Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options
If I were Marshall I wouldn't even READ the forum. Everytime the poor guy posts, it blows up in his face. He ends up having every single word of his post quoted, misquoted, taken out of context. I swear, people use numerology on discrete words to try to magically reackon the release date.
In essence, if I were him, I would leave us in the dark too...
SoM
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)
If I were Marshall I wouldn't even READ the forum. Everytime the poor guy posts, it blows up in his face. He ends up having every single word of his post quoted, misquoted, taken out of context. I swear, people use numerology on discrete words to try to magically reackon the release date.
In essence, if I were him, I would leave us in the dark too...
SoM
Yes, it's probably best to not let anyone know if the game will ever be finished, or to post updates about progress/how the game is shaping up.
That unique marketing strategy should ensure a rabid audience ready to buy the game if it ever does come out.
Maybe Marshal's words wouldn't be parsed if he hadn't announced the imminent release of this game several times over the last three years, then posted an enigmatic "it's almost ready" months ago.
WiF appears to be a long process, but the developer there is pouring vast amounts of information out every month. No one parsing his words or speculating on how dead that game is.
What a pity a professional company like HPS didn't pick this game up for development rather than Matrix. No doubt by now we would have been playing a very enjoyable version of EIA. Since Matrix first announced this game I could have gone to uni, got a degree in computer science, learnt to code and developed the bloody game myself! Come on Matrix get this project finished or hand it over to someone else. If Matrix do somehow manage to get this game complete and in a playable format I will buy it ( thats a big if) but they can forget about me buying any more of their products. They seem like a bunch of amatures to me. Get your act together Matrix.
Well, while I agree with you in spirit, I have to come to Matrix's defense on one point.
HPS games are good at what they are, but I doubt that they would have made palatable soup out of this large, unwieldy, and inedible stone. I find HPS games to be mostly "cookie cutter" designs based on a core game system that does some things well, other things not as well, and strategic-level simulations not at all.
I still "feel" for Marshall Ellis, who got handed a failed project already under fire for being delayed and seemingly without direction and substance.
My primary complaint (okay, all you Matrix apologists, I'll go "boo hoo, wah wah, I want my cake and eat it, too, and I want it RIGHT NOW or I'm gonna pinch me butt together so tight I'll fill up and explode poop all over everybody, and then won't you all be happy?") is that Matrix, instead of throwing its support behind this product and helping get it done, decided to go traipsing around all over the globe looking for games to pimp - I mean, "market" - in hopes of making some dough-re-mi while leaving those of us who came along for the ride in the first place either disillusioned or forced into buying "Axis & Allies" rehashes, goofy space shoot-em-ups (including, of all things, a cyber card collecting thingie), RTS fluff, and other trash.
How about coming back to Kansas, Dorothy, and learning to appreciate Auntie Em? She's the one who fed and raised you when you were just starting out, after all...
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
Well, while I agree with you in spirit, I have to come to Matrix's defense on one point.
HPS games are good at what they are, but I doubt that they would have made palatable soup out of this large, unwieldy, and inedible stone. I find HPS games to be mostly "cookie cutter" designs based on a core game system that does some things well, other things not as well, and strategic-level simulations not at all.
I still "feel" for Marshall Ellis, who got handed a failed project already under fire for being delayed and seemingly without direction and substance.
My primary complaint (okay, all you Matrix apologists, I'll go "boo hoo, wah wah, I want my cake and eat it, too, and I want it RIGHT NOW or I'm gonna pinch me butt together so tight I'll fill up and explode poop all over everybody, and then won't you all be happy?") is that Matrix, instead of throwing its support behind this product and helping get it done, decided to go traipsing around all over the globe looking for games to pimp - I mean, "market" - in hopes of making some dough-re-mi while leaving those of us who came along for the ride in the first place either disillusioned or forced into buying "Axis & Allies" rehashes, goofy space shoot-em-ups (including, of all things, a cyber card collecting thingie), RTS fluff, and other trash.
How about coming back to Kansas, Dorothy, and learning to appreciate Auntie Em? She's the one who fed and raised you when you were just starting out, after all...
