The Power of Inexperience / GreyJoy(A)-Rader(J)

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GreyJoy
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Joined: Fri Mar 18, 2011 12:34 pm

RE: SUDDENLY HAIRY

Post by GreyJoy »

Mar 28, 29 1944

A turn underlined by a stupid mistake of mine.
I forgot to order to a big transport TF to move away from Bihoro....result? 30 transport ships lost for nothing (I had no CAP over there)
Nothing precious, mind you, some xAKs and xAPs...but again i curse the skies cause they were a gift to Rader...[:@]

However Rader has leanrt the lesson and now he's keeping his bombers in short range not to tangle with my CAP.

Then i was unlucky cause a couple of SDB squadrons unloaded from air transport ships at Etorofu had their range set to 10 hexes...and they attacked without any escort his shipping at Ominato....lost at least 25 of them for 4 little TKs...[:-]

Again, nothing unvaluable.

Bihoro was held by 2 HQs[X(].... we conquered it and our tanks are now following up in the interior...however many jap troops are already transfered to Okkaido and are now strat moving towards the front...i don't think i'll go much further than that.

Shikotan and Kunashiri were easy preys...now i have everything i wanted!

Landings at Shikuka took place smoothly. Tomorrow we'll have our potential level 9 port[8D]

What else? Fuso is spotted with a strong surface TF near the Mariannas.... they are coming!

For the moment Rader is still on the defensive...he's gathering troops to Okkaido and recalling his main naval units from SOPAC and DEI...

We sent PTs to Ominato...but the place is fully mined and we got easily clobbered

Missisibi BB bombed the bse north of Okkaido and got a bloody nose...

Now it's time to move in my 4Es....

Still don't have the turn in my hands...just the reply...

Here u go...



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Night Naval bombardment of Wakkanai at 122,48 - Coastal Guns Fire Back!

46 Coastal gun shots fired in defense.

Allied Ships
BB Mississippi, Shell hits 6

Japanese ground losses:
139 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 2 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled



OS2U-3 Kingfisher acting as spotter for BB Mississippi
BB Mississippi firing at Soya Fortress
Soya Fortress firing at BB Mississippi


--------------------------------------------------------------------------------
ASW attack near Guam at 106,98

Japanese Ships
BB Fuso
CA Mikuma
CA Tone
DD Takanami
DD Kosukaze
DD Hatsuharu
DD Natsugumo

Allied Ships
SS Grampus, hits 3


--------------------------------------------------------------------------------
Sub attack near Iwaki at 120,62

Japanese Ships
TK Shoyo Maru, Torpedo hits 3, on fire, heavy damage
PB Kyo Maru #6

Allied Ships
SS Sea Rover


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Submarine attack near Hachinohe at 119,57

Japanese Ships
xAKL Kashimasan Maru, Shell hits 3, Torpedo hits 1, on fire, heavy damage

Allied Ships
SS Batfish



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Morning Air attack on TF, near Bihoro at 123,51

Weather in hex: Light cloud

Raid detected at 78 NM, estimated altitude 9,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M2 Zero x 15
A6M3a Zero x 23
A6M5 Zero x 27
B5M1 Mabel x 4
B5N2 Kate x 17
G3M2 Nell x 22
G4M1 Betty x 14
Ki-43-IIb Oscar x 6



Japanese aircraft losses
G3M2 Nell: 5 damaged
G4M1 Betty: 4 damaged

Allied Ships
xAK Tricolor
xAK Wilhelmina, Torpedo hits 1, on fire, heavy damage
xAK Iron King, Torpedo hits 1, and is sunk
xAK Samtrent
xAK Mary Livanos
xAP Kedah, Torpedo hits 1, and is sunk
xAK Samphire, Torpedo hits 2, and is sunk
xAK Sampan, Torpedo hits 1
LST-472, Torpedo hits 3, and is sunk
xAP Kota Baroe, Torpedo hits 2, on fire, heavy damage
xAP Van Cloon, Torpedo hits 2, and is sunk




--------------------------------------------------------------------------------
Morning Air attack on TF, near Bihoro at 123,51

Weather in hex: Light cloud

Raid detected at 108 NM, estimated altitude 14,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
B6N2 Jill x 6
D4Y3 Judy x 35



