Rise of the Sheep! JocMeister(A) vs. Obvert(J)

Post descriptions of your brilliant victories and unfortunate defeats here.

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JocMeister
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RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]Moppo[/font]
______________________________________________________________________________

Strategically I´m very close to meeting the goal I set for the Korea invasion. A fully operational level 9 AF at Moppo means that the B29s can now carry a full bomb load over the entire HI without stacking penalties. More importantly it puts 90% of the Japanese factories within B17/B24 range.

It also means I can stop with rotating bombers and fighters in and out between Luzon and the Okinawas. This should increase strike frequency as wear and tear.



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ny59giants
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RE: Battle for Korea

Post by ny59giants »

Would focusing on destroying his NF factories help at this point?? If he is hurt here, then your night bombing efforts would improve if he is short of airframes.
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

ORIGINAL: ny59giants

Would focusing on destroying his NF factories help at this point?? If he is hurt here, then your night bombing efforts would improve if he is short of airframes.

Working on it. See bottom of post 3808! [:)]
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witpqs
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RE: Battle for Korea

Post by witpqs »

Hey Joc,

What have you been doing with pilots in your 4EB? Have you moved the best pilots to the B-29 groups? How do the pilots of other type 4EB groups compare to the B-29 pilots?
JocMeister
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RE: Battle for Korea

Post by JocMeister »

Well, during the Marianas campaign most of the B29s had superb pilots. Often 70-90 EXP with 80-99 in GRND skill and DEF. Most of them are gone now though. In general my bomber pilots are EXP 45 GRND 70 before I put them in a plane. Been trying to keep the best among the B29s but in all honestly pretty much all my bomber pilots are rookies by now.

Losses have been horrendous and getting EXP up for the bomber pilots is sooooo slow. Some of the B29 squadrons still have a core of very good pilots but...life expectancy among the 4E pilots are...short. [:(]
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

Only got one turn done today. Its back to Erik but I´m too tired to do the update. Have a bad feeling for tomorrow. [:(]

Hopefully its just me being tired.
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]23rd-24th June -45 [/font]
______________________________________________________________________________

Nothing bad happened which was welcome!

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Korea
------------------------

Actually not too much to report. The rebased 4Es strike Gunzan on the 23rd. Some of them are set to attack the airfield to prevent fort building. We are causing around 1000 casualties per day but given there are 360.000 troops its only a scratch. Still we did manage to shave off almost 100 AV with ground and air bombardments.

On the 24th we shift target and strike the industry at Mukden. First the B29s go in during the night and do horrible. 550 B29s manages a stunning 1 LI hit. The daylight B24s do a lot better on knocks out 67 points of HI. No CAP was up. Very odd considering this is the biggest Japanese industry complex on mainland Asia. [&:] I´ll shift the bombers tomorrow but let the sweeps continue.

At Moppo a small 3 MTB TF shows up during the night. I think Erik is simply trying to gauge the opposition. He only got a look at a Fletcher TF and two PT TFs. His SCTF are on station. Still pulled back to the east. But still close enough that he could potentially bombard Moppo. It would be at max range though (9 hexes) and only the CAs and Yamatos could reach.

There is a slight problem with this setup though...its within strike range of the allied CVs. I´ll put a map up. Might be a very good opportunity here.

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China
------------------------

Small battles all over China. Big event is in the mountains where the ex defenders of Tsuyung are shattered outside Kunming.
Ground combat at 68,47 (near Kunming)

Allied Deliberate attack

Attacking force 35460 troops, 810 guns, 524 vehicles, Assault Value = 718

Defending force 13576 troops, 84 guns, 19 vehicles, Assault Value = 231

Allied adjusted assault: 390

Japanese adjusted defense: 193

Allied assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), morale(-), supply(-)
Attacker:

Japanese ground losses:
5060 casualties reported
Squads: 131 destroyed, 10 disabled
Non Combat: 115 destroyed, 6 disabled
Engineers: 4 destroyed, 1 disabled
Guns lost 10 (10 destroyed, 0 disabled)
Vehicles lost 3 (3 destroyed, 0 disabled)
Units retreated 5


Allied ground losses:
386 casualties reported
Squads: 1 destroyed, 20 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 1 destroyed, 10 disabled
Guns lost 13 (1 destroyed, 12 disabled)


Defeated Japanese Units Retreating!

