BrianG V Pelton round 2 ( PELTON OK ZONE)

Post descriptions of your brilliant victories and unfortunate defeats here.

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BrianG
Posts: 4774
Joined: Mon Mar 05, 2012 11:52 pm

RE: 110 open

Post by BrianG »

Morale boost?

All out attack on surrounded unit

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BrianG
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110

Post by BrianG »

Production screen

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BrianG
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RE: 110

Post by BrianG »

Landbridge


7300 guns and a big win

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BrianG
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110

Post by BrianG »

final north

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BrianG
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Joined: Mon Mar 05, 2012 11:52 pm

110 open

Post by BrianG »

final south

looks like the major rivers are defensive stop points and the landbridge.

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BrianG
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111

Post by BrianG »

The bridge head holds!

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BrianG
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RE: 111

Post by BrianG »

North of Kiev.

I gain another bridge head.

my rr goes thru Gomel== thus is close to these units

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BrianG
Posts: 4774
Joined: Mon Mar 05, 2012 11:52 pm

111

Post by BrianG »

I attack and then try and heard these Rumanian units.

I capture 1 .

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BrianG
Posts: 4774
Joined: Mon Mar 05, 2012 11:52 pm

RE: 111

Post by BrianG »

East Kiev is liberated!



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BrianG
Posts: 4774
Joined: Mon Mar 05, 2012 11:52 pm

RE: 111

Post by BrianG »

land bridge.

I think I lose 4 battles for this hex.

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BrianG
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Joined: Mon Mar 05, 2012 11:52 pm

RE: 111

Post by BrianG »

111 final north.

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BrianG
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Joined: Mon Mar 05, 2012 11:52 pm

RE: 111

Post by BrianG »

final south

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BrianG
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112

Post by BrianG »

all 3 German attacks shown here succeed in throwing back my hoards.

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BrianG
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Joined: Mon Mar 05, 2012 11:52 pm

112

Post by BrianG »

Major River


I really want a bridgehead over the river and attack poorly dug in hex.

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BrianG
Posts: 4774
Joined: Mon Mar 05, 2012 11:52 pm

112

Post by BrianG »

RR south. heading towards Gomel and then north along river

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BrianG
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RE: 112

Post by BrianG »

North rr

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BrianG
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RE: 112

Post by BrianG »

south attack

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BrianG
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RE: 112

Post by BrianG »

German gets 3 reserve activation but they are not enough to stop this at

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BrianG
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Joined: Mon Mar 05, 2012 11:52 pm

RE: 112

Post by BrianG »

land bridge attack wins.

another attack near here results in over 10,000 Russian casualties.

(picture taken but the negatives are not properly developed)

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chaos45
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RE: 112

Post by chaos45 »

The casualty rates seem abit more realistic in the newer patches from what I have been seeing in these reports. Is nice to see massive fails/large battles resulting in actual casualties that might take units a turn or two to recover from.
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