No Japanese losses

Allied Ships
xAP Kota Baroe, Bomb hits 3, and is sunk
xAK Iron Chieftan, Bomb hits 4, heavy fires, heavy damage
xAK Samariz, Bomb hits 3, heavy fires, heavy damage
xAK Tricolor, Bomb hits 2, heavy fires, heavy damage
xAK Mary Livanos, Bomb hits 4, heavy fires, heavy damage
xAK Chios, Bomb hits 1, heavy fires
xAK Cornish Park, Bomb hits 5, heavy fires, heavy damage
xAP Kelantan, Bomb hits 1, heavy fires
xAK Samtrent, Torpedo hits 2, and is sunk


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Bihoro at 123,51

Weather in hex: Heavy cloud

Raid detected at 79 NM, estimated altitude 6,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
A6M2 Zero x 15
A6M3a Zero x 23
A6M5 Zero x 27
B5M1 Mabel x 4
G3M2 Nell x 20
G4M1 Betty x 11
P1Y1 Frances x 5



Japanese aircraft losses
B5M1 Mabel: 1 damaged
G3M2 Nell: 2 damaged
P1Y1 Frances: 2 damaged

Allied Ships
xAK Kohistan, Torpedo hits 2, heavy damage
xAP Poelau Telo
xAP Kelantan, Torpedo hits 3, and is sunk
xAP Hong Siang, Torpedo hits 1, and is sunk
xAK Donald McKay
xAK West Cactus, Torpedo hits 3, and is sunk
xAK Mormacland
xAK Tiradentes, Torpedo hits 2, and is sunk
xAK Salween, Torpedo hits 1, heavy fires, heavy damage


Allied ground losses:
1371 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 135 destroyed, 133 disabled
Engineers: 0 destroyed, 0 disabled

these are the only troops i lost so far...support units...not bad overall...
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

Ground combat at Kunashiri (125,52)

Allied Deliberate attack

Attacking force 28096 troops, 536 guns, 646 vehicles, Assault Value = 910

Defending force 1497 troops, 28 guns, 0 vehicles, Assault Value = 74

Allied adjusted assault: 628

Japanese adjusted defense: 1

Allied assault odds: 628 to 1 (fort level 0)

Allied forces CAPTURE Kunashiri !!!

Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), preparation(-)
morale(-), supply(-)
Attacker:

Japanese ground losses:
1721 casualties reported
Squads: 71 destroyed, 0 disabled
Non Combat: 15 destroyed, 0 disabled
Engineers: 24 destroyed, 0 disabled
Guns lost 32 (32 destroyed, 0 disabled)
Units destroyed 1


Allied ground losses:
37 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
1st USMC Amphb Tank Battalion
Americal Infantry Division
6th Infantry Division
251st Coast AA Regiment
231st USN Base Force
158th USA Base Force
57th Coastal Artillery Regiment
114th USAAF Base Force
11th USN Naval Construction Battalion
118th RAF Base Force
610th Coast AA Regiment
112th RN Base Force
23rd USN Naval Construction Regiment
V US Amphib Corps
F Det USN Port Svc

Defending units:
81st Div /1


--------------------------------------------------------------------------------

Ground combat at Bihoro (123,51)

Allied Shock attack

Attacking force 67743 troops, 1860 guns, 1414 vehicles, Assault Value = 4219

Defending force 1725 troops, 22 guns, 0 vehicles, Assault Value = 9

Allied engineers reduce fortifications to 1

Allied adjusted assault: 4652

Japanese adjusted defense: 1

Allied assault odds: 4652 to 1 (fort level 1)

Allied forces CAPTURE Bihoro !!!

Combat modifiers
Defender: forts(+), disruption(-), fatigue(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
2432 casualties reported
Squads: 11 destroyed, 0 disabled
Non Combat: 220 destroyed, 0 disabled
Engineers: 12 destroyed, 0 disabled
Guns lost 27 (27 destroyed, 0 disabled)
Units retreated 1
Units destroyed 1


Allied ground losses:
202 casualties reported
Squads: 1 destroyed, 9 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 12 disabled
Units pursuing 4


Defeated Japanese Units Retreating!