My troops are now shot though. I doubt they will recover before the game is up. They were only half strength to begin with though and thats why I chose to send them here in the first place. I´ve sent some Chinese units to guard Kunming while these troops will move onto the rail in China.

The CMA is out of the woods. We have a Tank division facing us in x3 terrain. Normally I would attack but despite flying in supply from Canton I can´t get these guys into supply. I have another 500k convoy on its way but its still 2-3 weeks out. Will have to halt offensive operations in China for now. I´ll mop up the Changsha and Canton/HK stack for now.

Map coming.
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]To strike or not to strike...[/font]
______________________________________________________________________________

Here is a map of the situation.

PROS:
- If I could get rid of the BBs there are no longer any threat to Moppo. Neither the KB nor LBA can close the base.
- Not having to worry about Naval bombardments means I could rebase the B29s to Moppo. That would put the entire HI within normal range of the B29. Full bombload would mean their effectiveness would be doubled.

CONS:
- I can´t control where my strikes fly. They might just as well strike some "Es" somewhere under heavy LRCAP.
- If I wreck my strike planes my CVs will be out of action for at least 2 weeks.
- If I wreck my strike planes I will open up for the KB to safely try and counter strike.

I´m currently leaning towards going for it. Removing the threat of bombardments would be a huge relief. What say you guys?


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Encircled
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RE: Battle for Korea

Post by Encircled »

I don't think you need to risk it to be honest

Everything is going to plan and he might be tempted to attack you if you can just leave a juicy enough bait
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RogerJNeilson
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RE: Battle for Korea

Post by RogerJNeilson »

He is the one who needs to take risks......

Roger
An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released
morejeffs
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RE: Battle for Korea

Post by morejeffs »

I tend to agree with Roger and Encircled...You do not gain that much by damaging sinking his ships (and you can now do that if he attacks Moppo directly). But your plans get messed up by a defeat..In addition, your offensive in China is now stalled while waiting for supplies....You should be applying pressure in at least one area.
that this nation, under God, shall have a new birth of freedom—and that government of the people, by the people, for the people, shall not perish from the earth.
JocMeister
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RE: Battle for Korea

Post by JocMeister »

Thanks for the advice guys. You are right. No need to take any unnecessary chances right now. With his SCTFs 9 hexes from Moppo all he can reach with is 3 CAs and 2 BBs. Not enough to cause much (if any) damage. And rushing them in from max distance mean they most likely will end up in "Indian country" come daybreak.
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Powloon
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RE: Battle for Korea

Post by Powloon »

Is there any chance of turning the tables on your opponent and using your own naval forces in a bombardment role for instance at Gunzan (I'm assuming this is a coastal hex) to raise disruption and close the airfield or on Kyushu to descourage him from basing planes there or even Fusan to burn up supply?
JocMeister
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RE: Battle for Korea

Post by JocMeister »

ORIGINAL: Powloon

Is there any chance of turning the tables on your opponent and using your own naval forces in a bombardment role for instance at Gunzan (I'm assuming this is a coastal hex) to raise disruption and close the airfield or on Kyushu to descourage him from basing planes there or even Fusan to burn up supply?

Yes, problem is that it would be kind of a "one shot deal". They would have to head back to Naha to rearm and would need CV cover most of the way for that.

Going to try and use those Mortar/Gun/Rocket LSTs I get. Not sure if it will work but I´m going to try and unload supplies at Gunzan with some of those embedded and see if they shoot at the troops there.

