AAR II

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

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Hard Sarge
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RE: AAR II

Post by Hard Sarge »

Well, when you a pro about combat, you tend to know something about Hosps :)


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genie144
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RE: AAR II

Post by genie144 »

Simple question about the detailed battle screen.  Is there an indicator for heigth on the battlefield?  Does it play a role?
 
Sam
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RE: AAR II

Post by spruce »

I have a pratical question. It seems the divisions are broken down in their brigades (when you look at the map, you'll see 3 units in 3 different hexes from the 15'th division). Now, that's cool to see how the cohesion is within your division - how it's scattered ... is that the meaning ?
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RE: AAR II

Post by Hard Sarge »

ORIGINAL: genie144

Simple question about the detailed battle screen. Is there an indicator for heigth on the battlefield? Does it play a role?

Sam

indicator ? hmmm, we got heights and hills, I can't find the hot key that give terrain info right now, to try and show it

heights do play a role in combat
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RE: AAR II

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ORIGINAL: spruce

I have a pratical question. It seems the divisions are broken down in their brigades (when you look at the map, you'll see 3 units in 3 different hexes from the 15'th division). Now, that's cool to see how the cohesion is within your division - how it's scattered ... is that the meaning ?

sorry, not sure I follow the question

the Div is the smallest container, and it can hold a number of Bdes, in the pictures, you are seeing the Bdes that are part of the Div, now Divs can be attached to a Corps, and Corps can be attached to a Army

is that the answer you are looking for ?

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RE: AAR II

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okay kind of been slack on some of what has been going on, mainly it looks like both sides are waiting and building up for 63

the Union Army of Kentucky has moved into Vir, but my 2 Divs from Vir moved into Kentucky

which for the last month of so, the Union has been wanting to get back into Kentucky, but my two Divs have been standing firm and  not letting them back in

my Corps in Wheeling is about ready to move, it has 4 Bdes of Cav and 2 Bdes of 12 pound Withworths

so the idea is to let the Union bang there head on my blocking force and wear down some numbers,and then as they retreat, meet my Corps from Wheeling

the trick is, I got some 20000 men in Kentucky and 43000 in my Corps, while the Army of Kentucky has over 50000

20000 on defence is a tuff nutt to crack, but 43000 on off, is not much, unless I get the right battle field


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RE: AAR II

Post by Hard Sarge »

Well, as is normal

the Union held in place, and my Corps runs into a Fresh Army not a weakened, depressed mop

looks like 56000 well dug in troops, vs my 46000 troops on the march

Dorn has been sent out on a scouting mission to find and fix the enemy

Wow, this one is going to be a tuff nut to crack

here you see the AI dugouts, you will learn to hate dugouts



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RE: AAR II

Post by Hard Sarge »

here you see, I have found the flank of the Enemy line

you can see in my troops, a White horse, which means a General is attached

in the Union lines, you see a General, a Attached Cav unit, a attached Arty battery, and I am not sure what the red flag guy is  ? also with the General it looks like it may have a Cav unit and not sure what the other icon is


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RE: AAR II

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getting my troops into battle line

Robert E is in charge of the first Arty, I have a Lorenz Armed unit dug in and begining to open fire, across from the Union General, I have my one Withworth Armed Sharpshooter ready to dig in

so far, I out range the Enemy troops (don't away count on it, the Union also buys Lorenz and Withworths)



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RE: AAR II

Post by Hard Sarge »

it may be HARD to see, but some of my troops are digging/have dug Hasty Entrenchments

the AI has been known to charge, that is why the support units are digging in and forming a line


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RE: AAR II

Post by Hard Sarge »

takes time, but slowly the end of the line is being cleared and flanked, other areas are being fired on to keep them in place

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RE: AAR II

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plus you can see some of my Entrenchments as I move forward

one hassle with that, is it can make the troops tired, if they tired, they do not fight as well

I think that part of the line is all but cleared so, try to take some of the high ground

OOPS



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RE: AAR II

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good part of the battle, I now have more unbroken troops then the Enemy does, and my morale is now better, the end of the line is flanked

Dorn has been set free, it could still be bloody now, but it is mop up time

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RE: AAR II

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not sure if you can see it here, but look at my Cav next to the union line, it is looking pretty small right now

the Union troops turned and got off two rounds of fire before I could do anything, that is a Fried Cav unit for a while, it has lost around 1300-1500 men

but, now I got better flanking fire into his dugouts

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RE: AAR II

Post by marecone »

Nice. Keep those screens coming. One q. What level is union AI? Why they didn't counter your flanking?
"I have never, on the field of battle, sent you where I was unwilling to go myself; nor would I now advise you to a course which I felt myself unwilling to pursue."

Nathan Bedford Forrest
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RE: AAR II

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charges to the line, fire into the flanks and rear, now it gets bloody, but it is too much too soon and the Union sounds the retreat

this shot don't really show it, but all the Union troops are shaking and bounce and getting ready to run away

a good win

it will count as at least as a battle, maybe it will be a decisive one

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RE: AAR II

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and the results of the battle

a good win, it knocked down the Union will by 2 and improved mine by 2

now to move into Cinci

I will also be able to meet one of my Divs from Kentucky to help out

I am getting 5000 replacements a turn now, so I can finally start to replace my losses

got 2 Divs headed into Ark and then north to try and draw the other Union Armys out of the area

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RE: AAR II

Post by Hard Sarge »

here is the start of the battle for Cinic

this is one of the Victory hexes I have talked about

FOW is on, so I do not see where the Union troops are yet, I have to find them

this map has 3 VH, but I plan on defeating the Troops and not the hexes, so my battle plan is to destory the Union Army



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RE: AAR II

Post by marecone »

ORIGINAL: marecone

Nice. Keep those screens coming. One q. What level is union AI? Why they didn't counter your flanking?

What about my question?
"I have never, on the field of battle, sent you where I was unwilling to go myself; nor would I now advise you to a course which I felt myself unwilling to pursue."

Nathan Bedford Forrest
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RE: AAR II

Post by Hard Sarge »

Oh My

Aide, message to Dorn

I hope your day is going as well as mine, Sir

I have new orders for your Troops, in front of Pineview, the Union has a Arty Battery, take it

be sure to stop by for dinner tonight, my cook caught a couple of chickens, it be like sunday dinner at home

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