Assaulting units:
18th Combat Engineer Regiment
32nd Infantry Division
38th Infantry Division
81st (West African) Division
43rd Infantry Division
111th(Sep) Infantry Regiment
632nd Tank Destroyer Battalion
754th Tank Battalion
209th Combat Engineer Battalion
41st Infantry Division
93rd Infantry Division
5th USMC Tank Battalion
40th Infantry Division
193rd Tank Battalion
8th Indian Division
7th Infantry Division
9th Australian Division
823rd Engineer Aviation Battalion
607th Coast AA Regiment
30th Field Artillery Regiment
848th Engineer Aviation Battalion
157th USA Base Force
Eighth US Army
148th Field Artillery Battalion
33rd Medium Regiment
10th USMC Field Artillery Battalion
24th USN Naval Construction Regiment
162nd USA Base Force
839/841 Engineer Aviation Battalion
2nd Eng Amph Bde
Seventh USAAF
USN AirCenPac
181st Field Artillery Regiment
166 Wing
XIV Corps Artillery
230th USN Base Force
197th Coast AA Regiment
20th USN Naval Construction Battalion
103rd USN Base Force
86th Coast AA Regiment
186th USAAF Base Force
30th USN Naval Construction Regiment
738th Coast AA Regiment
1393rd Construction Regiment
4th West African AA Regiment
167 Wing
70/100th Coast AA Regiment
265th Coastal Artillery Regiment
North Pacific
XXI Indian Corps
40th Aviation Base Force /1

Defending units:
27th Air Flotilla
27th JNAF AF Unit


--------------------------------------------------------------------------------

Ground combat at Shikotan (125,53)

Allied Deliberate attack

Attacking force 3750 troops, 76 guns, 35 vehicles, Assault Value = 157

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 29

Japanese adjusted defense: 1

Allied assault odds: 29 to 1 (fort level 0)

Allied forces CAPTURE Shikotan !!!

Combat modifiers
Attacker:



Assaulting units:
298th(Sep) Infantry Regiment
1st USMC Engineer Aviation Battalion
15th USN Naval Construction Battalion
51st Marine Defense Battalion
E Det USN Port Svc


--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Mar 29, 44

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Morning Air attack on TF, near Hakodate at 119,53[:@][:o]

Weather in hex: Overcast

Raid spotted at 27 NM, estimated altitude 18,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M3a Zero x 12
A6M5 Zero x 7
N1K1 Rex x 4
Ki-43-IIb Oscar x 3
Ki-44-IIc Tojo x 1



Allied aircraft
SBD-5 Dauntless x 55


No Japanese losses

Allied aircraft losses
SBD-5 Dauntless: 19 destroyed, 10 damaged

Japanese Ships
TK Hishi Maru #2, Bomb hits 3, and is sunk
TK Sanraku Maru, Bomb hits 1, and is sunk
TK Juko Maru, Bomb hits 5, and is sunk
TK Yuho Maru, Bomb hits 3, and is sunk



Aircraft Attacking:
8 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Bihoro at 123,51

Weather in hex: Light rain

Raid detected at 80 NM, estimated altitude 8,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
A6M2 Zero x 16
A6M3a Zero x 25
A6M5 Zero x 29
B5M1 Mabel x 4
B5N2 Kate x 27
B6N2 Jill x 6
G3M2 Nell x 8
G3M3 Nell x 7
G4M1 Betty x 33
G4M2 Betty x 26
P1Y1 Frances x 24
Ki-44-IIc Tojo x 5



Japanese aircraft losses
G3M3 Nell: 1 damaged

Allied Ships
xAK City of Manchester, Torpedo hits 2, on fire, heavy damage
xAP Ethiopia
xAK Clan Macneil, Torpedo hits 3, and is sunk
xAK Dalgoma, Torpedo hits 1, on fire
xAK Mormacland
xAP Idomeneus, Torpedo hits 2, and is sunk
xAP Tjisadane, Torpedo hits 1, on fire, heavy damage
xAK Clan Macpherson, Torpedo hits 4, and is sunk
AM Triumph, Torpedo hits 1, and is sunk
xAK Hoegh Merchant, Torpedo hits 2, and is sunk
xAP Poelau Telo, Torpedo hits 2, and is sunk
YMS-246, Torpedo hits 1, and is sunk
YMS-396
YMS-283
xAK Forthbank, Torpedo hits 3, and is sunk
YMS-220
YMS-278


