Next Patch

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

User avatar
MarcA
Posts: 1181
Joined: Wed Mar 02, 2005 12:04 pm
Location: England

RE: Next Patch

Post by MarcA »

Is there any FOW on the location of enemy units which can be seen on the map. At the moment, I assume, you get an incomplete picture of enemy dispositions but with the locations of units you can see being accurate. There should be FOW on location as well, which should become greater with distance from the front.
Image
User avatar
Veers
Posts: 1324
Joined: Tue Jun 06, 2006 6:04 am

RE: Next Patch

Post by Veers »

Veers, really, there's no need for all those spiteful remarks, a constructive message would have been far more helpful
Spiteful? I love you guys, how'd you get spiteful out of my remarks? It's all in good fun. Did ya not even read my follow-on response?
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Next Patch

Post by JAMiAM »

ORIGINAL: m5000.2006

well, i was just under the impression that there is a focus on air cambat results fog of war, while ignoring other possible sources for fog of war, e.g. land combat results, so "the thrust of my questions" was towards the justification why so much focus on air combat while disregarding other aspects, e.g. land combat, supply
I think the simple answer to that question is that Norm served in the Air Force, so his personal experiences therein, bear out in certain aspects of the game. Designer's perogative, I guess...[;)]
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Next Patch

Post by JAMiAM »

ORIGINAL: mantill

Is there any FOW on the location of enemy units which can be seen on the map. At the moment, I assume, you get an incomplete picture of enemy dispositions but with the locations of units you can see being accurate. There should be FOW on location as well, which should become greater with distance from the front.
That's a good idea, even if not really feasible for TOAW III. Maybe something in the future...
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Next Patch

Post by JAMiAM »

ORIGINAL: Veers
Veers, really, there's no need for all those spiteful remarks, a constructive message would have been far more helpful
Spiteful? I love you guys, how'd you get spiteful out of my remarks? It's all in good fun. Did ya not even read my follow-on response?
Ahh...the joys of internet (mis)communications...[:D]

Since the two of you are normally chipper and helpful, I'll assume that you'll work out things on your own, without a call for kisses, hugs and handshakes...[:'(]
User avatar
Veers
Posts: 1324
Joined: Tue Jun 06, 2006 6:04 am

RE: Next Patch

Post by Veers »

*skips the handshakes and goes in for the kisses and hugs!!!
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
User avatar
a white rabbit
Posts: 1180
Joined: Sat Apr 27, 2002 3:11 pm
Location: ..under deconstruction..6N124E..

RE: Next Patch

Post by a white rabbit »

..ok, next patch...
 
..an automatic save (without having to reload.......) after every combat round..
 
..and a message that says " this game was reloaded from combat round x, y times" if you've just soo gotta do an anti-cheat thing..
 
..yahh, he really likes the combat rounds...
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
User avatar
a white rabbit
Posts: 1180
Joined: Sat Apr 27, 2002 3:11 pm
Location: ..under deconstruction..6N124E..

RE: Next Patch

Post by a white rabbit »

ORIGINAL: JAMiAM


So, what is the thrust of your questions? Is it "Why don't we have more Fog of War?" Or, is it "Why have Fog of War at all, since it is not totally implemented?"

..more Fog-of-War..

..more Fog-of-War..

..more sensual native beauties...sorry, i was distracted..[8D]
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
User avatar
Veers
Posts: 1324
Joined: Tue Jun 06, 2006 6:04 am

RE: Next Patch

Post by Veers »

ORIGINAL: a white rabbit
..an automatic save (without having to reload.......) after every combat round..
..and a message that says " this game was reloaded from combat round x, y times" if you've just soo gotta do an anti-cheat thing..
Why?
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: Next Patch

Post by freeboy »

keystroke monitor of the enemy? ok that was silly! If you don't trust folks, do not play with them!
as for fow, I do think we see way too much info on the enemy re their supply and proficieny etc. maybe a setting or toggle to switch to uber fog, shows us the type of unit and the nationality and a guess at the size and quality?
"Tanks forward"
User avatar
a white rabbit
Posts: 1180
Joined: Sat Apr 27, 2002 3:11 pm
Location: ..under deconstruction..6N124E..

RE: Next Patch

Post by a white rabbit »

ORIGINAL: Veers

ORIGINAL: a white rabbit
..an automatic save (without having to reload.......) after every combat round..
..and a message that says " this game was reloaded from combat round x, y times" if you've just soo gotta do an anti-cheat thing..
Why?

..1/ he's 1 yr old, n luvs pushing keyboards

..2/ she's 20 yrs younger than i am...and......

..3/ i'm busy doing my best to rewrite large sections of the peasant-agriculture for an island of 18 million people..

..4/ cos it makes bloody sense, for a game as complicated as t3..sheeesh...

..one combat round, one auto-quick save labelled c1, c2 etc
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
User avatar
cantona
Posts: 239
Joined: Sat Apr 29, 2006 6:35 pm
Location: Gibraltar

RE: Next Patch

Post by cantona »

may have been mentioned but what about a whole formation dig in button or something along those lines to save digging in each individual unit
1966 was a great year for english football...eric was born
saintsup
Posts: 133
Joined: Mon Oct 27, 2003 3:31 pm
Location: La Celle Saint-Clouud

RE: Next Patch

Post by saintsup »

ORIGINAL: cantona

may have been mentioned but what about a whole formation dig in button or something along those lines to save digging in each individual unit

I want that !!
Post Reply

Return to “Norm Koger's The Operational Art Of War III”