Gameplay - Early Impressions?

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Zakhal
Posts: 1427
Joined: Thu Jan 04, 2001 10:00 am
Location: Jyväskylä, Finland

RE: Gameplay - Early Impressions?

Post by Zakhal »

ORIGINAL: Monkeys Brain


all in all, if you like ww1 i dont think you will find any other game coming near to this for capturing the feel of it.

Good stuff.

Hmmm, I appreciate your views but TOAW scenario The Great War 2.0 HAVE great feeling on WW1.

Pbem only though i bet.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
Gresbeck
Posts: 106
Joined: Tue Jul 13, 2004 8:39 am
Location: Ferrara - Florence

RE: Gameplay - Early Impressions?

Post by Gresbeck »

ORIGINAL: Redan

but there is no indication I could find in the rules or anywhere else to let me know that Southampton is an atlantic port and portsmouth plymouth or whatever it is is a north sea port.

Interesting, I had the same problem. May I suggest to insert the point into the FAQ?
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: Gameplay - Early Impressions?

Post by SMK-at-work »

In the Beta Paris alone was never enough to cause the French surrender - you invariably had to take a few more cities
Meum est propisitum in taberna mori
Berkut
Posts: 757
Joined: Thu May 16, 2002 7:48 am

RE: Gameplay - Early Impressions?

Post by Berkut »

ORIGINAL: Gresbeck

ORIGINAL: Redan

but there is no indication I could find in the rules or anywhere else to let me know that Southampton is an atlantic port and portsmouth plymouth or whatever it is is a north sea port.

Interesting, I had the same problem. May I suggest to insert the point into the FAQ?

Alternatively....a slight adjustment to the interface to make this clear would be in order.

Overall, the naval system seems to strike a very nice balance of abstraction. It could use some work in being clearer about what is going on, why, and how to influence it.
flintlock
Posts: 358
Joined: Sun Oct 08, 2006 12:33 am

RE: Gameplay - Early Impressions?

Post by flintlock »

ORIGINAL: Gresbeck

May I suggest to insert the point into the FAQ?

Done. :)
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