I paid for this?

Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.

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Marc von Martial
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RE: I paid for this?

Post by Marc von Martial »

ORIGINAL: JAMiAM
The radio sound. Honestly, it is annoying. Like the OP, I have my gaming computer hooked up to a nice set of Klipsch Promedia speakers and yes, mousing over the buttons on the Game Menu is grating on the ears.

Just replace them with ones you like. The format is open and modable. They are in "\Autoplay\Audio" folder of the respective game, for every of our titles.
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sterckxe
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RE: I paid for this?

Post by sterckxe »

ORIGINAL: Marc Schwanebeck
ORIGINAL: JAMiAM
The radio sound. Honestly, it is annoying. Like the OP, I have my gaming computer hooked up to a nice set of Klipsch Promedia speakers and yes, mousing over the buttons on the Game Menu is grating on the ears.

Just replace them with ones you like. The format is open and modable. They are in "\Autoplay\Audio" folder of the respective game, for every of our titles.

Just an amusing aside - you know that tick-tick-tick sound on the Matrix Games intro movie for COTA ? My dog thinks that's the sound of cat-paws outside so he rushes out only to come back in 30 seconds later bewildered that that invisible cat managed to escape again [;)]

Greetz,

Eddy Sterckx
JAMiAM
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RE: I paid for this?

Post by JAMiAM »

ORIGINAL: Marc Schwanebeck

ORIGINAL: JAMiAM
The radio sound. Honestly, it is annoying. Like the OP, I have my gaming computer hooked up to a nice set of Klipsch Promedia speakers and yes, mousing over the buttons on the Game Menu is grating on the ears.

Just replace them with ones you like. The format is open and modable. They are in "\Autoplay\Audio" folder of the respective game, for every of our titles.
Thanks for the tip, Marc. Is the format limited to .wav files, or can it also be MP3? WMA?
JAMiAM
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RE: I paid for this?

Post by JAMiAM »

ORIGINAL: JSS
Finally, I highly recommend you give either BF or BII a try! Lots of great game play concepts that could (should!) be included in further TOAW development.
I'll make you a deal...point me in the direction of a more subdued color-schemed mod, and if I like it, I'll pick up BF. I'd really like to play a good depiction of Gazala, and I think that would be a great way to give the game engine a shakedown.[:)]
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Marc von Martial
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RE: I paid for this?

Post by Marc von Martial »

ORIGINAL: JAMiAM

ORIGINAL: Marc Schwanebeck

ORIGINAL: JAMiAM
The radio sound. Honestly, it is annoying. Like the OP, I have my gaming computer hooked up to a nice set of Klipsch Promedia speakers and yes, mousing over the buttons on the Game Menu is grating on the ears.

Just replace them with ones you like. The format is open and modable. They are in "\Autoplay\Audio" folder of the respective game, for every of our titles.
Thanks for the tip, Marc. Is the format limited to .wav files, or can it also be MP3? WMA?

The tool we generate these menus with can handle everything, but once "linked" the files have to be the same format and name as in the folder I pointed to.
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Marc von Martial
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RE: I paid for this?

Post by Marc von Martial »

ORIGINAL: sterckxe
ORIGINAL: Marc Schwanebeck
ORIGINAL: JAMiAM
The radio sound. Honestly, it is annoying. Like the OP, I have my gaming computer hooked up to a nice set of Klipsch Promedia speakers and yes, mousing over the buttons on the Game Menu is grating on the ears.

Just replace them with ones you like. The format is open and modable. They are in "\Autoplay\Audio" folder of the respective game, for every of our titles.

Just an amusing aside - you know that tick-tick-tick sound on the Matrix Games intro movie for COTA ? My dog thinks that's the sound of cat-paws outside so he rushes out only to come back in 30 seconds later bewildered that that invisible cat managed to escape again [;)]


LOL
PresbyterJohn
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RE: I paid for this?

Post by PresbyterJohn »

I think I've purchased and played all the Decisive Battles games and have had great fun, and recently I've noticed the pixilation effect too. I'm sure it's a combination of the fact that I am older and wear reading glasses and I am now richer and own a seriously high end game playing PC with an Nvidia 8800 video card and large LCD monitor. ( I also have a wide screen monitor but don't play BF on it because Nvidia don't have the native resolution letter-box option for the 8800 driver yet).

Anyway I find it hard to concentrate when I can't focus properly on the icons, only to realise that I can focus because the icons are blurry on my monitor. I suppose back when I was using low-res CRT the blurrynes was just subconciously ignored but now that I'm used to other software with a crisp image definition I do find myself getting distracted by BF icons. I guess this makes it a psychological effect for me, but annoying none the less.

I have no other problems with the layout or interface or maps or tool tips or whatever, just the distraction of trying to see clearly that which can't be seen clearly on my top of the line home entertainment toy. And to prove that I'm also going senile I'm setting up an old PC with a CRT monitor just to play BF, and hopefully I'll be able to concentrate more.

And yeah I avoid the radio noise on the menu by quick-starting the game too.
     

Edit: I should specify it's the counter icons I'm talking about.
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cdbeck
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RE: I paid for this?

Post by cdbeck »

Prester John,

Didn't your namesake have a magical mirror that could see anywhere in his kingdom? That should deal nicely with the pixelation problem... [:'(]

Love the name... Just wish I could find your kingdom...

On some of the older Matrix Games, the radio static was a gunshot. I know UV is like this. Seems to me that was shorter and maybe a bit more palatable. Regardless, it doesn't really bother me much... I sometimes run the mouse up and down to hear it "freak out" with radio static! Wish my cat reacted like the above mentioned dog... that would be hours of fun!

Son of Montfort
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade
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Hertston
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RE: I paid for this?

Post by Hertston »

Having finally bribed the Mrs into letting me buy BF, I'll briefly stick my oar in on the graphics. For the record I have a very good 19 inch flatscreen CRT (the last of the breed); so good I have no intention of replacing it until either a resolution above 1600*1200 becomes essential or it ceases to function.

Firstly, the maps. A big improvement on BiN (I don't have BiI). Much clearer and don't give me a screaming headache. I had big issues with BiN regarding that to the extent I stopped playing; I just found the whole game uncomfortable to look at. I accept that must be some peculiarity with my eyesight (which isn't the best) as it didn't seem to trouble others.

Secondly, the unit counters. Frankly, bloody awful. Unclear, with no real reason to be so in view of the level of information they transmit, and in need of total replacement. TOAW is as good a model as anything, they tell you just as much but are far sharper and clearer, and information from them can be absorbed instantly.
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cesteman
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RE: I paid for this?

Post by cesteman »

While I watch this thread with interest, I have to ask myself one or two questions about the final game graphics that we see in BF. I for one am wondering if when the game was being designed they had to take several things into consideration for bringing the final product to market. One would be cost, and the other would be a middle of the road aspect for the designing general graphics for the game. I for one think the programmer's and company making this product had to choose graphics that would work on most of the systems out there right now. While most gamers have a better system, such as graphics and monitors, most of the people buying the game probably don't have a system that is up to date so to speak. I'm sure there are a lot of people out there that are working on a computer system that is around two years old. I'm sure the makers had to take this into consideration when designing the game. Just my two centavos!
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