Could work? If so they can rearm at Moppo!
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Powloon
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RE: Battle for Korea

Post by Powloon »

Can you not get some naval support and AKE's to Moppo (and/or Saishu To) to rearm the big boys or do you not feel that this base is secure enough yet? If you used Moppo as your base of operations you would be back under cover of land based CAP by daytime or am i missing something?
JocMeister
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RE: Battle for Korea

Post by JocMeister »

I only have 4 AEs capable of rearming the 16 inch guns. I´m very reluctant to risk them at Moppo under the current situation. Losing even one or two would be catastrophic. But I hope to use Moppo as a base of operations in the near future. [:)] But right now I don´t dare disbanding them at Moppo.
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]Change of pace[/font]
______________________________________________________________________________

Starting tomorrow I´m back to work with my paternal leave being over for this time. A bit mixed feeling but mostly positive. [:)]

This means from now on Erik and I will only be able to do 1 turn per day. If we manage two in Sat and Sun that would mean only 9 per week. So pace will drop considerable from now on.

I hope I can keep up the quality of the AAR but much of the posting I have been doing while Ida takes her midday nap. I´ll do my best though. [:)]

I also told Erik he can read up to page 100 if he want to. So don´t panic if you see him in here. [:)]
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

[font="Verdana"]25th June -45 [/font]
______________________________________________________________________________

Not too much to report. Only seen the replay.

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Korea
------------------------

Usual bombings at Gunzan. Not having too much of an effect.
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Afternoon Air attack on Gunzan , at 102,52

Weather in hex: Partial cloud

Raid detected at 78 NM, estimated altitude 14,000 feet.
Estimated time to target is 26 minutes

Allied aircraft
Liberator B.VI x 11
B-24J Liberator x 9
B-24J Liberator x 29
P-38J Lightning x 18


No Allied losses

Japanese ground losses:
284 casualties reported
Squads: 1 destroyed, 44 disabled
Non Combat: 0 destroyed, 54 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 8 (1 destroyed, 7 disabled)


Airbase hits 5
Airbase supply hits 3
Runway hits 10

I also try to hit some of the MTBs at Masan but doesn´t inflict much damage as most escape.

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China
------------------------

The 2Es continue to wreck havoc on the ex-Changsha defenders. Only destroyed squads seem to indicate everything is already disabled. They are in a clear hex trying to escape East.

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Afternoon Air attack on 7th Area Army, at 81,53 , near Changsha

Weather in hex: Clear sky

Raid spotted at 34 NM, estimated altitude 8,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
P-51D Mustang x 5
Thunderbolt I x 8
Thunderbolt II x 8
A-26B Invader x 11
B-25H Mitchell x 18
B-25J1 Mitchell x 39
B-25J11 Mitchell x 40
PBJ-1J Mitchell x 11


Allied aircraft losses
B-25J1 Mitchell: 1 damaged

Japanese ground losses:
1138 casualties reported
Squads: 60 destroyed, 11 disabled
Non Combat: 65 destroyed, 15 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 10 (3 destroyed, 7 disabled)


--------------------------------------------------------------------------------
Afternoon Air attack on 51st Division, at 81,53 , near Changsha

Weather in hex: Clear sky

Raid spotted at 17 NM, estimated altitude 12,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
Thunderbolt I x 8
A-26B Invader x 18
B-25D1 Mitchell x 13
B-25J1 Mitchell x 12
B-25J11 Mitchell x 11
PBJ-1D Mitchell x 10


Allied aircraft losses
PBJ-1D Mitchell: 1 damaged

Japanese ground losses:
705 casualties reported
Squads: 38 destroyed, 1 disabled
Non Combat: 38 destroyed, 15 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 7 (5 destroyed, 2 disabled)



Yeah...thats all! [X(]

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ny59giants
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RE: Battle for Korea

Post by ny59giants »

Per Manual, 16" shells can be loaded at Port 6 with 940 Naval Support (NS). No NS needed at size 7. Build up Moppo port and unload some fuel there.
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JocMeister
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RE: Battle for Korea

Post by JocMeister »

ORIGINAL: ny59giants

Per Manual, 16" shells can be loaded at Port 6 with 940 Naval Support (NS). No NS needed at size 7. Build up Moppo port and unload some fuel there.

Good point! [:)] Didn´t consider the NavSupport adding reload capabilities. I don´t really understand the table though. I have 1876 NavSupport at Moppo which is a level 3 port. Would that enable me to reload the 16 inch mk6 and mk7?
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