For having posted 4828 times, you must like Matrix still? [&:]
ORIGINAL: krak
Since Matrix first announced this game I could have gone to uni, got a degree in computer science, learnt to code and developed the bloody game myself! Come on Matrix get this project finished or hand it over to someone else. If Matrix do somehow manage to get this game complete and in a playable format I will buy it ( thats a big if) but they can forget about me buying any more of their products. They seem like a bunch of amatures to me. Get your act together Matrix.
You are welcome to give it a try. These things often look easier from the outside looking in.
I agree this game has been delayed beyond what we would have ever expected. I disagree with Pasternakski that we haven't released anything worthwhile in the meantime. I don't know if I could possibly disagree with that more strongly than I do. We've released over forty titles at this point and a good majority of those have been wargames, the vast majority of those new and released here for the first time. There are many projects going on at once and each one has its own set of challenges, this one is no exception.
With that said, I'll see if there's anything we can do at this point that we're not doing to speed this along.
ORIGINAL: Erik Rutins
I disagree with Pasternakski that we haven't released anything worthwhile in the meantime. I don't know if I could possibly disagree with that more strongly than I do. We've released over forty titles at this point and a good majority of those have been wargames, the vast majority of those new and released here for the first time. There are many projects going on at once and each one has its own set of challenges, this one is no exception.
Well, then, we simply disagree.
I only point out that there's a difference between "releasing" and "developing."
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
ORIGINAL: krak
Since Matrix first announced this game I could have gone to uni, got a degree in computer science, learnt to code and developed the bloody game myself! Come on Matrix get this project finished or hand it over to someone else. If Matrix do somehow manage to get this game complete and in a playable format I will buy it ( thats a big if) but they can forget about me buying any more of their products. They seem like a bunch of amatures to me. Get your act together Matrix.
You are welcome to give it a try. These things often look easier from the outside looking in.
I agree this game has been delayed beyond what we would have ever expected. I disagree with Pasternakski that we haven't released anything worthwhile in the meantime. I don't know if I could possibly disagree with that more strongly than I do. We've released over forty titles at this point and a good majority of those have been wargames, the vast majority of those new and released here for the first time. There are many projects going on at once and each one has its own set of challenges, this one is no exception.
With that said, I'll see if there's anything we can do at this point that we're not doing to speed this along.
Regards,
- Erik
You don't need to rush it out the door. Just give us a progress report. What is the big hurdle you're working on? How about a screen shot of something that 's been fixed?
"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)
Thank you Erik for your reply. It is good to finally get a comment from a Matrix official about the state of this situation. Any findings you may be able to report would be most welcome by all I would imagine.
Regards
ORIGINAL: pasternakski
Well, then, we simply disagree.
I only point out that there's a difference between "releasing" and "developing."
Ah, I see. We don't talk much about what happens behind the scenes, so you just assume that all we do is slap a box and a CD together and send it out. No prior involvement, no input, etc. That's not true in any of the cases. At a minimum, we keep track of the project and do our own testing and provide input based on that, to make sure it lives up to our expectations before it goes out. Even in the case of a re-release like say Chariots of War or Birth of America, we do basic game and installation testing before release. Those are the minimum involvement releases. We're more successful with that in some cases than in others, but we're involved.
Then there are the projects we've funded, which would otherwise never have been developed at all. There are projects where we provided major design _and_ development assistance that would never have been the games they were or been released at any point this decade without our involvement. There are projects where we did all the art, wrote the manual, added major features, etc. It runs the gamut and the degree of involvement often depends on the development team's needs, preferences, experience and budget.
ORIGINAL: krak
Thank you Erik for your reply. It is good to finally get a comment from a Matrix official about the state of this situation. Any findings you may be able to report would be most welcome by all I would imagine.
ORIGINAL: krak
Thank you Erik for your reply. It is good to finally get a comment from a Matrix official about the state of this situation. Any findings you may be able to report would be most welcome by all I would imagine.
I hear you, I'm looking into it.
If the game really is in it's final stages of development, almost ready to release, it makes sense that Matrix would stop taking suggestions. The biggest single delay they've had with MEiA was when they were very far along, and then decided to go back and redesign it to include TMR, which many long-time EiA fans lobbied intensly for. So really, it's our fan community that has done as much to hold this game up as anything.
That said, thanks for looking into it Erik
"The creative combination lays bare the presumption of a lie." -- Lasker
"I hear you, I'm looking into it" at this late date doesn't square very comfortably with your recent assertions that Matrix has full input into, and control over, all designs whether "developed" or merely "published."