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Bihoro at 123,51

Weather in hex: Light rain

Raid detected at 80 NM, estimated altitude 11,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
A6M3a Zero x 25
G3M2 Nell x 13
G4M1 Betty x 9
P1Y1 Frances x 16



Japanese aircraft losses
G3M2 Nell: 2 damaged

Allied Ships
xAK Dalgoma, Torpedo hits 1, and is sunk
xAP Tjisadane, Torpedo hits 2, and is sunk
YMS-283
YMS-282
YMS-396
YMS-221
YMS-278, Torpedo hits 1, and is sunk
YMS-284
YMS-277




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GreyJoy
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RE: SUDDENLY HAIRY

Post by GreyJoy »

.

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JohnDillworth
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RE: SUDDENLY HAIRY

Post by JohnDillworth »

As someone who has lost a lot more than 100 ships to the AI's kamis I would just point out that the best kamis are multi-engine junk like Idas, Sallys, Peggys, et al.
I played Downfall against the AI and it would send waves of Mavis Kami's. For some reason I found that funny. The site of this giant flying boat full of god knows what crashing into a ship. No way this would get through CAP, but get through CAP they did. Don't think they did any more damage than a single engine though.
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
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GreyJoy
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RE: SUDDENLY HAIRY

Post by GreyJoy »

Now we can complete the landings at Bihoro, delivering 500,000 supplies and some 50,000 fuel.
At the same time more engineers are arriving. They will be sent to Shikuka and Kunashiri...wanna build those bases up at their max ASAP!
 
Now that we have safely gotten our AF lvl 9 we can call back our CVs. If i'm not mistaken by now i should have ashore something like 1000 LBA fighters (USAAF, USN, USMC, RAF, RNZAF, CAN, RAAF)...enough to defend my conquests, waiting for more planes to come in from the Homeland.
 
 
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GreyJoy
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RE: SUDDENLY HAIRY

Post by GreyJoy »

ORIGINAL: JohnDillworth
As someone who has lost a lot more than 100 ships to the AI's kamis I would just point out that the best kamis are multi-engine junk like Idas, Sallys, Peggys, et al.
I played Downfall against the AI and it would send waves of Mavis Kami's. For some reason I found that funny. The site of this giant flying boat full of god knows what crashing into a ship. No way this would get through CAP, but get through CAP they did. Don't think they did any more damage than a single engine though.

The damage of the Kami should be determined by its ordinance...so a double-torpedo Mavis should do a lot more damage than a Sally...
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ny59giants
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RE: SUDDENLY HAIRY

Post by ny59giants »

Hokkaido - How much armor did you land with?? The worse you will face on this island is a x2 benefit from a wooded hex. You might need to put some troops in an advancing stacks in "Move" mode to get through the trails quicker and risk them getting hit by air attacks. Next turn, change another few LCUs to "Move" and the prior back in "Combat" speed up the overall advance.
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GreyJoy
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RE: SUDDENLY HAIRY

Post by GreyJoy »

ORIGINAL: ny59giants

Hokkaido - How much armor did you land with?? The worse you will face on this island is a x2 benefit from a wooded hex. You might need to put some troops in an advancing stacks. in "Move" mode to get through the trails quicker and risk them getting hit by air attacks. next turn, change to another few LCUs to speed up the overall advance.

Yes, i was thinking of something like that...and i can easily reinforce Okkaido with 3 more divisions (got a lot more than needed on the isles...

I have 3 tanks units in Okkaido. 8 more are being now transfered from the conquered islands...and more are coming from the States.
However i don't think i can win a race between trails and railways...he can strat move easily...i have to march all the way on trails... but i'll give a try!

