TOAD Tuesday redux

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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SMK-at-work
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RE: TOAD Tuesday redux

Post by SMK-at-work »

He said he had a hunch - past tense.
 
I'm wondering what his current problem is.
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SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: TOAD Tuesday redux

Post by SMK-at-work »

Are we gonna get more exclusion zones, seperate sea transport values for seperate seas, a higher unit limit??  pretty please....huh, huh??[:)]
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Veers
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RE: TOAD Tuesday redux

Post by Veers »

ORIGINAL: SMK-at-work

Are we gonna get more exclusion zones, seperate sea transport values for seperate seas, a higher unit limit??  pretty please....huh, huh??[:)]
[:D]
I'm sure that what is in the patch now is not going to be added to, so begging prolly won't help much. :D
We can certainyl hope for those things later on, though.
To repeat history in a game is to be predictable.
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Erik2
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RE: TOAD Tuesday redux

Post by Erik2 »

ORIGINAL: Veers

Two diffrent requests, really:
A) When switching between units, it would be nice if not only the 'black-box', which indicates the viewing area, but also the entire mini-map jumped to the location of the new unit.
B) When right-clicking on the mini-map, it would be nice if not only the 'black-box' centred, but also the entire mini-map.
Both of these methods would prevent the viewing area from being 'off' of the mini-map's displayed area.

A) Sometimes its useful when the minimap stays,especially when you want air-units on one side of a large map attacking airfields on the other side.
That way you can immediately get to the airifield after the main map has swithced to the air-unit's location.
Or when you have a bunch of ships/amphibious units starting on a really long trip, or airtransported units or....
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Veers
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RE: TOAD Tuesday redux

Post by Veers »

ORIGINAL: Erik Nygaard

ORIGINAL: Veers

Two diffrent requests, really:
A) When switching between units, it would be nice if not only the 'black-box', which indicates the viewing area, but also the entire mini-map jumped to the location of the new unit.
B) When right-clicking on the mini-map, it would be nice if not only the 'black-box' centred, but also the entire mini-map.
Both of these methods would prevent the viewing area from being 'off' of the mini-map's displayed area.

A) Sometimes its useful when the minimap stays,especially when you want air-units on one side of a large map attacking airfields on the other side.
That way you can immediately get to the airifield after the main map has swithced to the air-unit's location.
Or when you have a bunch of ships/amphibious units starting on a really long trip, or airtransported units or....
B) Will certainly be good enough.
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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