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
The biggest single delay they've had with MEiA was when they were very far along, and then decided to go back and redesign it to include TMR, which many long-time EiA fans lobbied intensly for. So really, it's our fan community that has done as much to hold this game up as anything.
Sorry coregames, but I think you are wrong. To leave TMR away was the mistake.
And it was not the decision of the "fan community" to do so, it was the ignorance of somebody else.
If you make a mistake and sombody tells you about it and then you lose time to correct it- would you blame the guy(s) who told you about your bad design ?
PS: I doubt, that TMR really was/is the biggest problem...
ORIGINAL: pasternakski
"I hear you, I'm looking into it" at this late date doesn't square very comfortably with your recent assertions that Matrix has full input into, and control over, all designs whether "developed" or merely "published."
Matrix does, but since my son was born I'm not in all the loops any more due to time limitations, therefore I'm now looking into it to see if there's anything more we can do to help.
Well, Erik, I will try to refrain from being more of an @$$hole than I usually am, but the problem here (and with GoA and with MWiF and with ...) seems to me to be that a decision was made by Matrix that selling was better than developing, because that's how you squeeze out a few bucks while the time is ripe. At the same time, the dynamic appears to have become "minimize applicable resources, they only cost money."
As a result, a lot of things got lost, a lot of things got screwed up, a lot of good feeling was lost, and a lot of lousy crap (that made little or no money) hit the Internet.
Relationships I saw as boding great things for the future (first with 2by3, later Frank Hunter, AGEOD and others) seem to have become questionable and lack the direction that firm, effective leadership would provide.
Somebody needs to step up and put the whole operation back into focus and deliver that clear picture not only to those who have supported Matrix not just by lip service in the past but also with hard-cash purchases, but also to those who are looking to provide that kind of market-base prosperity in the future. Wargamers ain't dead yet, my friend, but, just like with believers in the greatness of America, their faith is faltering.
In 2002, when my credit card and I enlisted for the duration of the conflict, the motto had to do with putting meaning back into computer wargaming, and the emphasis was to be on excellence and wargaming focus of product and on targeting customers who wanted a revitalization and redesign of computer wargaming as it began, in the late 1980s and early 1990s, to emerge as the follow-on - and savior - of old-style board wargaming.
What we got now, homes? UFO extraterrestrials? The Harbinger Saga? Excuse me...
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
I think that many of us are looking for more than what the commercialized "mainstraem" gaming community is offering (fast and loose with little respect for any historical relevance and primarily focused on turning a buck by using real "populist" concepts and imagery).
That is why I am here at Matrix and am hoping and expecting more than populist crap with more emphasis on turning a dollar than meeting their market wants and needs.
ORIGINAL: pasternakski
Well, Erik, I will try to refrain from being more of an @$$hole than I usually am, but the problem here (and with GoA and with MWiF and with ...) seems to me to be that a decision was made by Matrix that selling was better than developing, because that's how you squeeze out a few bucks while the time is ripe. At the same time, the dynamic appears to have become "minimize applicable resources, they only cost money."
As a result, a lot of things got lost, a lot of things got screwed up, a lot of good feeling was lost, and a lot of lousy crap (that made little or no money) hit the Internet.
Relationships I saw as boding great things for the future (first with 2by3, later Frank Hunter, AGEOD and others) seem to have become questionable and lack the direction that firm, effective leadership would provide.
Somebody needs to step up and put the whole operation back into focus and deliver that clear picture not only to those who have supported Matrix not just by lip service in the past but also with hard-cash purchases, but also to those who are looking to provide that kind of market-base prosperity in the future. Wargamers ain't dead yet, my friend, but, just like with believers in the greatness of America, their faith is faltering.
In 2002, when my credit card and I enlisted for the duration of the conflict, the motto had to do with putting meaning back into computer wargaming, and the emphasis was to be on excellence and wargaming focus of product and on targeting customers who wanted a revitalization and redesign of computer wargaming as it began, in the late 1980s and early 1990s, to emerge as the follow-on - and savior - of old-style board wargaming.
What we got now, homes? UFO extraterrestrials? The Harbinger Saga? Excuse me...
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC