Night Air attack on Hollandia , at 93,116
Weather in hex: Clear sky
Raid detected at 38 NM, estimated altitude 7,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
B-24J Liberator x 6
Allied aircraft losses
B-24J Liberator: 1 damaged
Japanese Ships
AV Kamoi, Bomb hits 1
Port hits 2
Aircraft Attacking:
6 x B-24J Liberator bombing from 3000 feet
Port Attack: 10 x 500 lb GP Bomb

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- spring 44 plan a.jpg (64.4 KiB) Viewed 147 times
RE: To Young to Die, To Old to Rock and Roll
Sub attack near Lahaina at 201,98
Japanese Ships
SS I-1
Allied Ships
CV Ticondaroga, Torpedo hits 1
DD Uhlmann
DD David Taylor
SS I-1 launches 4 torpedoes at CV Ticondaroga
Japanese Ships
SS I-1
Allied Ships
CV Ticondaroga, Torpedo hits 1
DD Uhlmann
DD David Taylor
SS I-1 launches 4 torpedoes at CV Ticondaroga
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: To Young to Die, To Old to Rock and Roll
You should be almost close enough for your longest legged recon planes to visit Truk. That should help you out.
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[/center]RE: To Young to Die, To Old to Rock and Roll
I do have a navy Lib recon squadron operating out of Aurorae. I want to subdue Nauru and seize Makin now. Then I shall be poking around his playground. I have some more long ranged search a/c just arriving at Christmas and Luganville so I hope I can restrict his movements more. I lost my last merchant which I was using to smuggle supplies into Darwin today, that makes five or six. At least she snuck in and emptied her holds first. She was bushwhacked right off the coast by cruiser force. I have to get some bases operational on the northwest coast, but it is not a priority. And now for the big news from the CBI.


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- Mike McCreery
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