And i can ground bomb too...i'm not that scared anymore of ground bombing...not with a lvl 9 AF nearby...
beppi
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RE: SUDDENLY HAIRY

Post by beppi »

Still very minor losses for such a long range invasion. And the gains you made are very nice. Don't forget to mop up all the japanese bases remaining along your aproach (there are a few islands left, and Toyohara) to get a safe line of ressuply. Kamis are nasty as you can operate them from small bases even without aviation support. As they are expandable you do not really need to repair any planes and if neccesary reder you just airlift a 20 or so aviation support to a base. You can shut them down with your 4E and 2E but there are better targets to attack with them.

The base east of Sapporo is the key to the rail network on Hokkaido so if possible focus on it. And with all the troops you have in the area (should be around 10k AV) you should be able to take Hokkaido, or at least most of it. As soon as you take Hokkaido you even could if you want shift your amphib assets (AKA,APA) somewhere else. As right now Reder will pour all his air assets into this area there might be some other juicy targets somewhere else.

In general do not underestimate his air power. You will get P47D25 in good numbers but there is an army fighter gap between mid of 1944 and nov 1944 when the P51D arrives in good numbers. September 1944 you get an additional 155 F4U-1D which help quite a lot so you should be on the safe side as long as you do not burn 100 of fightes in ill prepared offensive 4E operations.
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GreyJoy
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RE: SUDDENLY HAIRY

Post by GreyJoy »

ORIGINAL: beppi

Still very minor losses for such a long range invasion. And the gains you made are very nice. Don't forget to mop up all the japanese bases remaining along your aproach (there are a few islands left, and Toyohara) to get a safe line of ressuply. Kamis are nasty as you can operate them from small bases even without aviation support. As they are expandable you do not really need to repair any planes and if neccesary reder you just airlift a 20 or so aviation support to a base. You can shut them down with your 4E and 2E but there are better targets to attack with them.

The base east of Sapporo is the key to the rail network on Hokkaido so if possible focus on it. And with all the troops you have in the area (should be around 10k AV) you should be able to take Hokkaido, or at least most of it. As soon as you take Hokkaido you even could if you want shift your amphib assets (AKA,APA) somewhere else. As right now Reder will pour all his air assets into this area there might be some other juicy targets somewhere else.

In general do not underestimate his air power. You will get P47D25 in good numbers but there is an army fighter gap between mid of 1944 and nov 1944 when the P51D arrives in good numbers. September 1944 you get an additional 155 F4U-1D which help quite a lot so you should be on the safe side as long as you do not burn 100 of fightes in ill prepared offensive 4E operations.

Oh be sure i won't understimate his air power. He has given me enough lessons that i well understood the strenght of japanese air force in this game.
I won't rush however. nor on the ground nor in the air. Now it's time to consolidate my gains and, as you said, to clear what is left behind.
Paramushiro and Onnekotan are very well garrisoned and fortified, so i will need to prep very carefully for them. For the moment i'll be happy to shut them down to dust. i'll have time to do a proper invasion.

And his Combined Fleet is coming...so i need to remain focused!
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ny59giants
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RE: SUDDENLY HAIRY

Post by ny59giants »

Possible kamikaze plane may be the Ki-43 IIIa Oscar since it has a ceiling of 37,400 and a very good range (8/10). She carries 2 x 250kg bombs so will do some serious damage, IMO. You have few fighters that can reach this altitude (P-51B, P47D25, Hellcat I). Not to overburden your plans, but write this plane down as one to look out for so you can defend accordingly.
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House Stark
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RE: SUDDENLY HAIRY

Post by House Stark »

I think the best part of this is that Greyjoy not only pulled off a massive invasion with extremely few losses, but that he once again set himself up in a position where Rader has to come to him. Rader's numbers are telling against Greyjoy's air offensives, which lack Rader's coordination. But Greyjoy has learned how to slaughter Rader's hordes on the defensive...

And the other best part is that this happens right after Rader leaves India. Sure, India's HI can't keep him alive on its own if the Home Islands get flattened, and India was probably going to have to be abandoned anyways to free up forces to return home and meet this offensive, but it's got to be yet another thing bugging Rader.
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USSAmerica
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RE: SUDDENLY HAIRY

Post by USSAmerica »

ORIGINAL: Mynok
It also reminds JFBs like myself to make sure this does not happen in my game......

