Hierarchy Module Document

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Now I re-launch the game and load the saved game file. The overrides have been forgotten!
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Pre-fix file restored rules.jpg
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My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
Posts: 14710
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

But here is after the fix: After doing the same as before the fix, now the loaded game has the overrides preserved!
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Post-fix file restored rules.jpg
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My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
Posts: 14710
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Here are the next Legacy Bugs to be tackled (in blue):
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Next Legacy bugs 2.jpg
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My TOAW web site:

Bob Cross's TOAW Site
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Lobster
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Location: Third rock from the Sun.

Re: Hierarchy Module Document

Post by Lobster »

Curtis Lemay wrote: Thu Jul 31, 2025 10:12 pm OK, I'm going to have to punt on Legacy Bug #16. When I try to trace it out of a function I get "No Symbols Loaded" message shown. (Can't trace out of a function).

And I can't find what calls the function with the "find all references" tool. It's hidden somewhere.
So stepping through it line by line it still refuses to show itself? It is annoying. Fortunately the unit that is being worked on can be clicked to take you back where you want to be but still...
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
Posts: 14710
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Lobster wrote: Fri Aug 29, 2025 6:58 pm
Curtis Lemay wrote: Thu Jul 31, 2025 10:12 pm OK, I'm going to have to punt on Legacy Bug #16. When I try to trace it out of a function I get "No Symbols Loaded" message shown. (Can't trace out of a function).

And I can't find what calls the function with the "find all references" tool. It's hidden somewhere.
So stepping through it line by line it still refuses to show itself? It is annoying. Fortunately the unit that is being worked on can be clicked to take you back where you want to be but still...
I end up in a dead end that I noted in this post:

https://forums.matrixgames.com/viewtopi ... 5#p5235215
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Lobster
Posts: 5464
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

Re: Hierarchy Module Document

Post by Lobster »

Curtis Lemay wrote: Fri Aug 29, 2025 7:01 pm
Lobster wrote: Fri Aug 29, 2025 6:58 pm
Curtis Lemay wrote: Thu Jul 31, 2025 10:12 pm OK, I'm going to have to punt on Legacy Bug #16. When I try to trace it out of a function I get "No Symbols Loaded" message shown. (Can't trace out of a function).

And I can't find what calls the function with the "find all references" tool. It's hidden somewhere.
So stepping through it line by line it still refuses to show itself? It is annoying. Fortunately the unit that is being worked on can be clicked to take you back where you want to be but still...
I end up in a dead end that I noted in this post:

https://forums.matrixgames.com/viewtopi ... 5#p5235215
So maybe, instead of crashing the game, which is what you would think would happen, the program simply jumps to the next line in sequence? It's not random because it does the exact same thing every time. It's acting like it's trying to go to a location out of bounds of the actual map. I've seen scenarios that, when they start, you are taken to what seems to be the last unit deployed somewhere in Norway even though it's a scenario in Russia. It has something to do with the deployment routine. This is where a 'crew' comes in handy to do the grunt work.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Curtis Lemay
Posts: 14710
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Lobster wrote: Sat Aug 30, 2025 12:09 pm
Curtis Lemay wrote: Fri Aug 29, 2025 7:01 pm
Lobster wrote: Fri Aug 29, 2025 6:58 pm

So stepping through it line by line it still refuses to show itself? It is annoying. Fortunately the unit that is being worked on can be clicked to take you back where you want to be but still...
I end up in a dead end that I noted in this post:

https://forums.matrixgames.com/viewtopi ... 5#p5235215
So maybe, instead of crashing the game, which is what you would think would happen, the program simply jumps to the next line in sequence? It's not random because it does the exact same thing every time. It's acting like it's trying to go to a location out of bounds of the actual map. I've seen scenarios that, when they start, you are taken to what seems to be the last unit deployed somewhere in Norway even though it's a scenario in Russia. It has something to do with the deployment routine. This is where a 'crew' comes in handy to do the grunt work.
Of course the program itself goes to the next line in sequence. My point is that I can't get the debugger to take that step. The debugger won't trace any further.
My TOAW web site:

Bob Cross's TOAW Site
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