One of my main reason for bringing this up is some players have 'defected' over to the other camp [;)] with the artillery routine as one of the reasons mainly the .01 and 02 delays without using pre plotted hexes....so was just seeing how many really don't like it...as you can see, no one seems to like the .01 delay even when they have it for use themselves (other than Gunny...LOL)ORIGINAL: h_h_lightcap
IMHO-----The gAME SHOULD ALLOW for many more preplotted target hexes---maybe one to two per company and the default amount. The arty delay should be upped a bit .1 seems silly except in the preplotted hex, with the understanding that the Americans and British shoul have the lowest response delay BY FAR.
Because some iof this discussion smacks of the same old German-centric thinking----"there is no way the Americans should have beaten the germans.....shermans sucked and tigers rule....Blah Blah Blah" Battle of the Bulge anyone???? TO be accurate all meeting engagements and American advances/assaults from 1944 and later should have 4-1 or greater American pts and JABOS flying around in good weather.
ALBY----IN SUMMARY: MANY MORE PRE-PLOTS, more arty delay -----Thanks for bringing it up and thanks for ENHANCED!!!
REMEMBERING THE ALAMO---HH
Oh ya almost forgot....
number of Preplots can be increased or decreased depending on map size, amount of points, and mission.
In previous versions of the game onboard mortar formations for instance could be given a special flag for "dedicated fast response artillery" which made them faster and more accurate, but I swear we discussed this with Mike Wood and at some point (version) the code was changed so that all on board arty receives this bonus regardless of special flag...(I believe Rockets are an exception.)
Now I am pretty sure that is what he said, but maybe I have misunderstood or forgotten in the past year.