Yes it does. [:D]

Darn! There goes our brand new warplan for '44! [:D]
Mike

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DOCUP
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RE: SUDDENLY HAIRY

Post by DOCUP »

congrats on the great move. 
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JeffroK
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RE: SUDDENLY HAIRY

Post by JeffroK »

ORIGINAL: USS America

ORIGINAL: Mynok
It also reminds JFBs like myself to make sure this does not happen in my game......

Yes it does. [:D]

Darn! There goes our brand new warplan for '44! [:D]
In between defeating Fortress Palembang and covering the Kuriles and Hokkaido the JFB are then going to work out how to cover the next major AFB line of attack.
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CaptBeefheart
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RE: SUDDENLY HAIRY

Post by CaptBeefheart »

You JFB guys will figure out something in response--maybe the San Diego in '41 gambit?

Cheers,
CC
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GreyJoy
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RE: SUDDENLY HAIRY

Post by GreyJoy »

ORIGINAL: ny59giants

Possible kamikaze plane may be the Ki-43 IIIa Oscar since it has a ceiling of 37,400 and a very good range (8/10). She carries 2 x 250kg bombs so will do some serious damage, IMO. You have few fighters that can reach this altitude (P-51B, P47D25, Hellcat I). Not to overburden your plans, but write this plane down as one to look out for so you can defend accordingly.


Don't know if our rule about the best second alt mvr band is applied to Kamis...we never talked about it...it should imho.

Thanks again for the usefull tip!!!


Guys, turns are taking so long now...Rader's one has arrived when i was well asleep...and today i have a bad working day so i don't know how many turns we'll be able to do [:o]...
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ny59giants
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RE: SUDDENLY HAIRY

Post by ny59giants »

You will need to devote some of your CAP to a very low altitude (5 to 7k) or even lower if Radar sends in his kami at 100' and use some of his faster planes. Anything above 20k will not be able to get low enough to kill them. You will need to make a short list of your fighters, what their max speed is and max altitude is to fight a high/low kami attack.
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GreyJoy
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RE: SUDDENLY HAIRY

Post by GreyJoy »

Yes, i'll have to do that! The only problem is that my air force still needs to be organized...some air transport didn' unload as they should have and those squadrons unloaded are being rapaired so i cannot move them yet...i need a couple more turns in order to have a decent and organized CAP above my bases...for the moment i'll keep my CVs out of the risky area and will devote my effort in reorganize my conquests...

Kunashiri could be built up to lvl 8 AF...which isn't bad at all...and shikotan up to lvl 7...

It also seems that he's moving out of Sapporo...strange indeed... Our tanks are already on march,along with the 93rd Inf division...
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paullus99
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RE: SUDDENLY HAIRY

Post by paullus99 »

It is going to be rough, but ultimately he's going to bleed his air force white trying to hamper your movements and base-building. As long as you can provide a steady stream of supplies and start hitting his industry, HI & the like (forcing him to also defend at the same time he's attacking), he will get caught up in a downward spiral until there is nothing left.
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
beppi
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RE: SUDDENLY HAIRY

Post by beppi »

ORIGINAL: GreyJoy

Yes, i'll have to do that! The only problem is that my air force still needs to be organized...some air transport didn' unload as they should have and those squadrons unloaded are being rapaired so i cannot move them yet...i need a couple more turns in order to have a decent and organized CAP above my bases...for the moment i'll keep my CVs out of the risky area and will devote my effort in reorganize my conquests...

Kunashiri could be built up to lvl 8 AF...which isn't bad at all...and shikotan up to lvl 7...

It also seems that he's moving out of Sapporo...strange indeed... Our tanks are already on march,along with the 93rd Inf division...
Hakodate

Reder can more or less give up the entire hokkaido as long as he is able to control Hakodate and can prevent you from interrupting the barge/tf transport between Ominato and Hakodate. Right now he might be bringing in everything whats left on the main island and unrestricted.

For the near future (next 2-3 months) it is hard to predict how he will react. But one of the possibilities is that he will start to move most of his existing ground forces back to Japan. I do not know how much this could be, as i am not a Japanese late war expert but i asume that the number of divisions can be > 50. If now he is able to move them to Hakodate with barges/TFs then you could face a serious problem. That is the only real long term threat i see right now. Kamis are deadly too, but only against your reinforcement convoys.

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