ORIGINAL: Admiral DadMan
Geez, I thought I brought up a cogent point and a workable solution without a lot of whining.
I believe my proposed solution is workable as well, and I like the additional realism of not allowing the carrier TF to just navigate any old way it wants while an airstrike is aloft and expecting to find them at a specific recovery point at a specific time.
However, I guess that I should put on my developer's hat, flip sides for a brief moment and acknowledge that there would almost certainly be more involved in making any changes of this type than just "unlocking movement". I suspect that, since in old CAW the fleet doesn't move during the airstrike, that strike range calculations as well as any "searching for a deck to land on" calculations are relatively simplified, and would need to be expanded upon to accommodate moving carrier TFs. There would also probably be other parts of the game engine that may break down with any change that enables carriers to move while they have airstrikes aloft (whether that be free movement like in your proposal, or locked-in movement like in my proposal). For one thing, the AI would probably need to be enhanced to allow AI carriers to also use this ability in a somewhat intelligent manner (rather than just giving the player a capability that the AI lacks), and some of the scenarios would probably need to be retested and rebalanced (because of the greater difficulty for surface groups to chase down enemy carriers and bring them to surface combat, and particularly if there are also changes in the victory point penalties for non-returning aircraft).
Basically I just wouldn't want anyone to underestimate the scope of the development and testing tasks that any of the proposed solutions would likely entail - we're not talking about a mere day or two of effort here. However (switching hats again now), I still think the game will suffer for the lack of any such change, and that the work would be worth doing and would pay for itself in the long run. Sometimes a developer simply has to bite the bullet, take the time that's needed and fix something that otherwise is going to be sufficiently wrong to harm the product as a whole.
For what it's worth, at noon today I fired up CaW 1994, and I'll be damned if the "on station" feature didn't cost me 2 CVs! Enemy Battle Line made a beeline for my CVs.
Yeah, unfortunately that brings back memories of the endings of a lot of my CAW games as well.
